|Attack power of the attacker.|
|Defense power of the defender.|
|Attack modifier of berserk status.|
|Attack modifier of elemental rune attached to weapon.|
The formula is:
( a [ c ] - b ) ( d ) = total damage.
Here is a breakdown of an example attack formula.
Attacker has an attack power of 300. (
a = 300)
Attacker has a Fury Rune. (
c = 1.5)
Attacker has a Double-Strike Rune. (
d = 1.5)
Attacker has a Rage Rune on weapon. (
d = d * 1.5)
Defender has a defense power of 150. (
b = 150)
The formula for this attack, then, is:
( 300 [ 1.50 ] - 150 ) ( 1.50 * 1.50 ) = 675 total damage.
|Listed power of the spell.|
|MAG stat of the caster.|
|Elemental affinity of the caster with the spell.|
|MDEF stat of the defender.|
The formula is:
( [ a * c ] + b ) - d = total damage.
Here is a breakdown of an example magic attack formula.
Spell is Flaming Arrows, which is listed at 60 DMG.
(a = 60)
Caster has a +30% affinity with Fire.
(c = 1.3)
Caster has a MAG stat of 150.
(b = 150)
Defender has a MDEF stat of 100.
(d = 100)
The formula for this magic attack, then, is:
( [ 60 * 1.30 ] + 150 ) - 100 = 128 total damage.
(TECH + (LUCK / 2)) / 16 = Critical Hit %
(Char SPEED - Enemy SPEED) / 4 = Multi hit %
(Attacker TECH - (Defender SPEED - 80) + HitBonus) = Hit%
Note: Bounded between 100% and 35%, ie you always have at least 35% chance to hit. HitBonus refers to items like Thunder God Garb and Thunder Amulet which raise Hit, but not TECH.
Fire Spears: 50% chance to hit per target
Adlai's Explosion: 50% chance to hit per target
Luc's Wind Magic: 30% chance to hit
Jeane's Lightning: 2 distinct 30% chances to hit
Note: None of the above are affected by Atk or Def values at all.