~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Suikoden Tactics Playstation 2 By: Cyril [Stephanie Nutter] fallenangelcyril@aol.com Last Updated: May 6th, 2006 Version: 1.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before reading this guide, please note that it is oozing with spoilers from its very seams. Do not look too far ahead, else you could see something you might not want to! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1: Introduction 2: Basics Battle Flow Basic Commands Moving and Attack Advantage Stats Experience and Levelling Up Innate Elements and Terrain Talking and Good Will Status Effects Mounts Withdrawl and Death Rank S 3: FAQ 4: Walkthrough 5: Quest Guild 6: The Ruins of Obel Level Strategies The 5 Elemental Chambers Quest Guild Items 7: Characters Non-Killable Characters Killable Characters Special Characters 8: Rune List Magic Skills Special Runes 9: Chiepoo & Co. Vs X & Co. 10: Miscellaneous ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -~- Introduction -~- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Suikoden! With a massive diehard fanbase Suikoden has become one of the more popular RPG series on Playstation and Playstation 2 (and hopefully, Playstation 3). I truthfully admit to being one of them. As an RPG writer, I had to write for Suikoden Tactics, especially since I tend to prefer Strategy games over normal RPGs. Why write? Well when I started, there was no effective or good guides out for the game, and the ones I saw were pretty much directly copied from the official strategy guide. I do not like this! Therefore, I decided to write my own in a full attack of the game. It took a lot longer then I expected, especially with the large amount of mini games and side quests. Also, going through a horrible side dungeon about 10 times doesn't help... For those of you who are familiar with my writing, you will know I treat every battle like it is your first reading my guide. This is because not everyone reads my guides beginning to end, and only needs help on one or two battles at a time. I also like using open ended terms to allow players to develop their own strategy for gameplay rather then having someone else play the game for them. For those of you who have never played a strategy game before, Suikoden Tactics is easy enough (well, easy in strategy game terms) that you should be able to fall in quickly. Do not expect it to be as intense as Final Fantasy Tactics, that many people claimed was far too difficult, but I had a blast with.@@; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -~- Basics -~- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Suikoden Tactics is a strategy RPG. How is a strategy RPG different then a normal RPG? The battles are slower paced, and usually more difficult. You will be required to plan your thoughts and actions carefully each round to prevent character deaths. Strategy RPG's usually tend to be incredibly deep, in their own way. If you have never played a strategy RPG, then this is a nice place to start. The game is not as difficult as some Strategy RPGs (S-RPG they are usually known as) and is not as rediculously complex as some of the NIS America titles, which are popular strategy games. One major thing to note in this game is that you can not just walk into a town. As in most S-RPG's, you can not control your character as he/she walks through towns or dungeons. Rather, you can only control them throughout the battles, in a certain area where you can buy weapons and armor, or upgrade your party through a menu. Its a strategy game, not a game based off exploration! ================================================= The Flow of Battle ================================================= At the top of the screen, there is a small list of characters that shows which order the battles action is going to take. If the order is something like... Ally A, Ally B, Enemy A, Enemy B, Ally C, Enemy C Then Ally A acts first, followed by Ally B. Then Enemy A will have his turn, and Enemy B. You have no control over enemy actions on your characters. After Enemy B Acts, it is Ally C's turn, and then Enemy C's turn. Depending on their actions, and the characters speed, certain characters may have quite a bit more turns then others. In this example, Ally A seems to be the fastest character and Enemy C the slowest, but it may not always remain in that same pattern, unchanging over and over again. ------------- Every character, enemy and ally, has HP (Hit Points). Hit Points are a characters Life, and when a character loses all of his or her Hit Points he or she will die, or be forced to withdraw from battle. Some characters will permanently die when they lose all of their HP (it goes to 0) and you will never be able to use them again. How does a character lose HP? If there are two characters fighting one another, let us say, Kyril and Yellow Dragon. Kyril has 60 HP total and the Yellow Dragon has 100. Kyril: 60/60 Yellow Dragon: 100/100 Now, if there are only two characters in battle, then the battle flow on the top of the screen would appear something like this (changable depending on actions and speed): Kyril, Yellow Dragon, Kyril, Yellow Dragon, Kyril, Yellow Dragon If Kyril acts first, and attacks the Yellow Dragon, and his attack hits for 20 damage, the battle would look like this. Kyril: 60/60 Yellow Dragon: 80/100 It is the Yellow Dragon's turn now. The Yellow Dragon is a big buff monster who specializes in physical attacks, and therefore can cause a large amount of hurt to Kyril from just a normal attack. The Yellow Dragon hits Kyril for 30 damage, effectively halving his HP. Luckily, Kyril has an innate skill called Counterattack. Counterattack allows Kyril to counter any normal physical attack on him. Kyril hits the Yellow Dragon back for 20 more damage. Kyril: 30/60 Yellow Dragon: 60/100 Kyril has one more physical attack on the Yellow Dragon, bringing his HP down to 40, but the Yellow Dragon kills Kyril on the next round, causing him to Withdraw. -------------- How do you make it easier to win the above battle? Better equipment makes it easier to win battles in any case, as does elemental effects (we'll talk about that later). If Kyril (thats you) resets the game in frustrtation from losing the battle with the Yellow Dragon, and went to the nearest shop and bought some nice expensive gear and Honed his weapon at the Blacksmiths shop (therefore making his weapon stronger) we will be more than a match in the same encounter with the Dragon. Kyril: 60/60 Yellow Dragon: 100/100 We are working with the same battle flow as last time. Kyril because of his higher speed gets the first attack. His weapon, being Honed by the Blacksmith, is now quite a bit more powerful then it was previously, and does 40 damage a hit over 20. Kyril: 60/60 Yellow Dragon: 60/100 The Yellow Dragon now gets a turn. But because Kyril spent thousands of dollars worth of Potch on nice, new armor, his defense was raised significantly, therefore reducing the total damage he recieves to around 20. Kyril still has his Counterattack ability, and counters the dragon for another 30 damage. Kyril: 40/60 Yellow Dragon: 30/100 With Kyrils final attack, he deals the final blow for 30 damage on the Yellow Dragon, finally ending the battle in your victory. This is the flow of battle at its very simplest. There are many things that influence the flow of battle, which I will explain. But as I also explained, make sure you always have the best weapons and armor possible at any time! ================================================= Basic Commands ================================================= There are many commands in battle of Suikoden Tactics. This section goes over them, and what they mean. Move: Moves the character. Attack: Physically attack with the character. Rune: Use the magic or special abilities equipped on character. Item: Use items equipped to character. Status: See the status of the character. Can be used even when it is not the seleced characters turn. Stand By: End the current characters turn. You will need to master all of these to become effective at Suikoden Tactics. ================================================= Moving and Attack Advantage ================================================= Other then weapons and armor, there are many things that affect the damage you do to the enemies. This section goes over the basics. ----------------------------- Moving is something everyone must learn before going on to anything more advanced, even attacking, in Suikoden Tactics. A character who remains standing there will be unable to attack an enemy unless it comes within one step of them from his own actions. A character can "Move" by selecting the command from the menu that pops up. After doing this, a new screen appears that has darkened and lightened blocks around your character. The lightened blocks are blocks that your character can move to, and darkened blocks are out of the characters move range. A few things to note about moving: The distance a character can move is determined by his or her move stat. The higher this stat is, the more blocks that he or she can move. There is also a skill that effects moving. A character can never move to where another character is standing. Try to avoind keeping your characters in clumps, as then enemy magic or area attacks will hit multiple characters, and you never want that. Moving also goes far deeper then this ... ----------------------------- Attack Advantage is where Moving truly comes into play. Other then avoiding damage, moving can help you deal out more damage as well. See how every character and enemy in the game has four sides to them (front, back, left, right)? Your attacks from the front will always do normal or less then normal damage to the enemy you are targeting. But if you "Move" around the the back or side of the enemy, you will do more damage then you normally would to the foe, and, if the enemy can counter you, there is less chance of the counterattack happening. Doing more damage to a foe from behind or to the side is called having an Attack Advantage. Enemies will try to take the Attack Advantage on you as well at any chance they get. You should try to, but also remember to avoid it if it puts your characters in danger. The key lesson to learn in a strategy game: A good defense is key to winning. If you can, try to protect your flank by pressing it against a wall, or to the water, or even to a chasm (in some cases). This will help you reduce the damage that can be done in total to your party. When there are no choices like that, you are forced to rely on Elemental Terrain (see the appropriate section). ================================================= Stats ================================================= Every character has all sorts of crazy stats. What do all of these numbers mean? How do they come into play in battle? Look no further then this section. ----------- Health Points (HP): The amount of Health your character has. AKA: The amount of damage your character can take before dying. You want to keep this from 0 at all costs. What happens when it reaches 0? See the Withdrawl and Death section for more information. Magic Points (MP): There are 4 levels of MP on all characters. MP is used for casing Magic or using abilities. Innate Element: Every character is bound to an element. There are 5 elements, Fire, Water, Earth, Wind, and Lightning. The characters innate element determines what terrains a character is damaged or strengthened on, as well as what type of magic or skills the particular character uses best. This is very important. Attack: Physical attack power. This is the total of Strength+Weapon Power (if your base strength is 15 and your weapon power is 45 then your attack would be 60). Defense: Total physical defense power. This is the total PDF (Physical defense) and the added bonuses from your armor. Move (MOV): The total distance a character can move during each turn of battle. Jump (JMP): The total height a character can jump in the air to reach a new level. Strength (STR): Affects Attack power, or how strong your physical attacks are. Skill (SKL): Effects hit percentage, and critical hit rate. Magic (MAG): The power a character has with Rune Magic. Evasion (EVA): The higher this stat is, the higher a chance the character will evade the physical attack directed to the character. Physical Defense (PDF): Affects Defense power, versus physical attacks only. The higher this stat is, the lower damage you will take from physical attacks. Magic Defense (MDF): The higher this stat is, the lower damage you will take from magical attacks. Speed (SPD): The higher this stat is, the more turns your character will take in battle, and how determines how quickly a character will act or react. Luck (LCK): Determines many things, such as critical hit rate, and may also help evasion. As your character levels up, his stats get higher and higher. Certain characters are obviously meant to do certain jobs, such as be weaker -yet faster- attackers, while others are meant to be slower, -yet stronger- attackers. There are also pure mages (with no physical skill whatsoever) and more balanced mages (with some type of physical skill, though not rivaling the power of a normal attacker). You can not really direct a characters growth, though you can choose the type of characters you like to play with because of the large roster of characters the game gives you. ================================================= Experience and Levelling Up ================================================= Every action you do in Suikoden Tactics gives you a certain amount of experience points. Experience points measure just that, a characters experience in battle. Like most RPGs (and all previous Suikodens) after you reach a certain amount of Experience Points, you will obtain a new level. It takes 1000 EXP total to level up. If you attack an enemy, use an item, or do a special command (such as change Elemental Terrain) you will gain experience. Depending on the level of the enemy (or character) that you are doing the action to, you will get experience. If a level 8 character attacks a level 9 monster, the character will probably get somewhere around 70 Experience points per attack. But if a level 7 character attacks a level 9 monster, that same character will get around 170- 200 experience per attack. This system ensures that characters do not become rediculously overpowered, and it allows you to build up character you did not use that much in the past. When a character reaches 1000 Experience points, they level up. Depending on the characters base stats (the stats the character has when you get the character for the first time) and the characters role in battle, certain stats will rise faster then others. A magical attacker will get more points in their Magic (MAG) stat when they level up then their Strength (STR) stat. A ninja type (Mizuki, Akaghi) will get more points in Speed (SPD) when they level up then a character who is based purely on physical attacks. A character based on physical attacks will ususally get more HP, DEF, and STR when they level up, but will lack in SPD, MP, and MAG. ================================================= Innate Elements and Terrain ================================================= Ah, and now we come to the most fun part of Suikoden Tactics' battle system! Every character (except one...) and enemy in the game is set to a base Innate Element. Innate Elements effect many things, such as what spells a character can cast with power (or weakness) or what enemies a character will take more damage from. Always look at an enemies innate element before setting your characters out to battle. Note: Certain equipment, such as the Thunder God's Garb, can change your innate element. This is only a termorary change, as your element goes back to the base elemental after you remove the item. There are 5 elementals, and each element is weak versus one other element, here is a small list of what is weak to what. Fire is Weak to Water. Water is Weak to Lightning. Lightning is Weak to Earth. Earth is Weak to Wind. Wind is Weak to Fire. Using this information, you can learn what types of attacks to use on enemies at any time. Try to memorize this, as you will use it often. Note that a characters innate element will not give a character any special defense bonuses towards spells or abilities of that element. So if Lightning elemental character gets fried with Thunder Runner, they will take just as much damage as any other character would. Innate Elements only affect damage your characters do, and the Terrain they work the best on. --------------- Terrain will become a -huge- part of how you play Suikoden Tactics. If you learn to exploit Terrain effectively, the game will become much easier, and more fun in the long run. Certain enemies, items, and Runes, can change the color of the ground (floor) of the battlefields. These Enemies (called Elementals), items (Called [Elemental] Force Beads) and Runes ([Elemental] Sword Rune) you need to learn to recognize when you see them. When the color of the ground changes, you know an elemental (or an elemental item) is at work! The color of the ground represents its element. Yellow is Earth. Red is Fire. Blue is Water. Purple is Lightning. Green is Wind. When an element is added to the ground, we call this Elemental Terrain. --------------- Now is when things get tricky. The characters' Innate Element (the element the character was born to) affects the way that a character responds to the Elemental Terrains. THIS IS VERY IMPORTANT! ~~~~~~~~ A character standing on their own Elemental Terrain will take less damage per round, and will do more damage with their attacks then they would normally. They also restore a small amount of their maximum HP per round (around 20%). This is called Positive Affinity. But when a character is standing on the Elemental Terrain -Opposite- of their innate element, the character will take more damage per round, do less damage with their attacks, and also take damage at the end of each round! This is called Negative Affinity. This works for both enemy and ally units. ~~~~~~~~ In simple terms, you want to have your own characters on their own Elemental Terrain, and you want to force enemies onto Elemental Terrain that opposes their innate element. Elemental Terrain is affected much like innate elements are: Fire is Weakened by Water. Water is Weakend by Lightning. Lightning is Weakened by Earth. Earth is Weakened by Wind. Wind is Weakened by Fire. By using Elemental Terrains effectively, you can lower the total amount of damage done to your party to reduce deaths, or to increase the damage your party does to defeat a particularly powerful foe. This may sound complex at first...but in actual gameplay, after a few battles, you'll eventually understand it. It is a fun system, but enemies will manipulate it just as much as you will. ================================================= Talking and Good Will ================================================= There is an odd little command in Suikoden Tactics called "Talk". Some people may pass this command off as useless, but when you really get down to it, it is very helpful to use it in almost any situation. You need to be within one square of another character to "Talk" to them. Important: Not every character can talk to any other character. Usually, it is only characters who know each other or have a bond with each other (such as family) or characters who have similar fighting styles. Characters such as Andarc and Seneca can "Talk", as can Kyril and Andarc, and Seneca and Kyril. There are many other combinations as well. When you select "Talk" from the menu, a short bit of dialogue text appears on the screen between the two characters who spend the round "Talking". After this text, usually a message appears says "Good Will rose!". This is what you want. What is Good Will? Good Will affects a number of things. Every once in a while in battle, when your characters are standing next to (or close) to each other, they will have certain friendly actions towards characters with high Good Will with them. The main is called 'Protect!'. When a character 'Protect!'s another character, he or she shields him/her from damage of the attack, taking it (partially) for themselves. The damage is reduced from what it normally is. 'Protect!' is an extremely useful tool to have when one characters Health is in the critical range, when you need to save them from damage. Good Will also gives you something called 'Assist!'. 'Assist!' allows two characters to pair up for one physical attack on the same foe. Obviously, both characters need to be close together, and within attacking range of the same opponent. 'Assist!' allows you to do more damage then you normally would with a physical attack, without any extra cost. Very nice, but it is hard to get it to activate at times. Characters with high Good Will (only certain characters) can also learn Co-Op (Cooperative) attacks. These attacks are usually very powerful and hit a large range of enemies. You can only use Co-Op attacks if you are standing in a particular range close to the character. ================================================= Status Effects ================================================= There are two types of status effects, positive and negative. Positive status effects are status effects that help a character, and negative status effects are effects that are detrimental to a character in some way. This section is a short list of positive and negative status effects, and the effects that they have on your characters. ------------------------ Positive Status Effects: ------------------------ The status effect -Berserk- greatly raises the physical attack power of an ally. The status effect -Mind Focus- is the magical version of berserk, greatly increasing the magical attack power of an ally. The status effect -Attack Up- raises an allies physical attack power. The status effect -Dodge Up- raises an allies ability to dodge attacks. The status effect -Accuracy Up- raises physical accuracy, allowing you to hit enemies with your attacks more often. The status effect -PDF Up- raises physical defense, causing a character to take less damage from physical attacks. The status effect -MDF Up- raises magical defense, causing a character to take less damage from magical attacks. The status effect -Magic Sword- signifies that the Magic Sword Rune is in use. See Rune section for more details. The status effect -Increased Power- raised attack power for one turn. If you do not attack the next turn, the boost in attack power will be lost. The status effect -Skill/Magic Immunity- gives you immunity to skills or magic (makes you invulnerable to them). ------------------------ Negative Status Effects: ------------------------ The status effect -Shadow Weave- stops a character from moving. The status effect -Unbalanced- stops a character from being able to Counter, Dodge, or Guard any incoming attacks until their next turn. The status effect -Stunned- stops a character from doing anything for a set time period. The status effect -Poison- causes a character to take damage at the end of their turn. The status effect -Sleep- stops a character from doing anything at all. You can wake a character with a physical attack. The status effect -Silence- stops a character from using Runes or Rune Magic. The status effect -Bad Mood- stops characters from talking to each other, or being able to do Co-Op attacks. The status effect -Bucket- lowers a characters physical attack accuracy. The status effect -Balloon- is usless on its own. But when there are multiple Balloons is when it becomes dangerous. With 2 Balloons, your jump is raised by an extra point, and with 3 Balloons, the character makes a forced withdrawl from battle. The status effect -Savage Sprout- traps a character, making them unable to act until the monster is defeated. ================================================= Mounts ================================================= What is a Mount? There are two types of Mounts in this game, Giant Owls and kangacorns. Mounts raise and decrease certain stats, as well as effect your battle performance significantly. Kangacorns can only walk around levels, but they have a huge Move Range. Owls can Fly around levels, therefore any levels with upper and lower portion mean nothing to them, and they can just jump over things. owls also have the ability to Fly over Midair. In Midair, the only attacks that will hit the Giant Owls are Bows and Magic. So as long as you stay far away from these type of characters, you will be invulnerable. One -BIG- note: Giant Owls take party members off the ground, so any earth elemental magic attacks (such as Earthquake) will not hit them when on an Owl. This alone makes Owls worth using. ------------------------ Kangacorn: ------------------------ A Kangacorn raises your move dramatically. They also either raise your physical defense, or your evasion. They may also raise your speed, depending on which Kangacorn you're using. ------------------------ Giant Owl: ------------------------ Giant Owls raise your evasion considerably. You will not be hit 70% of the time when on an owl. Owls are immune to ground attacks, and can fly over any decently sized obsticle. Also, owls can fly over Midair, making them immune to certain types of attacks. ---------------------------------------- What are the Downsides to using a Mount? ---------------------------------------- Well, if you notice all those special abilities, if every character used a mount your party would be overpowered, right? WRONG. Usually, your characters actually -lose- power while mounted. Skills such as Battle Lust, Critical Hit, Guard, or Armor Defense (among many more) do not activate while riding Mounts. Therefore, an attacking character on a Mount loses at least 2 attacks! ------------------------------ Who Should I Use a Mount With? ------------------------------ This is the big question. I like only using mounts with Archers. Giant Owls and Archers just scream perfect fit with each other. Since Archers are normally fragile, adding to their evasion score helps considerably, as does their move range. You also gain the ability to hit targets farther off. If you're using a Kangacorn, I suggest only using one character with it. This character should be a high defense character that is prepared to be a damage tank. The Kangacorn rider will be on the front lines at all times and needs this defense. ================================================= Withdrawl and Death ================================================= When a characters' Health Points (HP) goes down to 0 (and it will, multiple time), two things happen. Either the character Withdraws from battle, or the character dies. When a character Withdraws from battle, he or she is basically running away so that they can fight another day. But when a character dies...they are permanently dead. There is no way to revive a character that is Dead. How do you know if a character is withdrawing or dead? When a characters HP goes to 0 in battle, a small bit of text is on the bottom of the screen. If the character says he or she is withdawing, then the character is withdrawing. You will know a character has died if there is a message saying "[Character] has died." If your character permanently dies, then you have two choices: Accept it, and go on with the game (you never used that character anyway) or two reload your last save and try to win the last battle without the character dying. ------------------------- Some characters have an immunity to permanent death. These characters (usually characters who have a direct effect on the story) can be killed off as many times as you want in battle and never permanently die. Here is a list of these characters: Walter Kyril Andarc Seneca Kika Flare Akaghi Mizuki Corselia Simeon Frederica Coop Busk Lino En Kouldes [Hero] Lalacle Every other character other then the ones on this list can suffer from permanent deaths. ================================================= Rank S ================================================= Ah, the elusive Rank S. People who are determines to get everything in the game will want to get Rank S in every battle, but that is exceedingly difficult. Here are some tips to help. Rank S is achieved through a few factors. ------------------------- Turn Count ------------------------- Quite obviously, the lower the amount of the turns, the better. Treasure hunting is out if you want a high rank. ------------------------- Damage Recieved: ------------------------- This is a hard one. The less damage recieeved the better. To make this easier, take down the most dangerous foes in battle first, and always stay on your own elemental terrain while keeping enemies off theirs. -------------------------- Average Damage Dealt: -------------------------- Its not -total- damage dealt, its AVERAGE damage dealt. You want to do as much damage as you can with the attacks that you have. Using high powered Runes helps a lot in this, Attack Advantage, and elemental terrain will raise average damage done. -------------------------- Elemental Terrain: -------------------------- Every time you finish a turn with a character on elemental terrain, you get a 'point' towards your ranking. But don't think standing on your terrain clicking "End Turn" over and over will help your rank, because it will not, remember the "Turn Count" effects your total ranking as well. -------------------------- Experience Earned: -------------------------- Ah, this is the biggie. You might think that with all of these, its better to become extremely powerful to try and finish a battle, but it is not. You actually need to earn experience, and a lot of it, to get a high rank in battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -~- FAQ (Frequently Asked Questions) -~- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are questions that I believe will be asked of me, or I have seen asked quite often around for this game (or strategy games in general). Try looking in this section before the main walkthrough for answers. ==================================== Question: I am a fan of the Suikoden series, but not strategy games. Should I try Suikoden Tactics? Answer: Suikoden Tactics has a lot in common with the Suikoden games, but, in the end, its gameplay is completely like a S-RPG rather then a normal RPG. The story of the game is meant to flesh out Suikoden IV's (as there are many, many characters from Suikoden IV in Suikoden Tactics), so if you felt like you were ripped off by Suikoden IV you might like the story of this game. Other then the story (and the massive amounts of characters) that is where the games similarites end to Suikoden. This game, as all strategy games, will end up being a lot harder then a normal RPG. Fortunately, it is a good place to start your S-RPG library as it is not as insanely complex as other titles in the genre, such as Disgaea or Phantom Brave. If you have any love for Suikoden at all, I suggest giving the game at least a rent. ==================================== Question: How do I change a characters' Innate Element? Answer: You don't. The -only- way to change an Innate Element is through certain items in the game, and those items are few and far between. One character in the game has an innate element that changes by what day of the week it is in-game, which is nice. ==================================== Question: I'm having trouble with [Insert Battle Here]. Can you help me? Answer: That is what the Walkthrough is for! Look for the battle in the Walkthrough and you'll find my strategy there. If you are still having trouble after reading that, send me an Email and I'll try to help. ==================================== Question: What do I get for loading my Suikoden IV data at the start of the game? Answer: You get some secret characters, as well as some lines of text changed throughout the story. ==================================== Question: What does Pat. and Klk. in your guide mean? Answer: Those are abbreviations used by the game. Pat. means Patriarchal (they only explain this once or twice throughout the game) and Klk. stands for Kooluk. These are types of soldiers. ==================================== Question: Why isn't Kyril able to kill certain monsters? Answer: Certain monsters effect Kyril emotionally (from an event in his youth). These monsters, Fishmen, can not be killed by Kyril. Kyril can attack them, but no matter how strong his attacks are, he will never be able to land the killing blow. There is usually a little text bauble that says "I just can't do it..." in times like these. ==================================== Question: What characters are good? What characters do you like using? Answer: Well, thats hard. There are so many good characters that its difficult to pick just a base 6-8 that I use in the story battles. I would have to say Kyril, Seneca, Jeane, Flare, Sigurd, Kika, Frederica, and Corselia. Mitsuba and Mizuki are not far behind. ==================================== Question: Can I load my Suikoden IV new Game+ Data or Clear Data and will it still count as having all 108 Stars? Answer: NO. You need to have saved the game after having all 108 Stars, which is usually before taking on Cray. This is the ONLY save that will work. Clear game saves or New Game+ (even with a previous 108 characters in your last game) do not work, sorry. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -~- Walkthrough -~- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the main Walkthrough for Suikoden Tactics, if you are having trouble with a specific battle in the game, you should look no further then here. I will try to stick with using 'normal' game terms rather then going elaborate into strategy terms. --------------------------------------- At the very start of Suikoden Tactics, you are given the open of loading Suikoden IV (4) save data. If you have completed Suikoden IV, with all 108 Stars of Destiny, then this data is loadable, and you will be able to obtain a secret character. After a few scenes, the game begins. You are automatically thrust into your first battle, which is meant to be more of a tutorial then anything. --------------------------------------- ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 1: Long Ago in Razril ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ========================================================== Battle 1: Back Streets of Razril Victory Conditions: Defeat one Furball Defeat Conditions: Lose all friendly units ========================================================== Enemy Information: --------------------------------- Furball (Level 2) HP: ~23 --------------------------------- In this battle you have control of two units: The Noble Boy and the Local Youth. In the tutorial battle, you need only defeat one Furball. Because the Furballs had the first atack on you, they will move forward a few squares, but not all the way, you should do the same. Try to avoid moving into the Furball's atack range on this first round, as on the second round the Furballs will get a free few attacks on you. On your next round, you need to attack a Furball. You only need to attack one to finish the battle, so you have two choices: to attack one with both characters and finish the battle quickly, or to attack both and get more experience from the battle. Whichever you choose, the goal is always to try to get behind or to the sides of the enemy, where you see a Sweatdrop (the little blue drop over the monsters head) come over the monsters head, giving you the advantage in the attack. This short tutorial will be over quickly. ========================================================== Battle 2: Back Streets of Razril, Part II Victory Conditions: Defeat all enemy units Defeat Conditions: Lose all friendly units ========================================================== Enemy Information: --------------------------------- Furball (Level 1) HP: ~18 Furball (Level 2) HP: ~25 Furball (Level 4) HP: ~38 Wind Elemental (Level 4) HP: ~40 --------------------------------- This battle will be much more of a true battle then your first battle was. The 'Noble Boy' has been changed to Snowe, and you now have access to Walter, Kyril, Seneca, and Andarc. The first thing you should notice is the Wind Elemental. This is not a monster that attacks you, but every time he moves adds an elemental attribute to the terrain. If a character of that particular elemental steps on that terrain, the character becomes stronger offensively and defensively. The character will also regain health at the end of each round. Note that if the character stands on the elemental opposite of their base, the opposite is true, and their attacks will weaken (see the ELements and Elemental Terrain section in the basics for more details). At the moment, Seneca and Local Boy should be your only characters that are Wind elemental. You should leave the Wind Elemental for last, since he will not attack you, and he strengthens the atacks of two of your characters. The Furball's to the western of the screen are lower level (mostly level 1 and 2) usually, so have your weaker, lower levelled characters atack them. Walter should head east and go after the higher levelled Level 4 Furball. Also note that Walter has a M. Earth Sword Rune to play around with if you so desire. Seneca is a ranged attacker and can atack from far away, so try to have her stay on the Wind Elementals path and attack from a distance. Also, be sure to take advantage of Andarc's Lightning Rune and use its area attack (Thunder Runner) when the Furballs are bunched up. Lastly, Kyril has the powerful Swallow Rune, and his Flying Swallow Slash does 3x normal damage to an enemy, and an area attack that does half damage to any enmies in range. These attacks can only be used once, so use them wisely! The main threat the Furballs pose is when the Wind Elemental Furballs start using the terrain to their own advantage. When they start stepping on the wind elemental landscaping that the Wind Elemental created, their attack power is very dangerous, and you need to attempt to kill them off quickly before they kill you. Therefore, try to kill off all of the wind elemental Furballs before going after the Earth elemental ones. Sometimes this is not possible, but it will help reduce damage in the long run. After all of the Furballs are gone, focus on the Elemental. With everyone atacking a single enemy, it should fall with no trouble. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 2: A Chance Encounter at Sea ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ At this point, you gain access to a Caravan. As you witnessed in the last scene, Snowe and the Local Youth have left your party and you only have Kyril, Walter, Seneca, and Andarc. Kyril's skills are at maximum at the moment, and Walter is fine as he is (his abilities cost a huge amount to level up) so I suggest starting to level Andarc's and Seneca's skills. Andarc, being a Lightning elemental mage, should most definitely have the Lightning Magic skill, and you should spend quite a few points levelling it up (though you can not get anything past rank D at the moment). Concentration or Guard are some other skills for Andarc. If you plan on having Andarc using any other magic later on, focus on Fire or Wind, since Water skills cost more on a Lightning elemental character. Seneca has two skills learned that you can level up, and Bull's Eye is a nice skill for her last slot. Ranged attackers should not be hit as often, so they do not need as much defense. After fixing up your skills, you might want to save your game. If you select "Rest", a scene will play. When you're ready to go on with the game, you automatically enter Middleport. ============================================================================== Middleport ============================================================================== Shops: Outfitter, Runes, Blacksmith, Quest Guild Blacksmith Hones to Level 2. Outfitter: Body Gear: Hand Gear: Other: ------------------- ------------------- ------------------- |Tunic 300| |Leather Gloves 350| |Medicine 20| |Robe 500| ------------------- |Mega Medicine 150| |Leather Armor 600| |Cough Drop 50| ------------------- |Needle 50| Rune Shop: Bargain: |Antitoxin 50| ------------------- ------------------- |Flame Force Bead 50| |Fire Orb 500| |Guard Robe(40%) 900| |Water Force Bead 50| |Water Orb 500| ------------------- |Lightning F.Bead 50| |Lightning Orb 500| |Wind Force Bead 50| |Wind Orb 500| |Earth Force Bead 50| |Earth Orb 500| ------------------- |Rage Sword Orb 600| |Flowing S. Orb 600| |Thunder S. Orb 600| |Cyclone S. Orb 600| |M. Earth S. Orb 600| |Eagle Orb 1000| |Hawk Orb 1000| ------------------- While Shopping in Middleport, you should spend most of your money on your weapons before buying any items or armor. Hone your weapons to level 2 on all of your characters for 300 Potch each. Note that Walter's weapon is already at level 2. You will more then likely have some money left after Honing your weapons, so spend it at the Rune Shop or the Armor shop. A Rage Sword Rune is good for Kyril for changing the elemental terrain to his advantage in batle (it has an effect much like that of a Fire Elemental monster). This rune will help in the situations to come, as well as in the future. Rememeber that you have to Attach Runes before you can use them in battle. Also remember when buying runes, that characters use elemental Runes with greater skill when they match their base element. In the armor shop, the Guard Robe is nice, if you can find it (just keep exiting and entering the shop, but it can be annoying). Leather Armor for Kyril and Seneca is expensive for only 3 defense, but if you are a perfectionist you might want to get this as well. When you're ready to continue, use the Gossip command and talk to everyone. When you speak with the Merchant(?) a scene plays. After the scene, head back to the Caravan, save, and choose to Depart. ========================================================== Battle 3: Middleport Coast Victory Conditions: Defeat Sigurd Defeat Conditions: Lose all friendly units ========================================================== -------------------------------- S Rank Bonus: Ship's Figurehead -------------------------------- Enemy Information: Items: --------------------------------- --------------------------------- Pirate - Spear (Level 2) HP: ~26 Crates: Random items Pirate - Axe (Level 2) HP: ~26 Chest 1: Mega Medicine x3 Pirate - Bow (Level 3) HP: ~29 Chest 2: Wind Force Bead x2 Mercenary - Red(Level 3) HP: ~36 --------------------------------- Mercenary - Blue(Level 3)HP: ~36 Sigurd HP: 43 --------------------------------- Ally Information: --------------------------------- Drunken Pirate (Level 3) HP: ~35 Rowdy Pirate (Level 3) HP: ~35 Jolly Pirate (Level 3) HP: ~35 --------------------------------- While the primary goal of this battle is to defeat Sigurd, you also have a lot of enemies other then him to take down. Also, you will see the first Chests and Crates in this battle. When you attack crates, they break revealing free items for you. This is a nice way to get items, especially at this point of the game. There are also two chests, one by Sigurd, and one on the far western end of your ship. The chest on your ship is Chest 1, and it contains a Mega Medicinex3. Note that whichever character you send over to open it for you may be out of the battle for a few rounds because the chest is quite out of the way. Hervey, your new controllable Pirate friend is a level 4 Fire Innate. He is also in the best location to go get that treasure chest from the start. Also, if Seneca "Talks" to Andarc at the very start of this battle, you can learn the "Cohort attack", a Co-Op attack which uses Andarc and Seneca. Lastly, be sure to break the crates at the start before getting too far along in the battle. The most annoying enemies in the level are the Pirate - Bow. These enemies will stay just out of your attack reach and snipe at you from afar. If you can, try to take them out first to avoid being slowly picked off from a distance. Also, do not be afraid when your pirate allies die off quickly, they are quite a bit weaker then you and your allies are, and take far more damage. When going on a full on attack, try to keep Walter or Kyril in the front lines because they will parry most attacks, causing the enemies to become unbalanced. Keeping Seneca and Andarc in the back is natural, as Seneca is a ranged attacker and Andarc is a magic user. Hervey is meant to be used as an attacker as well, but his stats are not quite up as high as Walter or Kyril's. Sigurd remains in place for the entire battle until he is attacked personally. He keeps setting an Elemental Terrain to lower the status of your characters, and raise his own. The best way to get around this is to set your own to lower his defense. Because Sigurd is a Water Innate, the Rage Sword Rune will lower his defense and cause him to lose HP after each round. Whenever Sigurd runs out of the Fire Elemental Terrain, and onto his water elemental ground, his attacks will more then likely one-hit your characters, even at full HP. It is imperative to try and keep him in one place at the entire time, or at least keep him from his own elemental terrain (Water) so that his attacks are not strengthened. Andarc's Lightning attacks are a nice way to keep Sigurd from his own elemental terrains. But be careful when changing the grounds, you do not want to hurt or weaken your own characters! ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 3: The Final Showdown with Steele ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ You have access to the Caravan before you go on in the game. Note: You obtain medals after every battle. Gold Medals, while look pretty, give the least stats. They all raise the defense of a character, but Gold Medals raise the HP of a character by 5, Silver by 10, and Bronze by 15. These items must be equipped to characters for you to recieve their effects. When you're ready, head into the Nest of Pirates. ========================================================== Battle 4: The Night Sea Victory Conditions: Get a Friendly Unit next to the Rune Cannon Defeat Conditions: Withdraw with Walter ========================================================== Enemy Information: --------------------------------- Pirate - Spear (Level 3) HP: ~33 Pirate - Axe (Level 3) HP: ~35 Pirate - Bow (Level 3) HP: ~29 --------------------------------- Ally Information: --------------------------------- Rowdy Pirate (Level 3) HP: ~35 Jolly Pirate (Level 3) HP: ~35 --------------------------------- The Rune Cannon, which is your main goal, is the item that is surrounded by red blocks to the northeast of your starting deployment positions. In this battle, Brandeau, Edgar, and a random pirate NPC named Peck joins your party. You still have two of the three pirate allies you had previously in this battle. Also, do not let Walter die in this battle, as that is the Defeat Condition, and the game will end. Most of the enemies in the battle are Pirate - Axe's. Fortunately, there is only one Pirate - Bow to worry about, and he is at the very very back, and until you go full charge at the Rune Cannon, then he will not be able to reach you on the first round. Brandeau and Edgar are quite strong characters, at level 5 and with over 50 HP each. They can go full on attacking and not take too much damage from enemies. Also, if they atack an enemy from the right angle (behind or from the side) they should be able to kill it in one hit. You do not really have to kill all enemies in thia battle, but killing two or three helps. You just want one character to end a turn at the Rune Cannon. This should only take two-thre rounds depending on your strategy. Depending on how much EXP you need (or in how much of a rush you are in) you can kill all of the enemies, or you can just full on to the Rune Cannon. ========================================================== Battle 5: The Night Sea, Part II Victory Conditions: Defeat Steele, or all other enemy units Defeat Conditions: Withdraw with Kyril or Peck, Or Lose all Friendly Units ========================================================== -------------------------------- S Rank Bonus: Steele's Shield -------------------------------- Enemy Information: --------------------------------- Pirate - Spear (Level 3) HP: ~33 Pirate - Axe (Level 3) HP: ~35 Pirate - Bow (Level 3) HP: ~29 Fishman (Level 3) HP: ~49 Steele (Level 6) HP: 76 --------------------------------- Ally Information: --------------------------------- Rowdy Pirate (Level 3) HP: ~35 Jolly Pirate (Level 3) HP: ~35 --------------------------------- Because of the previous events, Kyril is unable to act to protect himself. Someone needs to stay behind to protect him (Andarc, since he is right there at the start is a nice choice) for the rounds of battle. You really -need- to have someone on guard duty for Kyril. Your two Pirate NPCs remain in the battle, but Walter will not be returning. You only have control of 3 Units at the start of the battle. Since the battle ends if Peck or Kyril fails, you need to make sure the enemies stay away from them at all costs. Because of this, Brandeau and Edgar are going to be your damage tanks and are going to try to take down and hold off every enemy for a time. You might want to have them run up to all of the enemies right at the start of the battle to draw their attention away from Peck, who is right at the forefront of battle. There are two ways to win the battle. One is to destroy Steele, which is probably the more difficult of the challenges. The other is to destroy everyone -but- Steele. There is another enemy that comes up onto the back of the ship late in the battle that counts as one of those enemies to defeat, and you can not win the battle until this one is defeated. The easiest way to defeat the monster with one character is to use Andarc, and on the first turn cast Lightning Force (from his Lightning Rune) on himself and the area around him. Then on his next round, cast the powered up Thunder Runner. If you want to try to take on Steele, you need to be prepared for one blast of the Rune of Punishment. This attack will do around 40 damage to a character, or more. Fortunately, Steele can only use it once. He does not take a huge amount of damage, but Andarc's Lightning Force will weaken him. However you choose to win the battle, remember that Puck and Kyril need to be kept alive at all costs. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 4: Three Years Later... ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Now a handsome young man, Kyril has lost many of his former abilities. He continues travelling with Seneca and Andarc though, and they continue to be valued companions on his quest. Kyril's Skills (Counterattack and Parry) which were once skill level S have been reset to skill level E, so you might want to spend some points levelling them back up a bit, but they still can not go higher then D at the moment. Also, you can now equip a last skill for Kyril. I suggest Battle Lust or Critical Hit. When you're done in the Caravan, enter Razril. ============================================================================== Razril ============================================================================== Shops: Outfitter, Runes Outfitter: Body Gear: Hand Gear: Other: ------------------- --------------------- ------------------- |Tunic 300| |Mittens 300| |Medicine 20| |Robe 500| |Leather Gloves 350| |Mega Medicine 150| |Leather Armor 600| --------------------- |Cough Drop 50| ------------------- |Needle 50| Rune Shop: Bargain: |Antitoxin 50| ------------------- ----------------------- |Knight's Lunch 300| |Fire Orb 500| |Rage F. Bead(80%) 200| |Special Lunch 500| |Water Orb 500| |Fur Cape(50%) 1200| |Flame Force Bead 50| |Lightning Orb 500| |ThunderGodGarb(50%)1200| |Water Force Bead 50| |Wind Orb 500| ----------------------- |Lightning F.Bead 50| |Earth Orb 500| |Wind Force Bead 50| |Rage Sword Orb 600| |Earth Force Bead 50| |Flowing S. Orb 600| ------------------- |Thunder S. Orb 600| |Cyclone S. Orb 600| |M. Earth S. Orb 600| |Viper Orb 1000| ------------------- The bargain bin at the general store of Razril has all sorts of great upgrades for your characters. Buy a few Fur Capes for your characters (when you find them) and buy a Thunder God's Garb for Seneca. Other then this, there is not a whole lot of new things to buy in Razril. Though, if you could not afford some things in Middleport previously you might want to try and buy them here. If you have yet to experiment with terrain effects a lot, I highly suggest buying a few Runes to do such. Note: The Thunder God's Garb is a strange item. Though it has high defense, it will also change Seneca's (or whoever it is equipped to at the moment) innate element from Wind to Lightning. This is one of the only ways to chance your element in the entire game. There is no interesting Gossip lately, so head into the Back Streets. ========================================================== Battle 6: Back Streets of Razril, Part III Victory Conditions: Defeat all enemy units Defeat Conditions: Lose all friendly units ========================================================== -------------------------------- S Rank Bonus: Razril Knight Token -------------------------------- Enemy Information: Items: --------------------------------------- --------------------------------- Furball (Level 6) HP: ~50 Chest 1: Guard Robe Furball (Level 7) HP: ~56 --------------------------------- Fire Elemental (Level 6) HP: ~55 Lightning Elemental (Level 6) HP: ~55 --------------------------------------- It is the return of elementals! Seneca is once again not in this battle. Fortunately, there are only three base Furball's, and the two elementals in the battle match your innnte elements so you can use them your advantage. Remember not to attack the elementals, as they are actually helpful monsters. Also remember to use the Talk Command to boost Good Will between characters whenever you have the time. The key to easily winning the battle is using terrain elementals to your advantage. Remember to have Andarc stand on the Lightning element, and having Kyril standing on the Fire elemental terrain. Wherever the elemental walks, the terrain changes, so do not try to impede their pathways. Unfortunately, Fire elemental starts off rather distant, so it will be somewhat difficult for Kyril to stand on his own base elemental pathway while attacking the normal enemies. After defeating the initial 3 Furballs (and probably gaining some levels) 3 more Furballs appear at the far eastern side of the screen. These ones are level 7, and one of them is Fire elemental, meaning it can take advantage of the elemental floors just as well as Kyril can. This one will probably be the most difficult to kill, and you might want to try and change as much of the terrain as possible to Lightning for the battle (that means killing off the Fire Elemental). Something to note is that you should not worry about the chest until after every Furball is destroyed. The elementals still count as enemies, even though they do not attack you, and thus the battle will not end until both of them are defeated. Get the chest when you are safe from damage and there are no Furballs left. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 5: What Lies Beneath the Surface ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ============================================================================== Middleport ============================================================================== Shops: Outfitter, Runes, Blacksmith, Quest Guild Characters: Rita, Lalacle (New Game+) -See Shop Inventories at Previous visit in Chapter 2.- Your first encounter with the World Map comes before entering Middleport again. Middleport is just a click away from Razril. Watch a short scene. After this scene you obtain a measly 300 Potch for killing all of those Furballs. Note: Lalacle will join you at this point, but ONLY if you have previously beaten the game. There is a new function in Middleport, Lalacle's Guild Shop. Guild Quests are short little quests or missions that require you to survive various missions to earn different items or Potch. We can recruit our first character in Middleport! Like all Suikoden games, Suikoden Tactics has a large slew of characters to recruit and use in battle. To recruit Rita, you need to have 5 Flame Force beads equipped on Kyril, and then head into the Quest Guild. At your current rank (and with the characters you currently have) the only quest you can take is "Game On!". Select "Game On!" and accept the quest. You will need to go back to Razril Back Streets for this quest. ---------------------------------------------- Quest: Game On! Rank: E Fee: 100 Potch Reward: 1500 Skill Reward: 1000 Deadline: None Client: Rita Quest: I've thought up a new game and would really like to find someone to play it with me! I'll be waiting in the Back Streets of Razril. Hope to see you there! You can not directly access to Back Streets from Razril. Rita's name has been added to the Gossip list though, so talk to her there. She has aged dramatically from Suikoden IV! After she explains the rules to you (you need to end up with more terrain in your own affinity after 5 rounds, and no attacking each other). The easiest way to win this battle is to use Rage Force Beads or Flame Force Beads from your items inventory. After she goes, change her Lightning beads into your Fire (by placing your target square over hers), or as many of them as you can. The elementals in this battle can turn everything going perfectly into somethat that goes badly. SO annoying! As long as you keep covering Rita's Lightning elemental terrain the battle should be won, though depending on the elementals, it might be close. ---------------------------------------------- After you win the battle, Rita joins the party! Head back to Middleport. Remember to go back and talk to Lalacle in the Guild Quest shop to earn the rest of your Potch and Skill Points! ---------------------------------- |Lvl 1: Rita Lightning Elemental| |HP: 18/18 MP: 1/1 0/0/ 0/0 0/0| |ATK: 18 DEF: 4 MOV: 5 | |JMP: 2 STR: 2 SKL: 2 | |MAG: 3 EVA: 2 PDF: 2 | |MDF: 2 SPD: 2 LUC: 3 | ---------------------------------- Note: You can do the rest of the quests in the Guild Quest shop now that you have Rita, but until you have Rita built up a bit, you most likely will not succeed at them. When you are ready to continue on with the game, select "Secret Underground Path" from Middleport. ========================================================== Battle 7: Middleport Secret Underground Path Victory Conditions: Arrive at friendly units' destination Defeat Conditions: Lose all friendly units ========================================================== -------------------------------- S Rank Bonus: Archmage's Glasses -------------------------------- Enemy Information: Items: --------------------------------------- --------------------------------- Evil Bat (Level 4) HP: ~41 Chest 1: Leather Armor Evil Bat (Level 5) HP: ~47 Chest 2: Water Orb Ogre Frog (Level 5) HP: ~56 --------------------------------- Ogre Frog (Level 6) HP: ~61 Earth Elemental (Level 3) HP: ~35 Earth Elemental (Level 4) HP: ~44 Rock (Level 5) HP: 100 --------------------------------------- Note: If you use the Talk Command with all of the characters in this battle (thats about 4 times) you will eventually earn the Dying Wish Co-Op attack, which uses Seneca, Andarc, and Kyril. You gain access to Seneca once again in this battle, and you can also use Rita if you recruited her. Unfortunately, Rita is at level 1, so you may have some trouble keeping her alive. If you plan on levelling her up, this is a nice level to try and start though. If you look around the screen, there is a huge amount of monsters (over 10) and two Earth elementals. Since you have no Earth elementals in your party, and many of the monsters in the area are earth based, you may want to kill them off before they can change the terrain element to power up the monsters. In fact, I highly suggest it. Also notice the two chests at the far ends of the screen, each well guarded by monsters. You should decide if you are strong enough to take on the foes to obtain the items in the chest. The goal of the battle is to get to the red squared area in the northeastern corner of the large room, but you should not make a Bee-line for it. If you do, you'll have a lot of monsters to deal with at once, and you only want to deal with a few at a time. Move forward small amounts at a time (in the direction of either of the chests) and let the enemies come to you rather then running to them. If you do this, then the Ogre Frogs should stay away from you, and the Bats should come running full on. Taking on 2-3 bats at a time should be quick. After drawing the bats away from the Ogre Frogs, the battle becomes easier. You can open the chests easier at this point (the chest to the east is still guarded by two enemies though, so be careful). Also, the pathway near the Chest 1 is blocked by two Boulders (well...rocks) with 100 HP. Going around these to the north is easier then attacking them directly. After you reach a certain distance towards the objective, more enemies pop into view. Hopefully you spent the time killing every enemy on the screen before this happens. There are more Ogre Frogs this time, and they are quite a bit stronger then the Evil Bats, but do not have as high of move range. Approach this the same way as you did the previous part (taking on only small amounts of monsters at a time rather then making a Bee-line) and you should be able to continue without much problem. Note: You may notice that the Evil Bats are unattackable at times. This is when they are over a chasm. Use Magic or Seneca's arrows to hit them from a distance when this happens. Also, remember that pretty much everyone except for Kyril in this battle will take damage from the earth elemental terrain that the Earth Elements lay down, as well as be weakened by it. If things go bad in this battle, things will go bad fast and hard. After the advice I give, you are still having trouble, you might want to reset, buy some new gear, Runes, and sleep until it is Wind or Lightningday. That might help a bit. Lastly, remember to -try- and use elemental grounds to your advantage and change them with spells or items. This is a somewhat difficult battle, especially if you decide to go get all of the chests and allow the enemies to attack you head on. It is a nice time to practice though. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 6: The Evil Eye ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ You have a chance to return to Middleport and the Carvan to save your game and restock your items. Make sure you take advantage of it before heading back Underground. ========================================================== Battle 8: Secret UnderGround Path/Secret Room Victory Conditions: Defeat all enemy units Defeat Conditions: Lose all friendly units ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Evil Bat (Level 6) HP: ~54 Chest 1: Flame Force Bead x3 Skeleton - Sword (Level 4)* HP: ~45 Chest 2: Salad x5 Skeleton - Sword (Level 5) HP: ~50 --------------------------------- Skeleton - Sword (Level 6) HP: ~57 Skeleton - Sword (Level 8) HP: ~72 Skeleton - Bow (Level 5) HP: ~46 Skeleton - Bow (Level 6) HP: ~54 Skeleton - Bow (Level 8) HP: ~68 Skeleton - Fists (Level 4)* HP: ~44 Fire Elemental (Level 7) HP: ~65 --------------------------------------- *I have two monsters with the * on them in this section. These monsters only pop when you open the chests in the level. Like in the Pirate battles in Chapter 2, the Skeleton - Bow will be the most annoying enemies. They like to stay out of your reach and slowly snipe at your party to whittle your health down from a distance, much like what you do with Seneca. Also, you need to worry about both of the level 8 monsters (the strongest monsters in the level) being Fire based and the fire elemental in the distance. Fortunately, the Fire Elemental strengthens Kyril's attacks as well, so it is both a help and a hinderance. Like the previous battle, you start over a bridge from the enemies. Therefore, you can use something of the same trick you used in the last battle by slowly drawing enemies forward. Make sure not to take more then a few steps onto the bridge before all of the initial bats, Skeleton - Sword and the Skeleton - Bow are destroyed, else you might bite off more then you can chew. I highly suggest getting rid of that Skeleton - Bow as quickly as you possibly can, because he is incredibly dangerous. If you can kill him off early on, the Bats and the other low level Skeletons should be easy. Once you have the first set of enemies down, you need to approach the higher level enemies. Before they get to you though, use the chance to set some positive elemental terrain for yourself with spells or items. The boost in attack, defense, and the HP recovery will be invaluable. Kyril should stick on the fire terrain that the Elemental created, or create some of his own. When taking on the second set of enemies, the Skeleton - Bow's stick back, but you want to try and take them down first, and fast. Especially the level 8 one, as it will pick you off in no time at all. Then you will probably want to go after the level 8 Skeleton - Sword, since he is stronger then the others. This is a nice time to use your Co-Ops. If you opt to get the chests before finishing the battle, open one at a time rather then sending two characters at both separately. After each opens, a monster spawns. Seneca is a nice choice for opening a chest singularly since she can attack from a range, and snipe the monster before it reaches her. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 7: The Nest of Pirates ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This is a nice time to send Rita onto some Quests from the Quest Guild. She'll need to be at least level 4 or 5 to be able to succeed at them, so if you were unable to get her to that level (either that or her stats mach the prequesits in the Quest Guild section) then you might have to forgoe this at this point. The only ones you'll probably be able to do at this point are "Shop Clerk Wanted" or "The Missing Daughter". When you're ready to continue on, head back (again) into the Secret Underground Path. After another scene, Depart Middleport. Enter the Nest of Pirates. Before you can enter... ========================================================== Battle 9: Nest of Pirates Victory Conditions: Defeat all enemy units Defeat Conditions: Withdraw with Kika or Nalleo ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Pat. Swordsman (level 7) HP: ~68 Chest 1: Iron Mail Pat. Swordsman (Level 8) HP: ~75 --------------------------------- Pat. Spearman (Level 7) HP: ~65 Pat. Staff-user (Level 7) HP: ~54 Pat. Bowman (Level 7) HP: ~65 Roget (level 9) HP ~73 Water Elemental (Level 6) HP: ~55 Wind Elemental (Level 6) HP: ~55 --------------------------------------- The defeat conditions in this battle is if Kika or Nalleo die, so you need to keep them alive at all costs. Unfortunately, you start off on the completely opposite side of the battlefield then they do. You're going to have to fight your way to them, but you need to expect not to have any access at all to Kika or Nalleo. Because of this, you are going to have to play defensive. The Wind Elemental in this battle will be your very best friend, so keep both Kika and Nalleo in its trail for the entire battle so that their stats are raised and their HP regenerates aftereach round. The enemies near Kika and Nalleo like to change the terrain a bit, but they do not a high enough MP to do it all the time, and more then once or twice, so you do not need to worry about this too much. The only bad thing about the Wind Elemental being here is that the boss of the level (Roget) is also Wind based and will strengthen him as well as Kika and Nalleo. Other then Kika and Nalleo, you have access to Dario, who is on your side of the screen and will help you take down the first set of baddies. It will take you a few rounds to get to them from the start, and they will have to spend their turns getting to you as well. When you finally engage with the main party, focus on the Spearmen and the Staff-User first. The Staff user is a nasty caster who will do more damage then the others through spells (though he can only do it twice). The Spearmen do more damage then the Swordsmen with their attacks, so they need to be taken down first and quickly. This part of the battle should be surprisingly easy, as long as you take out the most deadly of enemies first, and use terrain elements to your advantage (the enemies cast them like crazy, so can you!) You might even want to use Co-Op attacks to take down this enemy set quickly so that you can reach Kika and Nalleo, if need be. After all of them are destroyed, start heading up the screen some more in preparation. The true battle lies with Kika and Nalleo. It will be very difficult keeping them alive and trying to damage enemies at the same time. Use Kika's Falcon Rune for some extra damage on enemies, and maybe even one hit a few of them. Do not move off the Wind Elementals path, and only attack enemies when they cone on the path, or when they are one step away from the path. Doing so makes the battle far too risky. Make sure you save one of Kikas MP for the Falcon Rune to use on the boss (Roget). Roget will use the same elemental stretegy as you will. Just attack whoever you get a chance to, and do not be picky on whatever you attack, since opportunities do not come often! When taking on the boss Roget, using one slash of the Falcon Rune will take him down to less then 20% health (even if he is on his own element). From there, use Nalleo's physical attacks. If Roget is still alive, continue the assault on the next round with physical attacks and he will die with ease. When you attack Roget, three extra enemies will appear next to the treasure chest. If any characters are over on that side still, you will need to take them down. Hopefully, Kika and Nalleo are surviving on their own at this point, because if they are not, you might want to send one character to them to help them out. Since the goal in this battle is to kill all enemies, you need to get rid of that Water Elemental. This elemental likes to stay in midair over the ocean, so you might need to run around a bit, or have all of your characters Standby until Seneca or Andarc can hit it with ranged attacks. Note: When Nalleo and Kika and finally safe, have Nalleo "Talk" to Dario, and you will learn the Pirate Family Attack, another Co-Op. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 8: Obel Palace ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ============================================================================== Nest of Pirates ============================================================================== Shops: Outfitter, Blacksmith Blacksmith Hones to Level 2. Outfitter: Body Gear: Other: ------------------- ------------------- |Leather Armor 600| |Medicine 20| ------------------- |Mega Medicine 150| |Cough Drop 50| Hand Gear: |Needle 50| ------------------- |Antitoxin 50| |Leather Gloves 350| |Flame Force Bead 50| |Ranger Gloves 900| |Water Force Bead 50| |Bangle 700| |Lightning F.Bead 50| |Leather Shield 500| |Wind Force bead 50| ------------------- |Earth Force Bead 50| ------------------- Bargain: ------------------- |Bucket Orb(80%)1000| |Salt (70%) 50| ------------------- Not much to buy here, and the Blacksmith is still only to level 2. The Ranger Gloves are nice for Seneca if you have Bulls Eye on her though. When you're ready, Depart from the Nest of Pirates and head into Obel. This is quite a short chapter, with only a few scenes and no battles. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 9: The Ruins of War ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ============================================================================== Kingdom of Obel ============================================================================== Shops: Outfitter, Runes, Blacksmith Blacksmith Hones to Level 3. Characters: Kika, Mizuka, Akaghi, Flare, Trishtan Outfitter: Body Gear: Hand Gear: Other: ------------------- ------------------- ------------------- |Leather Armor 600| |Leather Gloves 350| |Medicine 20| |ThunderGodGarb 1200| |Ranger Gloves 900| |Mega Medicine 150| |Guard Robe 900| |Bangle 700| |Cough Drop 50| ------------------- |Gauntlets 1000| |Needle 50| Rune Shop: |Leather Shield 500| |Antitoxin 50| ------------------- ------------------- |Flame Force Bead 50| |Fire Orb 500| |Water Force Bead 50| |Water Orb 500| Bargain: |Lightning F.Bead 50| |Lightning Orb 500| -------------------- |Wind Force Bead 50| |Wind Orb 500| |S. Sash (30%) 4000| |Earth Force Bead 50| |Earth Orb 500| |Salt (70%) 50| ------------------- |Rage Sword Orb 600| -------------------- |Flowing S. Orb 600| |Thunder S. Orb 600| |Cyclone S. Orb 600| |M. Earth S. Orb 600| |Viper Orb 1000| |Hawk Orb 1000| |Unicorn Orb 1000| |Eagle Orb 1000| ------------------- After a few scenes with Lino En Kouldes, Akaghi, Mizuki, and Kika join your group. They are all story characters, and can not be killed in battle. Therefore, you might want to build them up. I prefer Mizuki of them all. Mizuki will also be your first character with a Water innate element. ---------------------------------- ---------------------------------- |Lvl 8: Kika Wind Elemental| |Kika's Skills: Kika's Runes: | |HP: 68/68 MP: 2/2 0/0/ 0/0 0/0 | |Parry D Free Slot | |ATK: 49 DEF: 24 MOV: 6 | |Counterattack C Falcon Rune | |JMP: 2 STR: 9 SKL: 13 | ---------------------------------- |MAG: 7 EVA: 12 PDF: 10 | |MDF: 9 SPD: 10 LUC: 9 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 8: Akaghi Fire Elemental| |Akaghi's Skills: Akaghi's Runes: | |HP: 98/98 MP: 1/1 0/0/ 0/0 0/0 | |Battle Lust D Free Slot | |ATK: 31 DEF: 17 MOV: 6 | |Guard D None | |JMP: 3 STR: 11 SKL: 9 | ---------------------------------- |MAG: 5 EVA: 12 PDF: 9 | |MDF: 12 SPD: 13 LUC: 9 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 8: Mizuki Water Elemental| |Mizuki's Skills: Mizuki's Runes:| |HP: 73/73 MP: 2/2 0/0/ 0/0 0/0 | |Mind's Eye C Free Slot | |ATK: 29 DEF: 17 MOV: 6 | |Counterattack C Shrike Rune | |JMP: 2 STR: 9 SKL: 12 | ---------------------------------- |MAG: 8 EVA: 17 PDF: 9 | |MDF: 14 SPD: 16 LUC: 11 | ---------------------------------- Shopping in Obel: If you are on a limited budget, the very first thing you should do is spend your money on upgrading (Honing) your weapons to level 3, since that is the new high. There are some nice new runes at the Rune Master, but most of them you can not use yet. The Strength Sash in the Bargain Bin at the Outfitter is excellent as well. After you're done shopping in Obel, select Depart. Watch a short scene, and two more characters join you, Flare and Trishtan. You also have access to a lot of the world map at this point, so many side quests are available to you! Also, you can do many more guild quests at this point, since your levels are higher and you have more characters. ---------------------------------- ---------------------------------- |Lvl 8: Flare Water Elemental| |Flare's Skills: Flare's Runes: | |HP: 76/76 MP: 2/2 0/0/ 0/0 0/0 | |Dodge C Hawk Rune | |ATK: 32 DEF: 23 MOV: 5 | |Sniper D None | |JMP: 2 STR: 10 SKL: 15 | ---------------------------------- |MAG: 12 EVA: 10 PDF: 9 | |MDF: 15 SPD: 13 LUC: 13 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 8: Trishtan Earth Elemental| |Trishtan's Skills:Trishtan'sRunes:| |HP: 111/111 MP: 1/1 0/0/ 0/0 0/0 | |Guard C Free Slot | |ATK: 33 DEF: 26 MOV: 5 | |Counterattack D None | |JMP: 2 STR: 9 SKL: 7 | ---------------------------------- |MAG: 3 EVA: 11 PDF: 12 | |MDF: 8 SPD: 22 LUC: 7 | ---------------------------------- At this pojnt, I am going to outline how to aquire all of the characters possible at this point. If you want, you can skip ahead to the required its of the game, but thats no fun! ============================================================================== Middleport ============================================================================== Shops: Outfitter, Runes, Blacksmith, Quest Guild Characters: Pablo -See Shop Inventories at Previous visit in Chapter 2.- With all the new Quest Guild quests in Middleport (look at it! You'll see!) you'll find many new locales to enter. By accepting certain quests, you open up new areas. I will go over that as we continue through the game. In Middleport, we want to go to the Gossip screen, and talk to Pablo, who was quite knowledgable about Rune Cannons in the past (we spoke to him in the Underground Passage). By speaking to him, he will join your party. Pablo is a low level mage, but at this point he is only your second mage. He is also an Earth Element, and the only Earth Elemental mage in the game. Note the Inn in Middleport, and you'll find a strange man. He wonders where his Rose Crest is. You can do nothing for this for now, so continue on. While you are in Middleport, go to the Quest Guild, and accept the quests "Seeking Treasure Hunting Parters" and "Hand Delivery". These are not dispatch quests, so you can do them with your main party. After accepting these quests, two new areas appear on the World Map, Hermitage Island and the Deserted Island. Depart from Middleport. ---------------------------------- ---------------------------------- |Lvl 5: Pablo Earth Elemental| |Pablo's Skills: Pablo's Runes: | |HP: 53/53 MP: 2/2 1/1 0/0 0/0 | |Earth Magic E Earth Rune | |ATK: 11 DEF: 11 MOV: 4 | |Guard E None | |JMP: 1 STR: 3 SKL: 4 | ---------------------------------- |MAG: 6 EVA: 6 PDF: 5 | |MDF: 8 SPD: 8 LUC: 7 | ---------------------------------- ============================================================================== Hermitage Island ============================================================================== Characters: Maxine This island does not appear unless you accept the Guild Quest "Hand Delivery" in Middleport. If you have not done this yet, go do it, and head that way. The Hermitage Island is a mere day away from the Nest of Pirates. After a short scene, Maxine forcefully joins your party. Depart, and head to the Deserted Island. ---------------------------------- ---------------------------------- |Lvl 6: Maxine Fire Elemental | |Maxine's Skills: Maxine's Runes: | |HP: 52/52 MP: 2/2 1/1 0/0 0/0 | |None Fire Rune | |ATK: 14 DEF: 11 MOV: 4 | |None None | |JMP: 2 STR: 6 SKL: 8 | ---------------------------------- |MAG: 9 EVA: 7 PDF: 5 | |MDF: 10 SPD: 9 LUC: 7 | ---------------------------------- ============================================================================== Deserted Island ============================================================================== Shops: Chiepoo & Co. Characters: Rene Body Gear: Other: ------------------- ------------------- |Happi Coat 1500| |Medicine 20| |Nay-Kobold Garb4000| |Mega Medicine 150| ------------------- |Sunbeam Orb 6000| |Flame Force Bead 50| |Wind Force Bead 50| |Earth Force Bead 50| |Lightning F.Bead 50| |Salt 50| ------------------- As you enter the Deserted Island, you'll meet Chiepoo. There's a few things things to do, but mainly there is an Outfitter to buy some gear. Throughout the game, you will find Guild Quests that help Chiepoo. If you do these quests, Chiepoo's shop will prosper, but if you neglect his shop, then his rivals will do better then he, and Chiepoo will be forced into poverty. You want Chiepoo to prosper, as good things happen later on! When you approach the Coast... ---------------------------------------------- Quest: Seeking Treasure Hunting Partners Rank: E Fee: 100 Potch Reward: 1000 Skill Reward: 500 Deadline: None Client: Rene Quest: Won't you join me for a treasure hunt on the Deserted Island? I'm a treasure hunting pro, but I need someone to deal with the monsters that are lurking about. You can have any treasure I find! You will fail at the battle if you allow Rene to die, so she must not die at any cost! The goal of the battle is to find three pieces of "Prime Gold Ore", and only Rene can do that. You must kill the monsters of the level off so that Rene can hunt for treasure. Unfortunately...Rene is level 1 with 18 HP. She can not atack enemy units, so you need to keep her away from enemies at all costs. This is a pretty nasty battle. Probably all of the Savage Frogs will have over 100 HP, so hopefully you upgraded your weapons when you were in Obel. Avoid using lightning magic on the Frogs, since it will only cause the ground to turn to their terrain, most likely giving them more HP back then what you took down. Also, avoid having your characters standing in a straight line, since the Savage Frogs can use area attacks to slaughter you then. Also, unless you are using a lot of Lightning based characters, it would probably be smart to get rid of that Lightning Elemental quite quickly. That thing is strengthening 95% of the enemies on the level with its terrain effect, and the Savage Frogs are tough enough as it is, without the added damage and defense bonuses. After kiling the elemental, I highly suggest to change the terrain to your own choices, and something that will weaken Lightning, such as Earth. Hopefully, by the time that the Crab reaches your party, most (or all) or the Savage Frogs will be destroyed. The Giant Crab has a huge range AOE (area) attack which will hit all of your members for around 20 points of damage. The Crab is a water elemental, unlike every other enemy on the screen. Try to cast Thunder Runner on him, or change his terrain to Lightning so that you can weaken his defense and take his HP down quickly. Fortunately, he is quite slow. When one character goes too far to the east of the screen, two more Savage Frogs are summoned. before having Rene go over there, make sure your party takes these out, you do not want to have gotten this far only to have Rene killed! Also note that when you head all the way west, two Giant Crabs and two Savage Frogs will spawn, so you need to take them out before sending Rene out. One thing to note is that once Rene has picked up the third piece of Ore, the battle ends, no matter how many enemies are left on the screen. ---------------------------------------------- After you finish the battle, watch a quick scene, and Rene joins your party. Rene can not attack at all when she is permanently in your party, but she is great for finding hidden items on the battlefields. ---------------------------------- ---------------------------------- |Lvl 3: Rene Earth Elemental | | Rene's Skills: Rene's Runes: | |HP: 33/33 MP: 1/1 0/0 0/0 0/0 | |TreasureHunterE Free Slot | |ATK: 4 DEF: 10 MOV: 5 | |None None | |JMP: 2 STR: 4 SKL: 10 | ---------------------------------- |MAG: 4 EVA: 5 PDF: 4 | |MDF: 4 SPD: 4 LUC: 4 | ---------------------------------- Note: Rene's level and stats will change depending on what level she got to in the previous battle. The more you used 'Dig' the higher her level will be. At the moment, there is nothing to do on Nay Island, but I want to add the shop inventory lists to here just so people will stop there and take a look^^ ============================================================================== Nay Island ============================================================================== Blacksmith Hones to Level 3. Shops: Outfitter, Blacksmith Characters: None Body Gear: Other: ------------------- ------------------- |Leather Armor 600| |Medicine 20| |ThunderGodGarb 1200| |Mega Medicine 150| |Guard Robe 900| |Cough Drop 50| |Happi Coat 1500| |Needle 50| |Nay-Kobold Garb4000| |Antitoxin 50| ------------------- |Seared Bonito 600| |P.Fish Sashimi 400| Hand Gear: |Crab Stew 500| ------------------- |Fur Cape 1200| |Leather Gloves 350| |Flame Force Bead 50| |Ranger Gloves 900| |Water Force Bead 50| |Bangle 700| |Lightning F. Bead50| ------------------- |Wind Force Bead 50| |Earth Force Bead 50| Bargain: ------------------- ------------------- |Mackerel (80%) 50| |Bonito (50%) 250| |Salt (70%) 50| ------------------- The only thing you can do in Nay Island is buy Mackerel for the Mackerel Wanted! Quest at the moment...things will open up later, so be sure to check back at a later time. You might also wish to buy some Fure Capes for your characters, if you have any money left. Sail to Na-Nal island next, as we have a few more things left to do! ============================================================================== Na-Nal Island ============================================================================== Shops: Outfitter, Blacksmith Characters: Eugene Body Gear: Other: ------------------- ------------------- |Leather Armor 600| |Medicine 20| |ThunderGodGarb 1200| |Mega Medicine 150| |Chain Mail 2400| |Cough Drop 50| |Guard Robe 900| |Needle 50| ------------------- |Antitoxin 50| |Flame Force Bead 50| Hand Gear: |Water Force Bead 50| ------------------- |Lightning F.Bead 50| |Leather Gloves 350| |Wind Force Bead 50| |Ranger Gloves 900| |Earth Force Bead 50| |Bangle 700| ------------------- |Leather Shield 500| Bargain: ------------------- ------------------- |KillerRing(30%)4000| Runes: |Killer Orb(30%)5000| ------------------- ------------------- |Fire Orb 500| |Water Orb 500| |Lightning Orb 500| |Wind Orb 500| |Earth Orb 500| |Rage Sword Rune 600| |Flowing S. Rune 600| |Thunder S. Rune 600| |Cyclone S. Rune 600| |M.Earth S. Rune 600| |Viper Orb 1000| |Hawk Orb 1000| |Titan Orb 1000| |Balance Orb 10000| ------------------- You can only recruit Eugene on Watersday. This can be any Watersday. Sometimes getting a watersday is difficult, but the easiest way is sailing around and around until you land at Na-Nal Island at Watersday. When you do, enter the Gossip menu and speak with Eugene. He will join you after a short scene. Also, if you're on the Get the Imposters! Quest talk to the Man here, and you'll get the second part of the quest finished. ---------------------------------- ---------------------------------- |Lvl 8: Eugene Water Elemental | |Eugene's Skills: Eugene's Runes: | |HP: 97/97 MP: 2/2 0/0 0/0 0/0 | |Counterattack C Firefly Rune | |ATK: 39 DEF: 12 MOV: 5 | |None Free Slot | |JMP: 2 STR: 11 SKL: 13 | ---------------------------------- |MAG: 11 EVA: 8 PDF: 7 | |MDF: 10 SPD: 8 LUC: 6 | ---------------------------------- ============================================================================== Illuya Island ============================================================================== Blacksmith Hones to level 3. Shops: Outfitter, Blacksmith, Runes Characters: None Body Gear: Other: ------------------- ------------------- |Leather Armor 600| |Medicine 20| |ThunderGodGarb 1200| |Mega Medicine 150| |Chain Mail 2400| |Cough Drop 50| |Guard Robe 900| |Needle 50| ------------------- |Antitoxin 50| |Steamed Bun 100| Hand Gear: |Meat Bun 200| ------------------- |Crab Bun 400| |Leather Gloves 350| |Flame Force Bead 50| |Ranger Gloves 900| |Water Force Bead 50| |Bangle 700| |Lightning F.Bead 50| |Leather Shield 500| |Wind Force Bead 50| ------------------- |Earth Force Bead 50| ------------------- Runes: ------------------- Bargain: |Fire Orb 500| ------------------------- |Water Orb 500| |Rage Force Bead (50%) 200| |Lightning Orb 500| |Flowing F. Bead (50%) 200| |Wind Orb 500| |Thunder F. Bead (50%) 200| |Earth Orb 500| |Cyclone F. Bead (50%) 200| |Rage Sword Rune 600| |M.Earth F. Bead (50%) 200| |Flowing S. Rune 600| ------------------------- |Thunder S. Rune 600| |Cyclone S. Rune 600| |M.Earth S. Rune 600| |Viper Orb 1000| |Counter Orb 3000| |Gale Orb 3000| |Balance Orb 3000| ------------------- There is not a huge amount to buy on Illuya. You might want to buy a stronger physical attacker a Counter Orb, since it raises the rate of Counterattacks. Also, I suggest buying some of the higher leveled force items from the Outfitters Bargain Bin. These items are not a whole lot difference then the normal Force Beads, but they cover a larger range of effect when changing the Elemental Terrain. Whats not to love about that? ============================================================================== Other things to do ============================================================================== You have access to finishing almost every (but one) Rank E Quest Guild mission, making more money and getting extra characters. That will open up Rank D missions. While you can start the Rank D missions, you will only be able to finish a few of them. When doing Rank D or higher missions, always look at who the Client is. Chiepoo & Co. (our good buddy on Deserted Island) now has a competitior called X & Co. You want to avoid doing their missions if you want Chiepoo & Co. to succeed as a business. And when Chiepoo & Co. succeeds with your help, good things happen... You can also enter the Ruins of Obel. This is a dungeon where you will probably be anihilated on any floor above level 1 or maybe 2. You can play around a bit though. ============================================================================== Moving On... ============================================================================== ========================================================== Battle 10: El-Eal Victory Conditions: Defeat all enemy units Defeat Conditions: Lose all friendly units ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Klk. Bowman (Level 7) HP: ~60 Chest 1: Wing Mail Klk. Bowman (Level 8) HP: ~66 Dig Spot 1: One - Piece Dress Klk. Swordsman (Level 7) HP: ~67 Dig Spot 2: Wing Shield Klk. Swordsman (Level 8) HP: ~74 --------------------------------- Klk. Staff-User (Level 7) HP: ~56 Klk. Staff-User (Level 8) HP: ~60 Klk. Spearman (Level 8) HP: ~75 Captain (Level 8) HP: ~80 Busk (Level 10) HP:~115 --------------------------------------- There is something of a new feature added to the Item information. If you recruited Rene, she can Dig for items on this level and obtain new and useful items, on this screen they would happen to be a One-Piece Dress and a Wind Shield. The hard part is that you only have room for 8 Troops, and around 13 enemies. Therefore need to balance things accordingly; Rene may be your downfall if you bring her into battle. The first dig spot is near the starting point for your team, and the second is right below Busk. It is -very- hard to get over there so you need to have every enemy but one dead and have Rene alone go over there by herself and Dig for the Wing Shield. Taking a good look at the enemies on the screen, you will notice a large amount of Bowman (yuck!) which will pose as serious annoyance as ever. There are only two Staff-Users, but they have powerful area spells, so when they advance on you, keep your party members separated to avoid damage. The Spearmen, while slow, are far stronger then the Swordsmen. We also have the Captain and Busk to deal with, two bosses. This is going to take a while ... The first thing you should do is set up a nice fortified defense of Elemental Terrain for your characters. You will need to advance up the screen a bit to get the enmies to come to you, but if you have an already fortified defense, you want this to happen. The other enemies will not advance usually until you take down the Bowman, so you need to be prepared at that point. Be careful of the Wind Innate Staff-Users though, they like to cast sleep on your party members. You need to kill off the first round of enemies quickly, as the second set is coming right for you. But if you have your Terrain set then you should be fine. After defeating the second set, you need to be careful. You will need to move up to get the third set of enemies to atack you, but if you move -too- far forward, then Busk will approach you before the time you want him to and things can become much dirtier then you want them to be. If Busk does approach you, change the Elemental Terrain (Water is nice...) away from Fire at all costs. Even without Fire Elemental Terrain, Busk's attacks will do over 50 damage to a single character, but when powered up it is even worse. Fighting off the many enemies that are probably left along with Busk is very difficult, but I suggest going all out on Busk, since he is by far the most dangerous foe. Runes such as Kika's Falcon Rune, Mizuki's Shrike Rune, or Kyril's Swallow Rune are great ways of tearing through Busks huge defense and not getting countered. You might also want to try and use Co-Ops, if you have the characters in your battle party. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 10: The Town of Merseto ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Finally, a new chapter! At the start of the chapter, Mizuka and Akaghi leave, but it is not permanently. Also note that you are on a new map. This is the Koolouk Empire Map. You can reture at any time to the Island Nations if you head back to Fort El-Eal and select "To the Island Nations". Before we head on with the game, lets head back to Nest of Pirates. Before landing at Nest of Pirates, you need to make a decision. You want to land there on a set of either Fire or Watersday, or Earth or Windsday. If you land on Fire or Watersday, you will obtain the two new characters Hervey and Sigurd. If you land on Earth od Windsday, you will obtain the two new characters Dario and Nalleo. You will be able to come back later and get the other set of characters, but the set you get just means you get to develop them earlier. Which set is better? Well both sets come with their own Co-Op attack, and if you spend the time building Sigurd up right from the start, Sigurd can become quite powerful when he reaches the appropriate level. ---------------------------------- ---------------------------------- |Lvl 3: Sigurd Water Elemental| |Sigurd's Skills: Sigurd's Runes: | |HP: 35/35 MP: 1/1 0/0 0/0 0/0 | |Sniper C Flowing S. Rune | |ATK: 17 DEF: 17 MOV: 5 | |Battle Lust E None | |JMP: 2 STR: 5 SKL: 6 | ---------------------------------- |MAG: 4 EVA: 4 PDF: 6 | |MDF: 4 SPD: 5 LUC: 4 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 4: Hervey Fire Elemental| |Hervey's Skills: Hervey's Runes: | |HP: 41/41 MP: 1/1 0/0 0/0 0/0 | |Parry C Rage Sword Rune | |ATK: 21 DEF: 10 MOV: 5 | |Counterattack D None | |JMP: 2 STR: 7 SKL: 5 | ---------------------------------- |MAG: 2 EVA: 7 PDF: 5 | |MDF: 5 SPD: 8 LUC: 5 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 7: Dario Earth Elemental | |Dario's Skills: Dario's Runes: | |HP: 85/85 MP: 1/1 0/0 0/0 0/0 | |Armor Defense C Gozz Rune | |ATK: 30 DEF: 16 MOV: 5 | |Counterattack C None | |JMP: 2 STR: 14 SKL: 6 | ---------------------------------- |MAG: 1 EVA: 7 PDF: 8 | |MDF: 6 SPD: 6 LUC: 10 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 7: Nalleo Wind Elemental | |Nalleo's Skills: Nalleo's Runes:| |HP: 65/65 MP: 2/2 0/0 0/0 0/0 | |Smash E Cyclone S. Rune| |ATK: 36 DEF: 16 MOV: 6 | |Counterattack C None | |JMP: 2 STR: 8 SKL: 13 | ---------------------------------- |MAG: 8 EVA: 9 PDF: 8 | |MDF: 7 SPD: 10 LUC: 12 | ---------------------------------- Head back to El-Eal after obtaining the two memebrs of choice. ========================================================== Battle 11: Ruins of Collanbal Victory Conditions: Defeat all enemy units Defeat Conditions: Lose all friendly units ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Bandit - Bow (Level 8) HP: ~66 Chest 1: Rage Force Bead x3 Bandit - Axe (Level 8) HP: ~80 Dig Spot 1: Magical Cape Bandit - Axe (Level 9) HP: ~87 Dig Spot 2: Killer Orb Bandit - Spear (Level 8) HP: ~71 --------------------------------- Bandit - Spear (Level 9) HP: ~81 Wind Elemental (Level 9) HP: ~74 Impatient Man (Level 12) HP: ~95 Shady Man (Level 12) HP:~100 Ill-Tempered Man (Level 12) HP:~115 --------------------------------------- At the start of the batle, the odds are against you. There are quite a few enemies on screen (15, to be exact) including the three bosses. You also start out surrounded. Oddly enough, some of the ground in this battle is already turned into Elemental Terrain. This is mainly where there is water, and there is a base Water Elemental terrain. This works for, and against you. The enemies near the terrain are not Water Elementals, but there is a whole set of Water Innate enemies to the east of it. That Wind Elemental will also help the enemies more then it will help you, as most of the foes in the battle are Wind Based. While the Thieves are not particularly strong, they are quite fast (Like Ninja type characters) and will attack one after another. Because you start out surrounded, this can be quite bad. Fortunately, you are far enough from the bosses that they will not attack you unless provokes or approached. And it will also take the enmies to the southeast a few rounds to get to you, so you must start with the enemies directly south of you (the ones on the Water Terrain). Do not approach the bosses or any of the enemies to the west until every enemy to the east and southeast is destroyed. This should not take long if your party is strong. Unfortunately, the elemental terrain around the bosses (and the enemies around the bosses) will be changed all around at this point. Well, depending on what characters you are usding it may be fortunate, but you may still need to manipulate it a bit to get certain elemental characters (Water, and Fire mainly) stronger. Now, the goal when heading west is trying to pull the normal enemies while keeping the bosses where they are. This is something of a pain, but it is possible. You want to keep the bosses where they are for as many rounds as you can, so that most of the normal enemies are destroyed before taking them down. When fighting the bosses, the Ill-Tempered Bandit is by far the strongest of the trio, so take him down quickly. If he is on his own terrain he might one- hit your characters. Take down the Shady Man next. The Impatient Man is the least threat of all of the bosses, even though he attacks from a range. Note: After winning this battle, you are able to 'hunt monsters'. Hunting monsters is a good way of levelling up weaker characters to use in battle. Its also a nice way to earn money for items. ============================================================================== Merseto ============================================================================== Blacksmith Hones to level 4. Shops: Outfitter, Blacksmith, Runes Characters: None Body Gear: Other: ------------------- ------------------- |Feather Robe 1500| |Medicine 20| |Chain Mail 2400| |Mega Medicine 150| |Iron Mail 2000| |Cough Drop 50| |Wing Mail 3200| |Needle 50| |Battle Suit 3000| |Antitoxin 50| |Corset 1800| |Strength Sash 4000| ------------------- |TomeofBlackArts4000| |Fur Cape 1200| Hand Gear: |Flame Force Bead 50| ------------------- |Water Force Bead 50| |Sniper Gloves 1800| |Lightning F.Bead 50| |Gauntlets 1000| |Wind Force Bead 50| |Iron Shield 1200| |Earth Force Bead 50| |Paw Gloves 4000| ------------------- ------------------- Runes: ------------------- Bargain: |Fire Orb 500| ------------------------- |Water Orb 500| |Porcupine Cape (50%) 2000| |Lightning Orb 500| |Counter Ring (30%) 4000| |Wind Orb 500| ------------------------- |Earth Orb 500| |Rage Sword Rune 600| |Flowing S. Rune 600| |Thunder S. Rune 600| |Cyclone S. Rune 600| |M.Earth S. Rune 600| |Hawk Orb 1000| |Unicorn Orb 1000| |Viper Orb 1000| |Titan Orb 1000| |Lion Orb 1000| |Eagle Orb 1000| |Gozz Orb 1000| |White Tiger Orb1000| |Kangacorn Orb 1000| ------------------- Wow@@; You're going to need a lot of money! The Blacksmith upgrades to a new weapon level for your attackers at this point. There's all sorts of nice new weapons and armor to be had here as well. You might want so spend a good deal of time using "Hunt Monsters" to earn some money to buy all of the upgrades available here. Note: The Wing Mail available in Merseto is another one of those rare armors that changes your Innate Element when equipped. Be careful, else everyone will have the same Innate Element if they have this equipped! When you're ready to continue on with the game, select "To the Port" of Merseto. ========================================================== Battle 12: Port Merseto Victory Conditions: Defeat the Merchant Defeat Conditions: Lose all friendly units ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Pirate - Bow (Level 9) HP: ~67 Chest 1: Kanacorn Orb Pirate - Bow (Level 10) HP: ~77 Dig Spot 1: Cyclone Orb Pirate - Axe (Level 9) HP: ~80 Dig Spot 2: Silver Chain Mail Pirate - Axe (Level 10) HP: ~90 --------------------------------- Pirate - Spear (Level 9) HP: ~77 Pirate - Spear (Level 10) HP: ~81 Merchant (Level 15) HP:~130 --------------------------------------- For this battle, your group is split into two groups of three, both groups on two sides of the battlfield. Both sides should have someone with healing items (or multiple characters) and the ability to change elemental terrain. Whats worse, is that you are forced to use Andarc, Seneca, and Kyril in one place at the start of this battle, so you are technically only limited to your choice of three characters. I like Flare, Kika, and Sigurd as my other set, but its your game, you play how you want^^. Note: Throughout the battle, you will see boats moving around in the water. These boats can be stepped on or crossed (to reach the other side of the area). If you step on a boat, it will carry you downstream, but it will also separate you from your group, and safety is in groups. Whenever two boats are together, you can cross the river to the other side to help one team or the other if they are having trouble. Unfortunately, two will cross very rarely, so it is unlikely your teams will fully meet up. Kyril's group starts out surrounded by enemies. You need to pick off these first three before the stronger level 10s reach you. The Pirate - Bow is in a very advantageous position for an archer to be in, and it takes a bit to reach him, so go after the Pirate - Spear and the Pirate - Axe first. Hopefully (yes, that is a hopefully) you can get one or two of the level 10s to come at you so you do not have to worry about them later. Note that the Pirate - Bow can only be hit with ranged attacks or spells. The main threat to the second group is the large amount of Pirate - Spears. Of the 6 enemies they need to take down, three of them are Pirate - Spears, and they are the strongest of the set. What I like doing with this party is having two characters of the same Innate element and setting them up with a nice strong Elemental Terrain to strengthen them and weaken the enemies (in my case, Water, and it also weakens the enemies here). Your third character should pick off characters not killed from the other two characters' attacks. This strategy worked very well for me, and none of my characters on this side actually ended up taking damage. Whatever you do, do not simply charge the Merchant. You need to kill off most (if not all) of the Pirates in the area before attacking him. When you attack the Merchant, four more Pirates appear in the battle, prolonging it, and making the Merchant even more dangerous. When both sides' foes have been destroyed, its time to approach the Merchant. When you do this, 4 more Pirates come. Hopefully by this point, your second party has gotten partially to the first party so that they can provide a backup for Kyril. If not, this can get messy. Since the Merchant himself is not particularly powerful, you have a few choices: You can try for the cleaner route of destroying multiple foes (Co-Ops work well) or just go for a full on assault of the Merchant. The problem with atacking the Merchant and ignoring the rest of the foes is the large amount of damage that you will take in the process. The Merchant is Fire Elemental, so use Water Force Beads (or Flowing Sword Orbs) and atack him with attacks such as the Falcon Rune or Swallow Rune. Note: After the battle you obtain your first Kangacorn. This mount is the same type as the one that Busk has during the battle at fort El-Eal. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 11: An Old Acquaintance ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Right after you depart from Merseto, immediately re-enter. You'll encounter Gary and Ema, two new characters who want to join up with your party. You do not really have a choice in the matter, and they join anyway. ---------------------------------- ---------------------------------- |Lvl 10: Gary Earth Elemental | |Gary's Skills: Gary's Runes: | |HP: 98/98 MP: 2/2 0/0 0/0 0/0 | |Backup E Free Slot | |ATK: 8 DEF: 24 MOV: 5 | |None None | |JMP: 2 STR: 8 SKL: 12 | ---------------------------------- |MAG: 12 EVA: 14 PDF: 13 | |MDF: 13 SPD: 12 LUC: 7 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 9: Ema Water Elemental | |Ema's Skills: Ema's Runes: | |HP: 73/73 MP: 1/1 0/0 0/0 0/0 | |None Free Slot | |ATK: 7 DEF: 19 MOV: 4 | |None None | |JMP: 1 STR: 7 SKL: 10 | ---------------------------------- |MAG: 7 EVA: 10 PDF: 9 | |MDF: 11 SPD: 11 LUC: 8 | ---------------------------------- Gary and Ema, like Rene are both supporting characters and can not atack in combat. They will not be too useful until you switch characters in and out on will, but once you can is when their true use comes out. Ema can use any items in your Caravan (thats not equipped on a character), which is very nice if you want to use her as a healer. Gary's Backup skill gives a nice stat boost to a character. Note that there are all sorts of new Quest Guild Missions to go on now. Some of them you still will be unable to do (such as finishing Dear Friend ...). Once again, you want to avoid doing the quests "Delivery to the Deserted Island", "Fight Fish with Fish!" and "Advertisers Wanted" most of the rest you can do though. When ready to continue with the game, Choose to "Enter El-Eal". ========================================================== Battle 13: El-Eal, Part II Victory Conditions: Defeat all enemy units Defeat Conditions: Lose all friendly units ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Pat. Swordsman (Level 10) HP: ~87 Chest 1: Iron Mail Pat. Spearman (Level 8) HP: ~74 Chest 2: Wind Orb Pat. Spearman (Level 10) HP: ~91 Dig Spot 1: Wing Shield Pat. Bowman (Level 10) HP: ~81 --------------------------------- Red Fishman (Level 8) HP: ~82 Red Fishman (Level 10) HP: ~96 Red Fishman (Level 12) HP:~115 Orange Fishman (Level 10) HP: ~88 Blue Fishman (Level 10) HP: ~83 Roget (Level 16) HP:~125 --------------------------------------- This is your first battle that you can use a mount. Not all characters can use mounts, but those who can are strengthened. Your attack raises 50%, a 10% boost in speed, and you also get 30% extra evasion. One downside of a mount is that you only get to attack once, even with Battle Lust. Also, defensive skills, such as Guard, do not work. There are a lot of foes on this screen. The Fishman are the main enemies, but there are also a few human foes. Of the fishman, you need to get rid of the Blue Fishman first, as they act as healers for the rest of the enemies on the screen. They have a spell that can completely heal an enemy unit (no matter what their HP is). Unless you are positive that you can kill the Orange or Red Fishman in one hit, then kill off the Blue Fishmen first to avoid prolonging the battle. Focus on the groupd directly to the east of you (that has the 4 Red Fishman and the single Orange and Blue). It will take a few rounds for the human enemies on the upper level to reach you, so they are not something to worry about for now. After a few rounds, Mizuki and Akaghi will appear at the far eastern end of the screen. They are actually at the danger end, since there should probably be foes down there whom you have not provoked. Fortunately, the enemies at this level are lower level (only level 8) so if you use Elemental Terrain and Attack Advantage they should fall quickly to both Mizuki and Akaghi's assault. You might want to use the "Talk" Command to raise their goodwill with each other so that they will Protect and Assist each other when they can. Be careful not to go too far up and get Roget's attention! I highly suggest bringing one or two characters over to Mizuki and Akaghi when they come into battle. Even if you used them both constantly, they will probably be underlevelled at this point, and quite a bit weaker then your other characters. Hopefully they will have a few items equipped to them to help them survive. Note: Sometimes you will notice the human enemies on this level being rather dumb and staying on the upper level. If this happens, you can snipe them down with archers, such as Flare, Sigurd, or Seneca, even though you are on the lower level as long as they are your attack range you can hit them. When you directly engage Roget, be sure to have everyone completely healed. When on his own terrain, his spells are very strong, and will do over 80 points of damage. Also, he summons two more Fishman (an Orange and a Blue) the moment you attack him so he has his own backup to call. Kill off the Blue immediately so that it does not heal Roget, and finish Roget off in as quick of manner as possible (and keep him off the Wind Terrain!). Mizuki's Shrine Rune and Kika's Falcon Rune are great assets against Roget. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 12: The Road to Caleron ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ As the chapter begins, you gain 7 (!) new characters, and Mizuki and Akaghi rejoin your party. Axel and Millay, and perhaps Wendel will be the most use to you of the bunch. ---------------------------------- ---------------------------------- |Lvl 9: Jeremy Lightning Elemental| |Jeremy's Skills: Jeremy's Runes: | |HP: 89/89 MP: 2/2 0/0 0/0 0/0 | |Battle Lust D Free Slot | |ATK: 49 DEF: 22 MOV: 6 | |Counterattack C None | |JMP: 2 STR: 11 SKL: 16 | ---------------------------------- |MAG: 6 EVA: 12 PDF: 11 | |MDF: 7 SPD: 13 LUC: 10 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 9: Millay Fire Elemental| |Millay's Skills: Millay's Runes: | |HP: 74/74 MP: 2/2 0/0 0/0 0/0 | |Battle Lust C Free Slot | |ATK: 54 DEF: 22 MOV: 6 | |Parry D None | |JMP: 2 STR: 16 SKL: 13 | ---------------------------------- |MAG: 11 EVA: 14 PDF: 11 | |MDF: 10 SPD: 15 LUC: 15 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 9: Carrie Wind Elemental| |Carrie's Skills: Carrie's Runes:| |HP: 85/85 MP: 2/2 0/0 0/0 0/0 | |First Aid E Free Slot | |ATK: 9 DEF: 22 MOV: 4 | |None None | |JMP: 2 STR: 9 SKL: 12 | ---------------------------------- |MAG: 10 EVA: 12 PDF: 12 | |MDF: 12 SPD: 13 LUC: 8 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 8: Axel Earth Elemental| |Axel's Skills: Axel's Runes: | |HP: 108/108 MP: 1/1 0/0 0/0 0/0 | |Hidden Power C Free Slot | |ATK: 55 DEF: 27 MOV: 5 | |Smash C None | |JMP: 2 STR: 9 SKL: 10 | ---------------------------------- |MAG: 6 EVA: 7 PDF: 11 | |MDF: 6 SPD: 6 LUC: 9 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 8: Ameria Wind Elemental| |Ameria's Skills: Ameria's Runes: | |HP: 74/74 MP: 2/2 0/0 0/0 0/0 | |Parry C Free Slot | |ATK: 47 DEF: 14 MOV: 6 | |Dodge C None | |JMP: 2 STR: 9 SKL: 12 | ---------------------------------- |MAG: 14 EVA: 10 PDF: 9 | |MDF: 8 SPD: 15 LUC: 9 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 8: Wendel Water Elemental| |Wendel's Skills: Wendel's Runes:| |HP: 108/108 MP: 1/1 0/0 0/0 0/0 | |Critical Hit C Lion Rune | |ATK: 41 DEF: 15 MOV: 6 | |Dodge C None | |JMP: 3 STR: 9 SKL: 13 | ---------------------------------- |MAG: 15 EVA: 13 PDF: 10 | |MDF: 12 SPD: 17 LUC: 12 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 8: Gretchen Earth Elemental| |Gretchen'sSkills: Gretchen'sRunes:| |HP: 71/71 MP: 1/1 0/0 0/0 0/0 | |Guard D Free Slot | |ATK: 50 DEF: 24 MOV: 5 | |Counterattack D None | |JMP: 2 STR: 12 SKL: 10 | ---------------------------------- |MAG: 5 EVA: 9 PDF: 13 | |MDF: 4 SPD: 10 LUC: 9 | ---------------------------------- Now that thats done with... Now is a good time to go finish those Guild Quests! When you're ready to continue with the game, head back into the Kooluk Empire. ========================================================== Battle 14: Ruins of Collanbal, Part II Victory Conditions: Defeat Martin Defeat Conditions: Lose all friendly units ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Klk. Swordsman (Level 10-15) HP:~85-140 Chest 1: Star Earrings Klk. Spearman (Level 11-15) HP:~95-130 Dig Spot: Viking Sheld Klk. Bowman (Level 10-12) HP:~80-95 --------------------------------- Klk. Staff-User (Level 11) HP: ~75 Officer (Level 15) HP:~140 Water Elemental (Level 15) HP:~115 Martin (Level 18) HP:~195 --------------------------------------- Now that we have so many characters that we will never (and can never) use in battle, the game has given us an incredibly useful command, called Switch. Switching a character in critical range out of battle is a great way of saving a characters life. But also, remember that once a character has been switched out, they can not re-enter the current battlefield. This is a nice way to get characters lik Rene into battle, who die so easily normally, but when the battle is over and you want to hunt treasure safely when only an elemental is there. Also note that mostly all of the enemies on the battlefield are either Water or Wind elemental. Therefore, that Water Elemental will hinder you more then it will help you, so you will probably want to kill it quickly. I suggest going after the enemies to the south and southeast before trying to head straight for the boss, Martin. If you do this, the enemies by Martin will not attack you, and you'll also deal with everything down here at the same time. Setting some strong elemental Terrain towards your weaker characters will help consderably. Try taking down the Spearmen and the Staff-User first of all, and then take down the Swordsmen and the Bowmen at your own leisure. You might want to play around with Switch a bit, as the enemies are not rediculously difficult. After the first enemies are taken down (the first 6 of them) three more of them pop up from behind (to the east). These are a Bowman, a Spearman, and a Swordsman. Once again, take down the Spearman first, and the other two after that. At this point, the other enemies from the west -may- be approaching you, so you might also have to deal with them as well. After defeating this next set, and two of the next round of enemies, another set of enemies spawns into existence. So frustrating! At this point it might be good to just attack Martin head on, but you will take a lot of damage, and unless you have characters to take down Martin on a Mount quickly (he has high defense and HP) it is probably more danger then it is worth. Keep killing off enemies by which is strongest (and the most threat). Note that if you kill off one of the secondly spawned set, then yet - another- new set spawns onto the screen. At this point, there will probably be a -lot- of enemies on screen. Hopefully your characters are still alive and you have most of your MP. Note that if you decide to spawn this last set you will be pretty much required to clear all of the enemies before taking on Martin, since there will be so many, and Martin himself is rather strong. In total, if you want to kill everything on the screen (you will get a massive EXP boost for all of your characters if you do) there are 4 sets of reinforcements to kill! Thats 12 extra enemies other then the base set of enemies that appear on the screen. Thats pretty nasty, so you better be prepared if you want to attempt this. If you think you might lose at any time, you might want to try for an all out assault on Martin. Remember that he is a Fire Elemental, so Water Terrain will weaken him significantly. Personally, I do not suggest trying to kill all 12 of the reinforcements, though it is possible. Note that if you do though, every character in the battle is sure to gain at least 3 or 4 levels (since most every enemy here is around level 15). ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 13: The Laboratory ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Before heading to the Laboratory, there are a few more characters that we can recruit. If you start the Guild Quest "Catch the Eat and Run Bandit" you can recruit two new characters! Also, if you loaded Suikoden IV data...Well lets just say that the little surprise the game gives you, you can do at this point^^. If you decide to do Catch the Eat and Run Bandit... ---------------------------------------------- Quest: Catch the Eat and Run Bandit Rank: D Fee: 200 Potch Reward: 8000 Potch Skill Reward: 400 Deadline: None Client: Merseto Eatery Quest: We've been struck by the Eat-and-Run Bandit! Please catch him and make him fork over 5,000 Potch for the food he didn't pay for. The collection agency we hired got absolutely nowhere. Watch out; he's a speed demon! You need to start by heading to Merseto (in Kooluk). Once there, choose "To the Port". There, you will be forced into a battle. The goal of the battle is just to attack Cedric (who is the Eat-and-Run bandit) but not to kill him or allow him to reach the destination (AKA: Escape). You have an ally in the character Rachel in this battle. Unfortunately, other then Rachel, you only have two characters. I suggest taking off Andarc and putting in a character who can use an Kangacorn (such as Millay) since they will be part of the strategy. Even a character on a Kangacorn will be unable to catch Cedric, since he is so quick. You are going to need to be sneaky and find a way to trap him. First off, as before, there are boats that will be moving. Near the start of the battle, the boats will make a nice, clear pathway near the start so that one of your characters not on Kangacorn can pass over it. The character on Kangacorn should cross the bridge to the north of you, and then walk all the way east. This character needs to wait for the pathway to cross (which will take a bit...) but you can cross, much the same as the character on foot does. With two characters waiting here, eventually one of the pathways should be open to crossing. Hopefully, one of the two characters will be across the river by the time Cedric gets up here. When you finally get across, you need to atack Cedric, but not kill him. Use as weak of attacks as you have, in case you are worried about killing him. If you do not kill him, you will win the battle. ---------------------------------------------- If you are successful, Rachel and Cedric join your party. ---------------------------------- ---------------------------------- |Lvl 9: Rachel Fire Elemental| |Rachel's Skills: Rachel's Runes:| |HP: 153/153 MP: 1/1 0/0/ 0/0 0/0 | |Deflect MissleD Unicorn Rune | |ATK: 52 DEF: 24 MOV: 6 | |None None | |JMP: 2 STR: 10 SKL: 11 | ---------------------------------- |MAG: 8 EVA: 11 PDF: 13 | |MDF: 8 SPD: 14 LUC: 11 | ---------------------------------- Note: Cedric's level changes depending on what level Kyril is at when you recruit him. ---------------------------------- ---------------------------------- |Lvl 12: Cedric Wind Elemental| |Cedric's Skills: Cedric's Runes:| |HP: 86/86 MP: 2/2 0/0/ 0/0 0/0 | |True Godspeed E Counter Rune | |ATK: 10 DEF: 20 MOV: 9 | |None None | |JMP: 2 STR: 10 SKL: 16 | ---------------------------------- |MAG: 8 EVA: 24 PDF: 15 | |MDF: 14 SPD: 20 LUC: 10 | ---------------------------------- Rachel is a nice character, having high stats for a level 9. She also has some nice Co-Ops later on. ========================================================== Battle 15: The Calreon Laboratory Victory Conditions: Defeat all enemy units Defeat Conditions: Lose all friendly units ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Red Fishman (Level 17) HP:~161 Chest 1: Ninja Braces Yellow Fishman (Level 16) HP:~196 Dig Spot: Counter Ring Blue Fishman (Level 17) HP:~135 --------------------------------- Blue Fishman (Level 18) HP:~140 Orange Fishman (Level 17) HP:~150 Grey Fishman (Level 18) HP:~193 Human Fishman (Level 20) HP:~205 Lightning Elemental (Level 18) HP:~140 --------------------------------------- An unamed 'Girl' joins you for this battle. You can not take her out of your battle party for this fight (nor can you remove Kyril). The 'Girl' is pretty much a Water Mage who will act as a supporting character or a healer. This batle screen is very odd. Taking a look around, you will notice around half the entire screen is filled with Lightning Terrain element. There are also two Lightning Elements to spread the elemental even farther. Crazy! The enemies on this level are completely composed of Fishmen, which are much the same as what you fought in Fort El-Eal, but higher in level. Strangely enough, none of the enemies on the level are Lightning based, so they do not take advantage of the terrain. All of the enemies (except the Yellow Fishman) on the level are water based. This battle seems to be screaming in your favor...at least at the start. Like before, the Blue Fishmen are the healers. If you can, take them down first of all, since they will completely heal any and all damage done to an enemy. And because it is quite difficult to one-hit enemies in this battle, taking dow the Blue Fishmen will stop you from unnecessary annoyances. You have a only one round to pick off the first set of enemies, as on the second round the second set of enemies will approach you from the northwest. Move all of your characters forward on their round so that you have an extra turn to take down the enemies that were directly north of you before you have to engage the second set. After killing off all of the first set and most of the second set (all but one) 4 more enemies will appear near where the initial set of enemies were. Fortunately, the Blue Fishman is replaced by an Orange Fishman this time. Also note that these Fishmen are Lightning based, so they will actually be - strengthened- by the Lightning Terrain, while the normal enemies were weakened by it. Also, at this point, the other enemy (I call him Human Fishman, since he looks more Human then the other Fishman) will start approaching you from where he was standing normally. He has quite a long walk, so you should be fine in taking down the rest of the enemies before he gets there. But when you kill all of the enemies, even -more- enemies spawn. Fortunately, these enemies are a very far distance from the base party, and are where the Human Fishman started at. These are a new type of Fishman, of Grey coloring. These fishman are also Lightning elemental, so they will be assisted by the terrain. Note that when you have some free time, you should try to attack the Human Fishman from a range with archers or ranged attackers (Seneca, Flare, Sigurd, or any spellcasters you have in your current battle party). If you're good, you might well be able to kill him before he gets to your party. otherwise, he is not too different from a normal Fishman in difficulty. The Grey Fishman will run directly at you the second they spawn. Fortunately, if you attack them from a distance with Co-Ops or spells, they should be slaughtered by the time they even reach you. Just be careful if you are directly engaging them as they can be powerful when strengthened on their own elemental terrain. After taking dow the Grey Fishmen you are finally done (other then the elementals). The Grey Fishmen have a bad tendency to evade attacks when they are in critical range, so you might want to use special attacks on them at this point. One last thing to note in this battle is the addition of level 3 spells. Spell casters around level 15 or 16 will gain a third level of MP. Level 3 (or higher) spells cost a specific amount of time to cast, but if you are attacked while you are casting, the spell may be inturrupted completely and it was a wasted command. The Skill Concentration helps reduce the percentage of chance that a spell will be inturrupted by an attack. ========================================================== Battle 16: The Calreon Laboratory, Part II Victory Conditions: Defeat Roget Defeat Conditions: Lose all friendly units ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Red Fishman (Level 18) HP:~168 Chest 1: Cyclone Robe Red Fishman (Level 19) HP:~180 Dig Spot: I don't know; ; Grey Fishman (Level 19) HP:~205 --------------------------------- Blue Fishman (Level 18) HP:~137 Pat. Bowman (Level 19) HP:~145 Pat. Swordsman (Level 20) HP:~165 Pat. Staff-User (Level 19) HP:~130 Roget (Level 24) HP:~180 --------------------------------------- The 'Girl' has now been named Corselia. Because of her main character status, she is quite friendly with many characters. You can also have her "Talk" with Andarc, Senenca, and Kyril to raise Good Will. She can also talk with Millay, Flare and Rita. Eventually, after two points or more of Good Will, Corselia will gain Co-Op attacks with Kyril (Ice Crush) and Flare (Princess Attack). Quite a frieldy little girl! In this battle, you start over one row from where you were originally. Your characters are on a lightning terrain at the start, so if you are using any Lightning innates (or any water) you should move them on or off at the very start. This time, most of the enemies are far away from you, and it will take a long time to reach them. You do have two Red Fishman standing where you started the last battle, and you also have three Red Fishman waiting to the north of your party on the passage to the human enemies. The Grey Fishmen will charge at you from a distance, so you need to kill off the Red Fishman in the first wave quickly. Do not have all of your characters start ruinning full at the foes, since those two Red Fishman are still approaching you from behind. After killing off most of the first wave of enemies, the human foes will begin approaching, and four more Fishman will spawn. Fortunately, these fishman are a large distance from you, and if you're strong, you could kill the enemies just ahead of you and ignore them completely. Of course, you get less experience this way, but you will win the battle faster. If you think that you can get rid of these waves of enemies as well as the human enemies before the Fishman get to you, feel free to charge Roget. When directly engaging Roget, you need to be incredibly careful. He has area spells that will do over 100 damage to every character in range. Try to kill him off quickly using things like Kika's Falcon Rune or Co-Ops. Also, if you are charging him, you need to be careful of the human enemies that surrounded him. The Staff-User is particularly dangerous at this point. When you kill all of them, two more Fishman appear behind Roget. Once again, you can decide whether to just charge Roget or kill off the Fishman, but charging Roget is a better choice at this point. One HUGE thing to remember in this battle is that you were not given a chance to save in between the two battles in the laboratory. Therefore, if a character you like dies, you will have to fight through the first fight again if you reset. Therefore, it might be safer to use story characters only in this battle, so that you do not risk death. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 14: Out to Get the Outlaws ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ At this point, you can pick up the other two characters from Nest of Pirates that you missed before. Remember that you have to enter on a certain day to get them. You should also be able to do some of the harder Quests in the rank D quest guil at the moment (such as Night Watchman wanted in Merseto, and Eradicate the Fish Monsters!) When you're ready to continue with the game, head to Merseto and listen to the Gossip (Old Woman) and you'll hear about a great Sorcerer in Haruna. This tells you your next goal. When you depart from Merseto, two new areas are added to the world map. ========================================================== Battle 17: Terana Plains Victory Conditions: Defeat all enemy units Defeat Conditions: Lose all friendly units ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Bandit - Axe (Level 18) HP:~170 Dig Spot 1: Wing Mail Bandit - Axe (Level 20) HP:~185 Dig Spot 2: Wizard Orb Bandit - Axe (Level 21) HP:~195 --------------------------------- Bandit - Bow (Level 17) HP:~130 Bandit - Bow (Level 20) HP:~150 Blue Mercenary (Level 22) HP:~180 Red Mercenary (Level 23) HP:~210 Yellow Mercenary (Level 23) HP:~190 Mercenary Leader (Level 22) HP:~165 Bounty Hunter (Level 26) HP:~215 Wind Elemental (Level 20) HP:~145 --------------------------------------- You are allowed more characters in your battle party this time. Unfortunately, you will be forced on the defense right from the get go of this battle. There are quite a few Bandit - Axe's that will rush you from the start. Do not move forward too much, and stay on the eastern side of the battlefield. Let the enemies approach you rather then you approach them, you do not want to take off more enemies then you can chew. Note: Elemental Terrain is a bit hard to control in this battle since your foes will change like crazy, over and over again. And because of the large amount of enemies, they will just keep casting in their favor. Try to take advantage of this, but cast your own as well. The 6 Bandit - Axe's will rush you right from the start. Do not run at them, else you might get the Mercenaries as well, and that will be dangerous. If you head too far south, the Bandit - Bows will come after you as well, leaving you with 9 enemies to deal with. As annoying as they are, ignore the Bow's since they tend to attack from a range that would put you in danger. Take out all of the Bandit - Axe's first and then go after the Bows. That Wind Elemental is there to help only you in this battle, as there are no enemies that are Wind Based. If you have any Wing Mails, equip them on characters for added strength from the Wind Elemental, since Wing Mails change your affinity to Wind. Do not attack the Wind Elemental until you finish the battle, because it will give Rene time to dig up all of the treasures on the screen! Do not approach the Mercenaries (Red, Yellow, Blue, or Leader) until all of the other nine enemies on the screen have been destroyed. The Mercenaries are quite a bit stronger then the other enemies on the screen. Kill the Leader first, as she is by far the strongest, and has a level 3 spell that can kill over 6 characters in one hit if on her own terrain. The Blue Mercenary is the second strongest of the bunch, so take him down fast and hard as well. When you approach the Mercenaries, you'll also gain the attention of the Bounty Hunter. Fortunately, he is not nearly as quick as the other foes. But note that once one of the Mercenaries falls, their death summons some backup: 2 more Bandit - Axe's and Bandit - Bow's. If you have the attention of all 4 Mercenaries, you need to take them down first, since they are by far the strongest. Leave the Bandits for last, since they are the weaker of the foes on the screen. Note that when you attack the Bounty Hunter, you need to kill him off before he gets his next round, else he will heal himself for 200 damage, which pretty much makes it so that all the damage you did to him in the first place never existed. The final part of the battle can be rather difficult, since all of the enemies are over level 20, and more powerful then your party. Use your strongest attacks and Co-Ops to take down foes quickly, and hope for the best. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 15: Hope in Haruna ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ At the start of this chapter, you automatically obtain two new characters, Heinz and Coop. Of the two, only Coop can be used in battle though. Note: There are quite a few new characters that you can get in this chapter. I will go over getting them before going on with the game, if you want to just go on with the game, scroll down a bit until you see "Battle 18". That is where the game continues. In Chapter 15, you can -finally- finish the Guild Quest "Dear Friend..." which you may have been doing for quite a while now. But if you haven't, I will lay down a strategy for you^^. "Dear Friend..." will give you two more characters to play with. You can also finish a few other quests, now that you can Hunt Monsters on Terana Plains. ---------------------------------- ---------------------------------- |Lvl 15: Coop Water Elemental| |Coop's Skills: Coop's Runes: | |HP: 146/146 MP: 2/2 0/0 0/0 0/0 | |Counterattack C Free Slot | |ATK: 86 DEF: 33 MOV: 5 | |Battle Lust D None | |JMP: 2 STR: 24 SKL: 13 | ---------------------------------- |MAG: 5 EVA: 14 PDF: 17 | |MDF: 8 SPD: 13 LUC: 16 | ---------------------------------- ---------------------------------------------- Quest: Dear Friend... Rank: D Fee: 200 Potch Reward: 8000 Potch Skill Reward: 800 Deadline: None Client: Reinbach Quest: Ohhh! I require immediate assistance! Somebody stole my precious Rose Crest, and I need someone to get it back for me! A dear friend who went to search for it never returned! This is terrible! Ohhhhhhh! This is quite the long quest. After accepting it, you need to buy some "Salt". Salt is located in a few places, such as the Bargain Bin at Nest of Pirates, or you can just buy it normally from Chiepoo. See my shop inventories if you still can't find it. After you have the Salt, go to the Gossip menu in Middleport. In here, talk to the "Woman" and she will ask for Salt. She will give you some Soap in return. After obtaining the Soap, head to The Kingdom of Obel, and go into the Gossip Menu. Talk to the Old Woman here, and give her the Soap you obtained, and you will recieve a "Pearl Shell". Now, sail back to Razril, and talk to the Young Boy in the Gossip Menu. Give him the Pearl Shell, and he gives you a Crystal Ball. You can not finish the rest of this quest until you are on Chapter 15 or beyond. Head to Terana Plains with the Crystal Ball in your possession. A short bit of text shows up on the World Map, and the Thief mentions the Rose Crest. You will be forced into another battle at Terana Plains. To win this battle, you need to obtain the Rose Crest and defeat all enemy units. You have an ally, named Charlemagne in your party for this fight. Most of the enemies are level 19 and 20 Bandits. Also note that every single one of them are Fire Innate, so Water Innate characters will be your best bet against them. You have fought these foes quite a few times before. As always, the Bandit - Spear's are the most dangerous, so you need to take them down first. The Bandit - Bows will stay away and snipe at ytou, being far more of annoyance then anything else, so it is really your choice of whether to take them down or the Bandit - Sword's first. Keeping Charlemagne alive may be a bit difficult. He just runs right into the enemy forces, which will ruin any attempt your party might make at a stealthy battle. Because this pretty much draws all forces at your party, you should just go right on ahead and attack, while Charlemagne is distracting the foes. He will be hard to keep alive anyway. so why not use him to your advantage? There are three, hard to see Furballs to the east of your battle party. These enemies will not attack you until you approach them too faar on their turf, so stick away from them until after all of the Bandits have been desroyed. The Bandits like to stay on their chosen Terrain. Because of this, they will stick together right where they are, all piled up on top of each other. This goes to their advantage, mainly because it stops you from being able to use Attack Advantage well on certain foes. This also allows you to use area spells and Co-Ops effectively, though. After you have defeated all of the enemies, open that chest the enemies were guarding and you recieve the Rose Crest. You are now free to go back to Middleport and talk to Reinbach at the Middleport Inn. ---------------------------------------------- If you finish the quest "Dear Friend..." Reinbach and Charlemagne will join your party. Note: Reinbach and Charlemagne join at the current level of Kyril when you finish the quest. The stats may not be the same in your game. ---------------------------------- ---------------------------------- |Lvl 18: Reinbach Fire Elemental| |Reinbach'sSkills: Reinbach'sRunes:| |HP: 140/140 MP: 4/4 1/1 0/0 0/0 | |Narcissism E Red Rose Rune | |ATK: 62 DEF: 35 MOV: 5 | |None Free Slot x2 | |JMP: 2 STR: 20 SKL: 31 | ---------------------------------- |MAG: 26 EVA: 27 PDF: 22 | |MDF: 19 SPD: 20 LUC: 27 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 15:Charlemange Earth Elemental| |Charle.'s Skills: Charle.'s Runes:| |HP: 153/153 MP: 3/3 0/0/ 0/0 0/0 | |Narcissism E M. Earth S.Rune| |ATK: 54 DEF: 33 MOV: 5 | |None None | |JMP: 2 STR: 22 SKL: 19 | ---------------------------------- |MAG: 21 EVA: 21 PDF: 22 | |MDF: 20 SPD: 21 LUC: 21 | ---------------------------------- Also, if you are Quest Guild Rank C (it should be easy to obtain at this point, now that Terana Plains are opened up) you can do the quest "Go Get the Imposters! (Part 2)" you can obtain three more characters at this point. ---------------------------------------------- Quest: Get the Imposters! (Part 2) Rank: C Fee: 400 Potch Reward: 5000 Potch Skill Reward: 1000 Deadline: None Client: Knights of Razril Quest: Based on information we recieved, we pinpointed the imposters' hideout! However, our Commander and Vice-Commander, who set out tod eal with them, have not been heard from since. We request that someone go to El-Eal to rendezvous with them. As the quest outline says, you need to head to Fort El-Eal. When you enter El- Eal, a battle starts. This battle is difficult because you have to protect Katarina and Keneth as well as your own party members. Unfortunately, Katarina and Keneth are quite far from your party and it will take a round or two to get to them. Your party has the advantage of the first set of enemies in this battle, since they are looking towards Katarina's group. You can use Attack Advantage to reach them and hopefully kill 2-3 off before they even have a turn. If you can kill them off quickly, you will reach your allies before they put themselves into danger that they can not get out of. While they will try and run towards you, it does not always work out how they plan it to, so you need to give them some heads up. Even though Keneth and Katarina got to you safely, they also drew the attention of all the enemies on the screen. This means that any chance of a pre-emptive strike that you had originally is gone. When an enemy reaches you, you need to kill them quickly so that you are ready for the next foes in the line. Also, if your characters do not charge these foes, the AI of the controlled characters (usually Katarina...I swear she has no idea what she is doing!) tends to get them killed more often then not, so you need to charge right in right from the get go if you want to win. After killing the first set of foes, three more spawn behind you. Normally I would say to ignore these for now and focus on the ones directly to the west, but since you have two NPC allies for this battle, they may run directly behind you and attack them, defenseless if you have no characters supporting them in the back. You should send at least one or two characters back east to intercept these new foes to protect the NPC allies. These three are not different then the foes you just took down, other then the fact that they are two Bowman and an Axeman, and no Spearman. The Failed Mercenary is the most dangerous enemy in this battle, with her slew of high powered spells that can slaughter large groups at once. Use strong single target spells, such as Andarc's Berserk Blow, to kill her before she can kill you with her ranged spells. Because she is on the upper level, normal attacks will not hit her, but remember that ranged attacks (from Flare, Sigurd, and Seneca) can hit upper levels as long as you are withing range, so use those to your advantage as well. After this 'danger' part is over (getting Keneth and Katarina safe through the first two waves of attack and killing the Failed Mercenary) the rest of the battle should be easy, as long as you be positive that you watch your allies HP. The only other enemy that may pose an annoyance is the Red Mercenary. Once again, he can be attacked with ranged attacks/abilities and spells. Fortunately, he can do nothing to you while he is just standing up there. The only reason this battle is difficult is because the ally AI is so annoying, and because you fail if you lose either of your allies. ---------------------------------------------- After the battle, Katarina and Keneth join your party. Head back to Razril at this point, and go into the Gossip Menu. Tal has appeared on the list. Talk to him, and after a short conversation with Keneth, he will join your party as well. Note: Keneth and Katarina's levels change depending on what level Kyril is. Tals level always starts off at level 12. ---------------------------------- ---------------------------------- |Lvl 21: Katarina Fire Elemental| |Katarina'sSkills: Katarina'sRunes:| |HP: 158/158 MP: 6/6 4/4 1/1 0/0 | |Fire Magic C Fire Rune | |ATK: 44 DEF: 33 MOV: 4 | |Concentration C Lightning Rune | |JMP: 1 STR: 16 SKL: 22 | ---------------------------------- |MAG: 31 EVA: 31 PDF: 23 | |MDF: 32 SPD: 29 LUC: 14 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 21: Keneth Lightning Elemental| |Keneth's Skills: Keneth's Runes:| |HP: 180/180 MP: 3/3 1/1 0/0 0/0 | |Battle Lust C Viper Rune | |ATK: 60 DEF: 37 MOV: 5 | |Parry C Thunder S. Rune| |JMP: 2 STR: 22 SKL: 27 | ---------------------------------- |MAG: 25 EVA: 25 PDF: 23 | |MDF: 27 SPD: 23 LUC: 24 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 12: Tal Earth Elemental| |Tal's Skills: Tal's Runes: | |HP: 117/117 MP: 2/2 0/0 0/0 0/0 | |Critical Hit C Free Slot | |ATK: 60 DEF: 28 MOV: 5 | |Hidden Power C None | |JMP: 2 STR: 22 SKL: 12 | ---------------------------------- |MAG: 7 EVA: 15 PDF: 14 | |MDF: 9 SPD: 15 LUC: 15 | ---------------------------------- There are a few more things to do before going on with the chapter. Go to Merseto (In Kooluk), and go into the Gossip Menu. Talk to Reinhold. He tells you there is a nasty person on Terana Plains. if you head to Terana Plains, and enter, a battle ensues. ----------------- This is more of a duel then anything. Kyril and Mitsuba will be fighting it out. Mitsuba's Innate Element always matches the day of the week (if its Windsday, she will be Wind Elemental. Because of this, she has no set Effinity, making her very useful in certain situations. The easiest way to win this duel (and all duels in the game) is by setting your own Terrain. This is why, way back when, we bought Kyril a Rage Sword Rune. To make this battle even easier, try to fight it on Windsday, where Mitsuba will be weakened by Kyrils own Fire. Because Mitsuba will not change the terrain elements herself, this battle is quite easy. As long as you stay in the center of your element (using the level 2 version is highly recomended since in this battle Kyril's Level 2 Swallow Rune ability will be worthless) then Kyril will remain healthy. One thing to note though, is that Mitsuba is quite fast, and depending on your level, may go multiple times in a row, so keep yourself healed if you see that she may do this. ----------------- After this battle, Mitsuba joins your party. Head back to Merseto, and talk to Reinhold in the Gossip Menu, and after a short scene, he joins too. Note: Mitsuba's and Reinhold's levels change based on Kyril's level, and the chapter of which you get them in. ---------------------------------- ---------------------------------- |Lvl 23: Mitsuba Non-Elemental| |Mitsuba's Skills: Mitsuba's Runes:| |HP: 241/241 MP: 3/3 0/0 0/0 0/0 | |Smash C Chameleon Rune | |ATK: 60 DEF: 49 MOV: 5 | |None Titan Rune | |JMP: 2 STR: 42 SKL: 19 | ---------------------------------- |MAG: 15 EVA: 25 PDF: 25 | |MDF: 25 SPD: 27 LUC: 39 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 23: Reinhold Fire Elemental| |Reinhold'sSkills: Reinhold'sRunes:| |HP: 216/216 MP: 3/3 1/1 0/0 0/0 | |Battle Lust C Free Slot | |ATK: 70 DEF: 37 MOV: 5 | |None None | |JMP: 2 STR: 28 SKL: 26 | ---------------------------------- |MAG: 20 EVA: 24 PDF: 21 | |MDF: 25 SPD: 26 LUC: 19 | ---------------------------------- While you're at it, in Merseto on the Gossip Menu, talk to the "Old Man". he will tell you about some Nay-Kobold Merchants. After this, a new area appears on the Merseto command map, saying "To the Port". When you're ready for battle, go to the Port. ----------------- You are forced into another battle. Immediately at the start, you'll see three Nay-Kobold arguing with some Bandits. You are quite a large distance from them, so they are going to have to fend for themselves for a few rounds. When you head south to try and reach them, you are stopped by three Bandits yourself. As always, the Bandit - Spear is the toughest of the bunch, so take him down first. Note: Throughout the battle, remember to break the boxes, since they contain useful items. They are pretty random, such as Mega Medicine, or Nay-Kobold Suits, but its still worth it. After the first set of bandits are slain, you are free to try to intersecpt the Nay-Kobold. Fortunately, Nalkul is pretty strong for them and they will have slain two or more enemies in this time, if not all three. But its not safe yet, there are still three more foes coming up from the north. Strangely, now the challenge is not keeping the Nay-Kobold's alive, but getting all of the items on the screen! Because of the strength of your allies, and the lack of reinforcements, this battle should be very easy. One Last Note: Those boxes are level 20 but only have 1 HP. They are good tools for getting experience points for your lower levelled characters, if you desire. ----------------- After the battle, Nalkul, Champo, and Noah join your party. Noah is unique because she is the only character in the game that can steal items from enemies. Note: Once again, these characters' levels are dependant on Kyrils levels and the chapter which they join the party. ---------------------------------- ---------------------------------- |Lvl 20: Noah Water Elemental| |Noah's Skills: Noah's Runes: | |HP: 154/154 MP: 3/3 1/1 0/0 0/0 | |Steal E Free Slot | |ATK: 22 DEF: 42 MOV: 6 | |Dodge S Mischief Rune | |JMP: 2 STR: 22 SKL: 24 | ---------------------------------- |MAG: 16 EVA: 37 PDF: 22 | |MDF: 18 SPD: 36 LUC: 23 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 22: Nalkul Fire Elemental| |Nalkul's Skills: Nalkul's Runes:| |HP: 180/180 MP: 4/4 2/2 1/1 0/0 | |Battle Lust C Lion Rune | |ATK: 37 DEF: 43 MOV: 6 | |None Free Slot | |JMP: 3 STR: 27 SKL: 37 | ---------------------------------- |MAG: 14 EVA: 36 PDF: 23 | |MDF: 29 SPD: 40 LUC: 24 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 21: Champo Earth Elemental| |Champo's Skills: Champo's Runes:| |HP: 199/199 MP: 4/4 1/1 0/0 0/0 | |Guard C Balloon Rune | |ATK: 42 DEF: 45 MOV: 6 | |None None | |JMP: 3 STR: 32 SKL: 29 | ---------------------------------- |MAG: 10 EVA: 31 PDF: 25 | |MDF: 18 SPD: 33 LUC: 23 | ---------------------------------- There's one last character we can get at this point. Head to Middleport, and accept the quest "Medicical Roots Wanted". ---------------------------------------------- Quest: Medicinal Roots Wanted Rank: D Fee: 200 Potch Reward: 1500 Potch Skill Reward: 1000 Deadline: None Client: Yu Quest: I have run short on Medicinal roots I use to prepare my secret elixir. Would you kindly bring me three Savage Sprout Roots, here in the Kingdom of Obel? Savage Sprout Roots are a very rare drop from Savage Sprouts on the Terana Plains. To make it easier to get them, have Noah steal from the Savage Sprouts twice, and on the second time he will obtain a Root. This way, you only have to Hunt Monsters twice to get the roots you need. After obtaining them, go to Obel and talk to Yu in the Gossip menu. After giving him all three, you're done and he will join your party as an added reward. Just remember to go report your quest to Lalacle! ---------------------------------------------- ---------------------------------- ---------------------------------- |Lvl 10: Yu Water Elemental| |Yu's Skills: Yu's Runes: | |HP: 76/76 MP: 1/1 0/0 0/0 0/0 | |Heal E Free Slot | |ATK: 9 DEF: 20 MOV: 4 | |None None | |JMP: 2 STR: 9 SKL: 7 | ---------------------------------- |MAG: 11 EVA: 11 PDF: 10 | |MDF: 11 SPD: 12 LUC: 11 | ---------------------------------- A few other things to do: If you've supported Chiepoo & Co only and have done none of X & Co.'s quests at this point, Chiepoo & Co. will be selling some expensive (6000 Potch each) Robes. These Robes give you extremely high defense, but also change your affinity. Fortunately, there is one for every affinity, so mages of all types can equip the robes! This can only be done if you've done the quest Guild Mission "Robes Wanted". ============================================================================== Haruna ============================================================================== Blacksmith Hones to level 5. Shops: Outfitter, Blacksmith, Runes Characters: Simeon Body Gear: Other: ------------------- ------------------- |Magic Robe 3200| |Medicine 20| |SilverChainMail3200| |Mega Medicine 150| |Silver Mail 5200| |Salad 200| |Knight Armor 7000| |Killer Ring 4000| |Master's Vest 8000| |Godspeed Anklet4000| ------------------- |Magical Cape 4000| |Rage Force Bead 200| |Flowing F. Bead 200| Hand Gear: |Thunder F. Bead 200| ------------------- |Cyclone F. Bead 200| |Silver Bracelet1800| |M.Earth F. Bead 200| |Ninja Braces 3000| ------------------- |Silver Bracers 2200| |Wing Shield 2400| ------------------- Runes: ------------------- Bargain: |Fire Orb 500| ------------------------- |Water Orb 500| |One-Piece Dress(30%) 2500| |Lightning Orb 500| |Power Glove (50%) 5000| |Wind Orb 500| |Dragon S.Bracers(10%)6000| |Earth Orb 500| ------------------------- |Rage Sword Rune 600| |Flowing S. Rune 600| |Thunder S. Rune 600| |Cyclone S. Rune 600| |M.Earth S. Rune 600| |Warrior Orb 30000| |Gale Orb 3000| |Killer Orb 5000| ------------------- ========================================================== Battle 18: Frontier Town Haruna Victory Conditions: Defeat all enemy units Defeat Conditions: Lose all friendly units, Or Withdraw with Simeon ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Klk. Swordsman (Level 21) HP:~178 Chest: Ninja Garb Klk. Swordsman (Level 22) HP:~185 Dig Spot 1: Gold Bracers Klk. Swordsman (Level 24) HP:~201 Dig Spot 2: Flowing Robe Klk. Bowman (level 22) HP:~165 --------------------------------- Klk. Bowman (Level 23) HP:~170 Klk. Bowman (Level 24) HP:~180 Klk. Spearman (Level 22) HP:~185 Klk. Spearman (Level 24) HP:~200 Klk. Staff-User (Level 23) HP:~150 Klk. Staff-User (Level 25) HP:~170 Officer (Level 26) HP:~245 --------------------------------------- Ally Information: --------------------------------------- Simeon (Level 26) HP: 170 --------------------------------------- Before you have access to any shops in Haruna, a scene plays out. Like other "Save the character" battles in the past, the game will end if you allow Simeon to die, so you need to keep him alive at all costs. In this battle, Simeon is an allied unit, and unfortunately, you have no control over him. Fortunately, Simeon casts Silent Lake (with his awesome Flowing Rune) on those Staff-Users to stop them from casting spells on his first round, as well as making an extremely large amount of the terrain Water elemental. If you use a lot of Fire Innate characters, you might need to spend a turn changing the terrain to a better element that lead to deaths. This is going to be rough. You are going to need to use your highest mobility characters to get down to the battle itself. Kangacorns are nice, but the amount of characters that can use them in total are limited. Since theres only one path over the rooftops, you need to have high mobility characters just to be able to get over to the main battlefield. You should switch them out, if they are characters you do not like, but it helps a lot at the start if you do this. Start the battle by taking down thoise first three Swordsman. Do not try to rush to Simeon's aid, because he is perfectly capable of taking care of himself with Silent Lake cast. After taking down the first three Swordsmen, then worry about the enemies to the northwest of you. The Spearmen is the strongest of the bunch, so kill him quickly. It will take the archers more then three rounds to get to you, so you'll have plenty of time to kill the initial enemies. The -only- way things will go bad for Simeon is if the Spearman gets off the Water Terrain and starts attacking Simeon from there. To stop this, use a Flowing Force Bead from the upper level on any areas where Simeon missed with Silent lake (usually the far west of his lower level). This will stop the spearmen from being able to move off the elemental terrain at all, therefore making Simeon virtually invincible. After killing more then half of the enemies, reinforcements arrive. Of these, the Staff-User is the worst. Since this one is not effected by Silent Lake, he can cast on you fully, and Berserk Blow will be very very painful. These reinforcements (like always) are quite a bit higher level then the other enemies on the screen, so if the battle seemed easy before, this is when it will become quite a bit harder. At this point, you -must- use the terrain to your advantage because the enemies will all flood at you at once, and there is not a whole lot you can do to stop it. These foes are much, much harder then the original set. Co-Ops are your best option, as are strong spells (if Corselia has a Wind Rune on her, use The Shredding, a level 4 spell with a huge range...this helps quite a bit). Stay on the defensive here, and do not send just one character out to play hero and kill off an enemy, as that is always the surest path to death. After the lower level set of enemies is defeated, you need to take down that set of enemies on the upper level. Use the same defensive strategy (I actually suggest staying in the same location and letting the enemies come to you most of the way) and take them down with strong spells and Co-Ops. To make their way to you harder, you might want to use M. Earth Force Beads on the terrain to your location, that way they'll take damage whenever they stop. When fighting these enemies, you need to rememebr that the Officer poses by far the larger threat then the other enemies, as her physical attacks will do around 200 damage without a critical. Note: Since there are no elementals on this map, you will need to keep one enemy alive for treasure hunting. You can buy Flowing Robes from Chiepoo, so thats not a big deal, but the Gold Bracers are nice. ----------------------------------- After the battle, Simeon joins your party. He is a Water Mage, like Corselia. And while he has better spells then Corselia, he does not have the useful Co-Ops that she does. I personally prefer Corselia...but Silent Lake is too useful to be ignored. So its really your choice. ---------------------------------- ---------------------------------- |Lvl 26: Simeon Water Elemental| |Simeon's Skills: Simeon's Runes:| |HP: 170/170 MP: 7/7 5/5 2/2 1/1 | |Water Magic A Wind Rune | |ATK: 21 DEF: 42 MOV: 4 | |Concentration B Flowing Rune | |JMP: 1 STR: 13 SKL: 18 | ---------------------------------- |MAG: 41 EVA: 24 PDF: 16 | |MDF: 47 SPD: 29 LUC: 32 | ---------------------------------- ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 16: Bordering on Destruction ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ There's lots to do in Haruna, such as upgrading your weapons to level 5, and getting new armor for your main fighters. Some of those accessories in the Other section are pretty nice as well. You might run out of money quickly though. See the Shop Inventories in the previous section. There is -yet another- character you can obtain at this point. If you go to the Quest Guild at Middleport and choose "Missing Children". ---------------------------------------------- Quest: Missing Children Rank: B Fee: 800 Potch Reward: 10000 Potch Skill Reward: 500 Deadline: None Client: Watchmen of Merseto Quest: Some children went to play in the ruins of Collanbal and never returned. We fear the monsters may have gotten them. We'd like you to go find out what happened to them. Start off by heading to the Ruins of Collanbal. When you Enter them, a battle starts. You'll see a man, Karl, protecting 3 children. The goal of the battle is to simply defeat all opponents, but if you want Karl to join your party, the battle becomes much more difficult. The Kids are not supposed to be killed in this battle, and looking at their stats, that will probably be a problem. You're going to have to rush the foes to get the attention off the children. While you're doing this, have Kyril go up next to Karl and "Talk" to him. This is the ONLY way that Karl will join your party, he will not join you if you do not speak with him during the battle. It may be a bit difficult to catch him at the start, but if Kyril makes a Bee-Line towards him, then you should eventually catch up to him. Fortunately, Karl is strong and can take care of one Bandit per round. But you still need to watch his HP as well, and make sure that he does not die. Karl also has the excellent Cross Counter ability, so you will actually -want- him to take damage so that he can end up doing more in return. Kill off any Bandit - Bow first, since they have the highest chance of picking off the children. After a few bandits are destroyed, three more reinforcements come up from behind, so you need to keep 2-3 characters with the children so that none of them are attacked. These are two Bandit - Spear and a Bandit - Axe. After these two rounds of foes are taken care of, and the elemental dies (this is a ncie time to talk to Karl...) The battle ends and the mission is completed. ---------------------------------------------- When you're ready to go on in the game, go to the Small Border Village. ============================================================================== Small Border Village ============================================================================== Blacksmith Hones to level 6. Shops: Outfitter, Blacksmith, Runes Characters: Frederica, Paula, Jewel, Selma Body Gear: Other: ------------------- ------------------- |Rage Robe 6000| |Medicine 20| |Flowing Robe 6000| |Mega Medicine 150| |Cyclone Robe 6000| |Salad 200| |Thunder Robe 6000| |Rage Force Bead 200| |M. Earth Robe 6000| |Flowing F. Bead 200| |Gold Chain Mail5000| |Thunder F. Bead 200| |Ninja Garb 7000| |Cyclone F. Bead 200| |Gold Mail 8000| |M. Earth F. Bead200| |M. Earth Armor 9000| ------------------- |General Armor 12000| ------------------- Bargain: ------------------------- Runes: |Party Dress(20%) 4800| ------------------- |Stardust Dress(10%) 6000| |Fire Orb 500| |Battle Bracelet(20%) 6000| |Water Orb 500| |Viking Shield(30%) 4000| |Lightning Orb 500| ------------------------ |Wind Orb 500| |Earth Orb 500| |Rage Sword Rune 600| |Flowing S. Rune 600| Hand Gear: |Thunder S. Rune 600| ------------------------- |Cyclone S. Rune 600| |Gold Bracelet 3200| |M.Earth S. Rune 600| |Power Gloves 5000| |Giant Owl Orb 1000| |Gold Bracers 4000| |Wizard Orb 30000| |Master's Wristbands 4000| |Counter Orb 3000| ------------------------- ------------------- ========================================================== Battle 19: Small Border Village Victory Conditions: Destroy all Rune Cannons Defeat Conditions: Lose all friendly units ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Klk. Spearman (Level 24) HP:~200 Treasure Chest 1: Silver Mail Klk. Spearman (Level 25) HP:~210 Treasure Chest 2: M. Earth Orb Klk. Spearman (Level 26) HP:~220 Dig Spot 1: General Armor Klk. Spearman (Level 28) HP:~232 --------------------------------- Klk. Swordsman (Level 25) HP:~205 Klk. Swordsman (Level 26) HP:~215 Klk. Swordsman (Level 28) HP:~235 Klk. Bowman (Level 25) HP:~195 Klk. Bowman (Level 26) HP:~194 Klk. Staff-User (Level 25) HP:~165 Klk. Staff-User (Level 26) HP:~170 Officer (Level 29) HP:~270 Rune Cannon (Level 24) HP:~255 Rune Cannon (Level 26) HP:~270 --------------------------------------- Well this is rather intimidating. There are a total of 5 Rune Cannons you have to destroy, and you also have to worry about some high level Kooluk soldiers in the meantime. Because the Rune Cannons will nuke you whenever you can close, you need to move right into the center passageway...which means you will be right in the pathway of the soldiers. But whats worse, being in the pathway of a cannon who will anihilate you, or that of an enemy you can actually fight? If you remain too close to the Rune Cannon it will shoot at you, doing quite a bit of damage. On the first rounds, just focus on killing the three Spearmen on the lower level. That will get you more into the center of the screen (where the Cannons can't hit you) and get rid of one obstical. AFter you kill these three, three more enemies pop up on top of the screen (extremely far from you), a Staff- User, a Swordsman, and a Spearman. These are only level 26 enemies, and not as powerful as the level 28s that were at the middle of the screen (and now most likely approaching you). Make sure that you stay down near the bottom of the screen and let the enemies come to you, because trying to pass the Rune Cannons just does not work. After Kyril's third turn (it may take a while, Kyril is a rediculously slow character) something good happens to your party. Paula, Selma, and Jewel, two of which are on Owls (a new type of mount) join you! Selma is on foot, so she is the one in the most danger. Unfortunately, it will take a few rounds for your new Owl Knights to get any rounds, and more then likely the Rune Cannons will target them. Be careful, these are not story characters and can die if their HP reaches 0. With Selma meeting up with your party, you have two other characters to take care of the Cannons themselves. Jewel and Paula need to take care of the two Rune Cannons on the Southwest side of the map first (where they are at the first place). it doesn't really matter which one you take down first, but be careful because they can attack you just as you attack them. If you attack the lower one first, then when the upper Cannon gets an attack, then it will actually hit the other cannon as well as your party members, most likely killing it. XD. You can do this small trick for the rest of the cannons as well, though it is a bit dangerous. You might want to have someone healing them from a distance (Healing Wind is nice for this) if you can. I also highly suggest that you use "Talk" between Jewel and Paula to raise their Good Will so that they can take down the cannons faster with Assists and Protects. After killing off the first two Rune Cannons (to the southwest) and the first wave of foes, have Paula and Jewel meet up with your main force. When you attack the main force of the enemies, around four more enemies (all level 26 Bowmen) spawn. You now have a disgustingly huge number of foes to take down, as well as the Rune Cannons. Fortunately (and unfortunately) the enemies can not atack you in large numbers if you stick in the pathway going north up the screen. So do not head too far north to provoke more enemies then you can take on. After you kill around 3 more enemies, yet more reinforcements arrive. These are 3 enemies mounted on the same type of Owls as you are. When both of your forces have joined up, and Paula and Jewel (or any other characters you decided to have on the Mounts) are healed, you are ready to go on the offensive. Such a long battle! To destroy the Rune Cannons, fly over to them and have your characters dismount (if its safe). That way, any other characters who can mount Owls (such as Flare, she is a nice choice) can fly over to them as well if you mount her onto an Owl when you switch her in. This is much more dangerous, but it allows you to get many more characters over to the Cannons quicker if you want to go about destroying them before killing every other enemy on the screen. Of course, you can always go about detroying every enemy on the screen and then focusing on the cannons. This is a nice way to earn EXP, but it can be difficult as well. You'll need to kill the Rune Cannons to the northeast before heading too far north, else they will start shooting at you as well. Also remember that you have to deal with the Owl Knights, who are very strong themselves. If you try this method, the battle will really heat up as you try to fight off 5-6 enemies at once, but its fun...in a weird way. Note: The two cannons in the northeatern corner are by far the hardest to destroy, you might want to keep those for last. These two are nasty and will anihilate your Owl Knights, so be careful. I do -highly- suggesy getting that chest behind them though, since it contains a rare Mother Earth orb, which is a powered up Earth Rune. ---------------------------------- ---------------------------------- |Lvl 27: Frederica Earth Elemental| |Fred.'s Skills: Fred.'s Runes:| |HP: 203/203 MP: 4/4 2/2 1/1 0/0 | |Battle Lust C Hawk Rune | |ATK: 94 DEF: 40 MOV: 5 | |Sniper B Free Slot | |JMP: 2 STR: 32 SKL: 38 | ---------------------------------- |MAG: 31 EVA: 35 PDF: 24 | |MDF: 25 SPD: 42 LUC: 36 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 27: Paula Wind Elemental| |Paula's Skills: Paula's Runes:| |HP: 201/201 MP: 4/4 2/2 1/1 0/0 | |Parry B None | |ATK: 95 DEF: 56 MOV: 6 | |Battle Lust C Giant Owl Rune| |JMP: 2 STR: 31 SKL: 38 | |Counterattack B Free Slot | |MAG: 37 EVA: 41 PDF: 22 | ---------------------------------- |MDF: 46 SPD: 37 LUC: 30 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 27: Jewel Water Elemental| |Jewel's Skills: Jewel's Runes | |HP: 227/227 MP: 4/4 1/1 0/0 0/0 | |Dodge B None | |ATK: 103 DEF: 67 MOV: 6 | |Critical Hit B Flowing S.Rune| |JMP: 2 STR: 39 SKL: 30 | |Counterattack B Free Slot | |MAG: 25 EVA: 43 PDF: 33 | ---------------------------------- |MDF: 32 SPD: 33 LUC: 32 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 27: Selma Wind Elemental| |Selma's Skills: Selma's Runes:| |HP: 277/277 MP: 4/4 1/1 0/0 0/0 | |Smash B None | |ATK: 115 DEF: 67 MOV: 5 | |Counterattack B Titan Rune | |JMP: 2 STR: 37 SKL: 31 | |Guard C Free Slot | |MAG: 25 EVA: 31 PDF: 31 | ---------------------------------- |MDF: 23 SPD: 30 LUC: 30 | ---------------------------------- ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 17: The Hammer Comes Down ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ After an interesting scene that explains the main enemy of Suikoden IV, a new chapter begins. Note: Now you have access to Small border Village, though you did not in the previous chapter. In Small border Village, I highly suggest spending all of your money honing your main weapons to level 6 before buying all of the new armors. At this point, if you have Rank A in the Quest Guild, you can get better armor from Chiepoo & Co. anyway (well for some characters). Now in Chapter 17, head back to Haruna, and Enter. There is a new command, saying "To the Street Corner". If you select this, and choose "Lets go after them!" you'll be forced into battle (which you want). ----------------------------- In this battle, Kate must not die or the game ends. All of the enemies are Kooluk soldiers. And, unfortunately, Kate is right in the middle of them, while you are quite a distance away. Use Mounts (such as your new Owls) to try to get to her quickly and draw the Soldiers attention. Kate can take care of herself most of the time, since she has high evasion (much like Mizuki) and casts her own terrain elements on herself. She is a knife thrower, like Sigurd, which is very powerful when used correctly. She has an Eagle Rune (yummy) equipped right from the start so she can be dangerous if the enemies get close. The Staff-Users are by far the most dangerous enemies in this battle, as always. Take down the Spearmen next, and the rest of the enemies can be taken down at your leisure, or by whomever you have access to at the time. But be absoultely sure to go after those Staff-Users first, since they can deal the most damage the quickest. This battle tends to be rather annoying because you have to fight the enemies on the passages to the lower levels, and so they clump up like crazy. If you have a high defense character on an Armored Kanagorn this is actually helpful because their attacks will only do 1 damage if you put them up front, and you can pick the enemies off from a distance while they are forced to target this one character. If you keep Kate Alive, she will join your party. She is an excellent character, and a Knife User, much like Sigurd. If you did not have time to get Sigurd into fighting shape earlier in the game (shame on you, he's excellent!) you really should use Kate, because Clairvoyance from the Eagle Rune is excellent. ----------------------------- ---------------------------------- ---------------------------------- |Lvl 29: Kate Lightning Elemental| |Kate's Skills: Kate's Runes: | |HP: 216/216 MP: 5/5 2/2 1/1 0/0 | |Sniper B Eagle Rune | |ATK: 44 DEF: 55 MOV: 5 | |Battle Lust B Free Slot | |JMP: 3 STR: 32 SKL: 45 | ---------------------------------- |MAG: 27 EVA: 46 PDF: 32 | |MDF: 23 SPD: 51 LUC: 24 | ---------------------------------- Note: If you've followed my guide exactly and gotten every character that I've mentioned, you should have the ability to take everyones skills to Rank S now. Another Note: At this point, you can recruit Jeane as well, if you've spent enough time doing Quest Guild Missions to be Rank A. ---------------------------------------------- Quest: Fragments of the Five Elements Rank: A Fee: 200 Potch Reward: 5000 Potch Skill Reward: 1000 Deadline: None Client: Mysterious, Beautiful Sorceress Quest: Fire Spirits, Water Spirits, and so on sometimes drop fragments of their element. Would somebody please collect all five kinds of Spirit Fragments and bring them to the Tavern in Haruna? This one can be a pain. You need to fight elementals (or steal from them) until you have their fragments. Stealing from them with Noah is far more reliable of a course the trying to fight them for their fragments, since the drop rate is so low. You can fight all the types of elementals in the Ruins of Obel, but if you're like me and do not like going there, then you can do it in other ways. Water Fragment: Easiest to get from Water Elementals in Ruins of Collanbal during "Hunt Monsters". Wind Fragment: Easiest to get from Wind Elementals in Terana and Xasta Grasslands during "Hunt Monsters". Earth Fragment: Easiest to get from Earth Elementals in Terana and Xasta Grasslands during "Hunt Monsters". For the Fire and Lightning Fragments, you're either going to have to get them from Sotry/Event battles, or by going down to the Ruins of Obel and stealing them there. After obtaining all five Fragments, go to Haruna and enter the Tavern, and if you select "Will you fight with us?" Jeane will join your party. Head back to Lalacle and report for your reward. ---------------------------------------------- ---------------------------------- ---------------------------------- |Lvl 16: Jeane Lightning Elemental| |Jeane's Skills: Jeane's Runes:| |HP: 111/111 MP: 6/6 4/4 1/1 0/0 | |LightningMagicC Charm Rune | |ATK: 29 DEF: 28 MOV: 4 | |Concentration C Thunder Rune | |JMP: 1 STR: 17 SKL: 26 | ---------------------------------- |MAG: 30 EVA: 17 PDF: 10 | |MDF: 30 SPD: 13 LUC: 17 | ---------------------------------- Note: While Jeane will not completely replace Andarc as a Lightning caster, she is better at magic in a whole, even if she can permanently die. Its your choice if you're willing to risk using her, since mages die quite a bit easier then attackers, but she will end up being stronger then Andarc if you spend the time levelling her up. To make her even better, she starts off with a Thunder Rune, the high quality verion of the Lightning Rune. ========================================================== Battle 20: Mido Shallows Victory Conditions: Defeat all enemy units except Martin Defeat Conditions: Withdraw with Kyril or Corselia ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Klk. Spearman (Level 26) HP:~215 Dig Spot 1: Hero's Cape Klk. Spearman (Level 28) HP:~233 Dig Spot 2: Diamond Klk. Swordsman (Level 27) HP:~225 Dig Spot 3: Prime Gold Ore Klk. Swordsman (Level 28) HP:~233 --------------------------------- Klk. Bowman (Level 26) HP:~195 Klk. Bowman (Level 27) HP:~200 Klk. Bowman (Level 28) HP:~210 Klk. Staff-User (Level 27) HP:~170 Klk. Staff-User (Level 28) HP:~178 Officer (Level 29) HP:~270 Captain (Level 30) HP:~275 Martin (Level 32) HP:~300 --------------------------------------- Looking at those conditions, you're in for a pretty rough ride. If Kyril or Corselia dies, then the game ends. And the goal of the battle is to defeat every soldier on the screen -except- Martin. There are a few things you should notice right from the start. Most of the terrain here starts off as water, since you are right in the middle of a river (or something). While it may seem like a good idea to bring in a lot of Water Innate characters, if you look at the Affinity of the enemies (and knowing the way enemies like to change terrain) thats not a good idea. Note: Because the enemies change terrain like crazy, and also will not attack you unless you approach them (after the first few sets are gone) this is a nice battle to use skills such as Heavenly Thunder or Blazing Wall. These spells, which damage all enemies on a certain terrain element (in this case, Lightning or Fire) work incredibly well in this battle. You are rather close to the first group of enemies, which consists of 3 Spearmen and a Bowman. This group is Wind Innate, so change the terrain to Fire to weaken them, and take out the Spearmen before focusing on the Bowman. Note that while most other enemy groups will not approach you when you attack this first set of enemies, the Staff-users will. This gives you the second group to attack after you have finished off the initial 4 enemies. The Staff- users, as always, are particularly deadly, and need to be killed off quickly before going too far into the battle. The third set of enemies is three Earth elemental Swordsmen and another Bowman. When you take down part of this group, reinforcements arrive. These are a Swordsman, a Staff-User, and a Spearman. This groupd should not even arrive at your party until every enemy in the first, second and third groups have been destroyed, so its not really too big of deal. When you kill every enemy from the second and third set, three more enemies join the fray. There is one bowman and one Staff-User, and one mounted enemy on a Kangacorn, so they will have higher defense and evasion then a normal character. The true threat here is the Staff-User. This particular Staff-User has a Flowing Rune, and casts Silent Lake on your characters. As much as you would like to make a bee-line towards them, stay back, and let them come to you. If you go too far west Martin will join the battle, and it will become far more difficult then it needs to be. Compared to the last battle, this one is surprisingly easy. Keeping Corselia alive can be a chore if she gets off her own terrain though. ========================================================== Battle 21: Duel at Mido Shallows Victory Conditions: Defeat Martin Defeat Conditions: Withdraw with Kyril ========================================================== If you have not aquired Mitsuba at this point, you will have not fought a Duel before (probably). Duels only have Kyril and a single enemy character in them. Its a one-on-one deathmatch to see who's the victor. The hardest part about this battle is that both Kyril and Martin share the same affinty: Fire. Therefore, you can use the Fire Terrain to your advantage with a Rage Sword Rune, but it will also help Martin. Unfortunately, if you do not change the terrain to Fire, then both of your characters will be severely weakened by the Waters of Mido Shallows. The best way to win this battle is first, to move back two steps to that your back is only exposed to the water terrain behind you. Then, set a fire elemental terrain up with either the Rage Sword Rune or a Flame Force bead (use the level 1 spell Flame Force, NOT Rage Force) right in front of Kyril, with Kyril being at the lower end of the T part of the cross. This causes Martin to either A: have to attack you from behind, where he is weakened, or where his stats improve (but yours do as well). Martin has unnaturally high evasion, so hitting him can be a pain unless you use your Swallow Rune. Having Extra Move helps a lot in this battle, in case Martin does not do what you want him to. Also, certain items, such as Crab Stew, or the Ancient Lunch (the latter is a rare item best saved until later) which raise your attack or defense and restore HP help considerably as well. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 18: The Imperial City of Graska ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ============================================================================== Imperial City Graska ============================================================================== Blacksmith Hones to level 7. Shops: Outfitter, Blacksmith, Runes Characters: Lino En Kuldes, Busk, Ornela, Roget Body Gear: Other: ------------------------ ------------------- |Shimmering Robe 8000| |Mega Medicine 150| |DragonScaleArmor 15000| |Salad 200| |Platinum Mail 18000| |Strength Sash 4000| |Party Dress 4800| |TomeofBlackArts4000| |Noble's Garb 18000| |Godspeed Anklet4000| |Tai Chi Garb 10000| |Killer Ring 4000| ------------------------ |Counter Ring 4000| |Hero's Cape 2500| |Rage Force Bead 200| |Flowing F. Bead 200| |Thunder F. Bead 200| Runes: |Cyclone F. Bead 200| ------------------- |M.Earth. F. Bead200| |Fire Orb 500| ------------------- |Water Orb 500| |Lightning Orb 500| Hand Gear: |Wind Orb 500| -------------------- |Earth Orb 500| |Sage's Bracelet 8000| |Rage Sword Rune 600| |Platinum Gloves 8000| |Flowing S. Rune 600| |PlatinumGauntlet8000| |Thunder S. Rune 600| |Dragon Shield 7000| |Cyclone S. Rune 600| |Noble's Gloves 4000| |M.Earth S. Rune 600| -------------------- |Kangacorn orb 600| |Giant Owl Orb 1000| Bargain: ------------------- ---------------------- |Magic Hand 4800| |Kensei Garb 20000| |Element Robe(See Note)| ---------------------- ========================================================== Battle 22: Imperial City of Graska Victory Conditions: Defeat all enemy Units Defeat Conditions: Lose all friendly Units ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Pat. Swordsman (level 30) HP:~251 Dig Spot 1: Hero's Cape Pat. Staff-User (Level 30) HP:~195 Dig Spot 2: Diamond Green Fishman (Level 28) HP:~325 Dig Spot 3: Prime Gold Ore Green Fishman (Level 30) HP:~245 --------------------------------- Orange Fishman (Level 28) HP:~255 Orange Fishman (Level 29) HP:~265 Blue Fishman (Level 28) HP:~210 Blue Fishman (Level 30) HP:~220 Reinforced Shield (Level 1) HP: 200 Graska Gates (Level 28) HP: 500 Roget (Level 32) HP:~260 --------------------------------------- Ally Information: --------------------------------------- Ornela (Level 30) HP: 222 Busk (Level 30) HP: 273 Obel Soldier (x2) (Level 29) HP:~240 --------------------------------------- At the start of this battle, your characters are separated into two groups. Fortunately, Kyril and Corselia (who are alone) have two AI controlled allies in Busk and Ornela. Your two parties are not going to meet up (early in the battle, at least) so you'll need to have both parties capable of taking care of themselves. The lower party will be fighting the enemies to the southeast and east, while Kyril's and Ornela's (AI) group will be taking on the Gate, and the enemies to the west and northwest. Kyril's party at first needs to focus on the three Pat. Swordsmen right in front of them. These should be really easy, as long as Corselia remains in the back on her own terrain. And with ornela and Busk as allies, you should have no problem. Help Busk and Kyril out a bit by having Kyril cast Rage Force right at the start though changing their terrain to Fire. Also, be sure to move your characters far north of the Gate, since those Staff-users can target you from behind it, and will if you are too close. The -real- battle begins with the other party. This party has to fight the ever annoying Fishmen. Take down the Blue Fishman first, since he is the healer and will constantly cast Kindness Rain on his allies if you do not kill him first. After Kyril's first turn, your second party gets some help. Lino En Kuldes (who is right behind the Fishmen attacking the other party) and two AI controlled Soldiers come to your aid. You can control Lino, but the other allies are a no-go. With him and your new allies, this force should go down very quickly. After all of the first set of Fishman are gone, start meeting up with each other. It will take a few rounds. When the other party is at least 75% to the gate (no less, they need to be pretty close), start atacking the Graska Gate. It has 500 HP, so it may take a few rounds in itself to destroy, and you'll also have to worry about the Staff-Users. You might want to kill these -through- the gate, with strong spells like Berserk Blow from casters like Jeane or Andarc. Sometimes, this can be a pain though, since these are Earth casters and like to csat spells in defense vs. Magic. The moment you break the gate, quite a few enemies spawn. Unfortunately, its around 10. This is a -great- time to cast Silent Lake, because theres three more Staff-users in the bunch, and many more Fishmen. Also note though, that Roget is not counted as an enemy anymore. Well, he is, but he will not attack you at all. When you kill both Staff-Users at the entrance, two more Staff- Users spawn... near the back, so Silent Lake will help quite a bit. Even worse...the Fishmen can cast spell too. If your forces are still split up, you'll easily be overwhelmed by the sheer number of casters that have now spawned. Note: Roget can be recruited, but ONLY if Kyril is alive and talks to him. If Kyril does not talk to Roget in this battle, the chance to recruit him will be lost -forever-!! Roget is great, and has a rare Cyclone Rune, and if Kyril survives the battle, I highly suggest recruiting him. At this point, the AI controlled characters become somewhat dumb, and will just run up and charge enemies, allowing the Staff-users to just smack them around like paper dolls. This happens quite often, and there's not a whole lot you can do to stop it, but hey, at least they are wasting their MP on characters that can not be killed! The earlier you get Silent Lake off on the enemies, the easier it will be to survive this assault. If you do not plan on getting it off at all, then you're going to have to expect to take a lot of damage. Using Archers to pick off one enemy at a time will help considerably, especially ones who can rider Giant Owls (Frederica, Flare). Also, Great Owl users will be immune to abilites such as "Blazing Wall" or "Heavenly Thunder" which these Staff Users love to Employ. How do these spells work (if you dont know this by now I'd be shocked)? You need to be on a certain terrain element to take damage. Blazing wall causes all units on Fire elemental terrain to take damage, while Heavenly Thunder causes all units on lightning elemental terrain to take damage. Another thing the Great owls are useful for in this battle, is avoiding the damage from the Fishmen's spells. They like to cast Earthquake. When on a Great Owl,your character is off the ground entirely, and therefore is not effected by this spell. This alone is a reason to use Great owls like crazy in this battle. A few last things to remember: The Blue Fishmen act as healers, so always take them down first. Also, the Wind Elemental Staff-Users have access to Healing Wind, which is just as potent of healing spell as Kindness Drops, except it hits more units. Kill off the Wind Innate Staff-Users next. Of the attack mages, the Lightning Innates are the strongest, with their stronger single target spells. Everything else you can kill to your leisure, but those enemies deserve to die first. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 19: A Palace Stained in Blood ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ At this point, Kyril gains the ability to use level 3 spells. Even if you levelled up like crazy (past level 35), before this point, Kyril would have been unable to use level 3 spells. The game calls this "Kyril has returned to full power". Also, Ornela and Busk join you. They are story characters and can not be killed permanently. Lino En Kuldes also joins you. Also, you should have Roget from your previous battle. Roget is awesome to use in battle if you have the room for him. ---------------------------------- ---------------------------------- |Lvl 30: Ornela Lightning Elemental| |Ornela's Skills: Ornela's Runes:| |HP: 222/222 MP: 5/5 2/2 1/1 0/0 | |Battle Lust B None | |ATK: 130 DEF: 76 MOV: 5 | |Counterattack C Free Slot | |JMP: 2 STR: 42 SKL: 45 | |DeflectMisslesB Free Slot | |MAG: 33 EVA: 34 PDF: 32 | ---------------------------------- |MDF: 33 SPD: 47 LUC: 35 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 30: Busk Fire Elemental| |Busk's Skills: Busk's Runes: | |HP: 273/273 MP: 4/4 1/1 0/0 0/0 | |Battle Lust B None | |ATK: 131 DEF: 84 MOV: 5 | |Counterattack B Free Slot | |JMP: 2 STR: 43 SKL: 34 | |Guard B Free Slot | |MAG: 19 EVA: 28 PDF: 40 | ---------------------------------- |MDF: 34 SPD: 35 LUC: 42 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 31: Lino En Kuldes FireElement| |Lino's Skills: Lino's Runes: | |HP: 284/284 MP: 4/4 1/1 0/0 0/0 | |Armor Defense A None | |ATK: 125 DEF: 63 MOV: 5 | |Battle Lust A Unicorn Rune | |JMP: 2 STR: 52 SKL: 33 | |DefelectMisslesA Free Slot | |MAG: 16 EVA: 35 PDF: 37 | ---------------------------------- |MDF: 27 SPD: 25 LUC: 33 | ---------------------------------- ---------------------------------- ---------------------------------- |Lvl 32: Roget Wind Elemental| |Roget's Skills: Roget's Runes:| |HP: 264/264 MP: 8/8 5/5 2/2 1/1 | |Concentration A None | |ATK: 63 DEF: 45 MOV: 4 | |Wind Magic A Cyclone Rune | |JMP: 2 STR: 25 SKL: 28 | |None Free Slot | |MAG: 46 EVA: 35 PDF: 23 | ---------------------------------- |MDF: 42 SPD: 41 LUC: 24 | ---------------------------------- There is a short side quest you can do at this point, before continuing on with the game. Simeon tells you he needs an "Alger Doll" and a "Wizened Arm". If you help him find these items, you can learn more of the backstory of the game, though it is not required. Note: There's all sorts of nice gear in Graska. While its not as nice as all of the gear in the lowest level of the Ruins of Obel, its still excellent. The best item there is actually only a rumor. The Element Robe, supposedly appearing in the Bargain Bin, is a rare item you usually get in the Ruins of Obel that is simply, the best mage armor in the game. This item allows a mage to recover around 40%-50% of their total HP whenever on their own elemental terrain. You normally only recover. A character will recover over 100 HP per round with this on! While I have not found one of these in Graska personally, agentos@vt.edu tells me that you can find them in Graska. Thanks for the confirmation^^ Another Note: Graska upgrades weapons to level 7, but the highest level is 8. How do you get 8? Well, Adrienne is the only character who can upgrade weapons to 8, but you need to do a short side quest to get her to be able to do such. You need to head down to the very bottom of the Ruins of Obel on Firesday, and into the Rage Chamber. The Treasure Chest in here holds a Hammer. But...to get to the chest you'll need to kill all sorts of nasties, including one big Dragon. If you bring this to Adrienne in Obel, she will upgrade your weapons to level 8. To do Simeon's Side Quest, you will need to do two side missions. One is an easy Quest Guild Mission. ---------------------------------------------- Quest: The Collanbal Treasure Rank: A Fee: 1200 Potch Potch Reward: 7000 Potch Skill Reward: 1000 Item Reward: Alger Doll Term: 20 Days Client: Tycoon from Merseto Quest: I want to have someone investigate the Ruins of Collanbal. I'm sure there's some amazing treasure hidden there. As a reward, I will offer one piece of any treasure found. Note: This is part of Simeon's side quest. You need to have a character with 45 Skill and 30 Speed or higher to finish this quest. ---------------------------------------------- That was easy enough, but the other item will be horrible. If you haven't spent a long time in the Ruins of Obel, get ready to. You need to go through the Ruins of Obel to the Mother Earth Chamber. If you have not entered the Ruins of Obel at all, that means that you will actually have to go through the ruins -twice-. To get to the Mother Earth Chamber, you need to have beaten the base 5 levels of the Ruins once (which clears the water out), and then re- enter the ruins on Earthsday, and fight down through 5 levels again. The Mother Earth Chamber is on the sixth level, but ONLY on Earthsday. (See Ruins of Obel section if you're still confused). After you've done this (it will probably take an hour or two) you need to select 'Rest' again and Simeon will tell you the results of his research. After a short scene, you are forced into a battle (!?) ------------------------------------ Secret Underground Path/Secret Room Corselia, Kyril, and Simeon are all stuck right in the middle of all of the Fishmen. You will have access to 6 more characters, but they all start off quite a distance from the Fishmen. Try using Mounts to get close in, or start off with high Mobility characters, and then switch them out when everyone gets to the center. Fortunately, you do not need to keep anyone specific alive in this battle. Simeon will probably die right off the bat, since he is in the path of about 4 Fishmen. Other then this, the battle is surprinslgy easy...just make sure to kill off the Blue Fishmen first, since they act as healers. Some of them also have access to thunder type spells, which are nasty. Simeon's Silent Lake will help stop this, though. One thing to be warned of: After part of the monsters are destroy (or you head too far north...) an extra set of about 4 Fishman spawn. Also...these enemies restore an abnormally large amount of HP when on their own terrain (over 100 HP per round) so try to keep them off it at all times. ------------------------------------ Note that doing this does not effect the ending in any way, shape, or form. It just answers a question you've been begging to be answered for a while. ========================================================== Battle 23: Graska Palace Victory Conditions: Defeat Eye Fish and Destroy Rune Cannons Defeat Conditions: Lose all friendly Units ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Pat. Swordsman (Level 32) HP:~263 Treasure Chest: Chaos Shield Pat. Spearman (Level 32) HP:~265 Dig Spot 1: Dragon Scale Armor Pat. Bowman (Level 30) HP:~220 Dig Spot 2: Violence Orb Pat. Bowman (Level 32) HP:~230 Dig Spot 3: Rage Orb Pat. Staff-User (Level 30) HP:~195 --------------------------------- Pat. Staff-User (Level 32) HP:~205 Orange Fishman (Level 28) HP:~235 Orange Fishman (Level 30) HP:~275 Blue Fishman (Level 28) HP:~205 Blue Fishman (Level 30) HP:~225 Red Fishman (Level 28) HP:~290 Eye Fish (Level 35) HP:~360 Rune Cannon (Level 28) HP: 100 --------------------------------------- When you Enter Graska Palace, a few scenes play, and a battle starts. This is a rather normal battle, compared to what you just encountered. The Eye Fish is the boss, but there is also two Rune Cannons you need to destroy. Unfortunately, these Rune Cannons are behind bars, and are difficult to get to. You will probably not be able to get to them unless you destroy pretty much everything else on the screen. Also different from previous battles, you only have access to 6 members. Stay back for the first wave of opponents, and let them come to you. You do not want to get the attention of the fish eye. As always, take down the Staff- User first, since he will be by far the nastiest opponent of the bunch. This particular Staff user can cast Silent Lake, which can really mess up your group if it hits your casters, so try and keep your casters away from him, or kill the Staff-User with Ranged attacks on Giant Owls (with Archers). Unfortunately, pretty much every enemy on the screen likes to change the terrain to Water. Usually, by the end of the second round of battle, preyy much the enter terrain will look like Mido Shallows (no joke). This is bad for any Fire Innate characters, so use Water Innate characters if you can. Also, you can really mess up the enemies if you change the terrain to Thunder with a Thunder Rune or the level 2 or 3 Thunder Sword Runes. After your first set of enemies are gone, you should head for the second set, which is by the boss. While going after the boss first will be appealing, the Staff-User is a must. This one can cast Silent Lake as well. It can also use Kindness Rain to heal damage you do, so you need to take him down quick and hard. If your attackers aren't silenced, try using Kika's Falcon Rune to do it, or picking him off with ranged attacks. Then go after the Blue Fishman, since he can use Kindness Drops and Kindness Rain as well, and will act as a healer to the Eye Fish. After that, you can go after the boss and other enemies. But one thing to make clear: the Rune Cannons constantly spawn new Fishmen when both of the current (Orange and Blue) are destroyed. So only kill off the Blue, leaving the Orange (or Red, at times) alive. There is no limit to how many Fishmen the Cannons can spawn, so until you kill the Cannons off, only take one Fishmen down at a time. When taking on the boss, keep your members at a large distance away from each other. As with any large enemy (if you've fought any of the Elemental Dragons at this point, you'll know what I'm talking about) the enemies normal attack can hit a huge perimiter, and if your characters are bunched up together, they will all be hit in one swipe. As long as your characters are spread out, you'll avoid taking large amounts of damage at once. Use special attacks like Falcon Storm Thrust, and Kyril's Flying Swallow Slash to kill off the monstrosity quickly. From there, we can take down the Rune Cannons. These Rune Cannons will not shoot at you, but they do constantly spawn the Fishmen. You can ignore the Fishmen and kill off the Cannons. used Ranged attacks, such as Clairvoyance or Archers. it should only take one, or two hits at max to kill off a Rune Cannon. Spells works just fine, if you're not using any Archers.. Only kill off one cannon, and then spend some time treasure hunting if you desire (try to get that Rage Orb, its right enar the Treasure Chest). The battle ends when both Rune Cannons are destroyed (as well as the Eye Fish) so make sure everything you want is done before you do this. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 20: A Parting of Ways ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Make sure you've done everything you wish to before continuing on with the main story of the game! The Ruins of Obel is a big one. While excessively annoying and Time consuming, it is home to the best weapons and armor in the game. ========================================================== Battle 24: Imperial City of Graska, Part II Victory Conditions: Defeat all enemy units Defeat Conditions: Lose all friendly Units ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Pat. Swordsman (Level 32) HP:~267 Chest 1: Guardian Vestment Pat. Swordsman (Level 34) HP:~275 Chest 2: Ogre Breath Pat. Swordsman (Level 36) HP:~287 Dig Spot 1: Perfect Armor Pat. Spearman (Level 32) HP:~265 --------------------------------- Pat. Spearman (Level 34) HP:~285 Pat. Bowman (Level 33) HP:~235 Pat. Bowman (Level 34) HP:~253 Pat. Staff-User (Level 33) HP:~210 Pat. Staff-User (Level 35) HP:~225 --------------------------------------- Note: The two chests in this battle are right behind your party, and you'll need magic or archers to open them up, since they are on the upper levels. You have access to a whopping 10 units in this battle. Hopefully, enough of your characters are levelled up, since most story battles only use 8 or so. While the battle looks simple at first, there will be many, many sets of reinforcements. The battle starts off simple. Take out that first wave of Swordsmen who are right in front of you. There are only 4, so it should not take too long with 10 characters. Skills like Piercing Shot (Kate and Sigurd Only, unfortunately) work exceedingly well here, because of the position the enemies are in. While you are fighting the Swordsmen, the Spearmen are approaching you (so are the Staff-users...who must be taken out the second you can reach them). You need to kill off a many Swordsmen as you can that first round, either that, or stay back and let the enemies come to you. During this entire battle, you'll probably be fighting 6-7 enemies at once, since it is very difficult, no matter how strong you are, to kill off every enemy you encounter instantly. Thats the reason why the game gave you 10 charactes right at the start (lol...) It is difficult, but try using terrain elements to your advantage. You are in a very small little area at this point, but if you use the Magic Sword abilities to turn your characters into Elementals, your characters will be safe constantly for 3 rounds. What type of skills work well in this battle? Use Runes such as The Unicorn Rune, or the Eagle Rune. Also, Runes with effects that give damage on - Terrain only-, such as Blazing Wall (Fire/Rage Rune), Heavenly Thunder (Lighting/Thunder), and Shining Wind (Cyclone) work exceedingly well for those enemies clumped up on specific terrain sets. As you slowly proceed west, take down the Pat. Bowmen and Staff-users, and you'll gain the attention of the Owl-Knights. Also, when a goodly portion of the base enemy set is destroyed, 4 more Pat. Bows spawn near the Owl-Knights. These are rather far from you, but will start coming towards you when they have their turns, and, being archers, they can attack from a far distance. Just focus on the enemies you're working on for now, and let them come to you. Only press forward when everything near you is gone. Of course...when everything is dead but the Owl Knights and the new Archers, even MORE enemies spawn (orz). This is a particularly nasty set, which is 3 Staff-Users and a Swordsman. Continue on east. The Owl Knights are hard to hit with physical attacks, since their Owls raise their evasion. Try magical attacks and Archers to hit them well. The Bowman are not any strong then the rest of the Bowman you faced, other then their levels. Just stay on your own terrain, and this is a good time to set up a defense. After part of the Bowman are destroyed, and the Owl Knigths are gone, more enemies spawn (and you STILL need to take care of the Staff-user set...so ignore those new enemies for now!). After these particular Bowmen are taken care of, head down south and kill off the Staff-users. Try to get Silent Lake off on them, since there are three Staff-Users, and that many can really hurt you if you attack them unprepared. Note that one of the Staff-Users is Water elemental himself, and will try to do the same thing to you. The others are Thunder, so they will use strong single target abilities to decimate even high level parties. The Swordsman is nothing but childs play compared to the Staff-users. Also, note, that this entire time the enemies from behind will be approaching you, but they will not reach you as long as you are to the far east. Take your time killing off the Staff-Users, and remain cautious. When you're ready for the next wave, head back west. This wave is a few Staff- users and more Bowmen. These Staff-users are Fire Elemental, so they specialize in area attacks. Keep your party members as far from being clumped up as possible (its difficult on this screen, I know) so that spells like Explosion hit as few characters as possible. This is the last set, Finally! ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Chapter 21: A Warrior's Reckoning ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This is the -last- time (at all!) you can access any towns or anything on the World Map, so make sure everything is done before you continue! When you are ready to continue with the main game, head to the Secret Facility, the new area that appeared on the Map. ========================================================== Battle 24: Secret Patriarchal Facility Victory Conditions: Defeat Iskas Defeat Conditions: Withdraw withdraw Kyril ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Pat. Swordsman (Level 34) HP:~280 Chest 1: Guardian Vestment Pat. Swordsman (Level 35) HP:~290 Chest 2: Hero Armor Pat. Spearman (Level 34) HP:~280 Dig Spot 1: Guardian Bracelet Pat. Spearman (Level 35) HP:~290 Dig Spot 2: Hero Shield Pat. Bowman (Level 35) HP:~255 --------------------------------- Pat. Staff-User (Level 34) HP:~215 Pat. Staff-User (Level 35) HP:~223 Orange Fishman (Level 35) HP:~320 Iskas (Level 40) HP:~325 Rune Cannon (Level 32) HP:~330 Rune Cannon (Level 35) HP:~360 --------------------------------------- Note: Kyril -must- not die in this battle, or the game ends. To make this easier, keep him on his own terrain at all times, with either items, or the Rage Sword Rune. While the goal of this battle is to kill Iskas, just rushing him right from the start, ignoring the Pat. Soldiers is not a good idea. When you just rush Iskas, more enemies spawn behind him and to the sides, so you need to take care of more then what you see originally. I suggest taking this battle pretty much like every other in the past: in waves. Stay near the entrance and make the enemies come to you. In the first set, be wary of the Staff-User, who is always a nasty. Just do not head too far east, or you'll get the premature attention of the Owl Knights and their group. Taking on two waves at once is far more difficult then taking on the first wave. If this happens, try using Runes such as the Unicorn Rune or the Eagle Rune (Piercing Shot) to take down multiple enemies at once. After you've taken down enough enemies, more will spawn (great...). Luckily, it is only four. A pretty balanced four, as well. A Staff-User, Spearman, a Swordsman, and a Bowman. The Staff-User is, as always, most dangerous, but kill the rest as you must. When you approach them though...two More Staff-Users spawn. These ones are near Iskas though, so you still only have to worry about the initial spawn set. They will approach you, but it will take them 2-3 turns to reach you, plenty of time for you to obliterate the rest of the remaining enemies. Note: See that big Rune Cannon in the back? And see how it changes colors whenever it has a turn? That means it is changing the terrain of much of the screen. Fortunately, you can still change the elements to terrain you want, but try not to end a turn on this terrain unless you absoultely must. Using spells such as Blazing Wall, heanely Thunder, or Shining Wind when the terrain is set (and when your characters are off of it) is an excellent way to cheay a bit. After those first few rounds of foes are taken down (it should be really easy, compared to the previous battle) you can charge Iskas. The Rune Cannons don't do much as a whole, so they can be ignored unless you want the experience. Right when you think all of the enemies are gone and you approach Iskas...even more spawn. There are around 5 more, including the Staff-Users that respawn after you've killed the original two that spawned by Iskas. This is almost never ending! The two Bowmen keep their distance, since they are already in the back, so snipe at them. of course, at this point, you are close enough to Iskas that you might want to rush him, the choice is yours. Note that if you rush him, the battle ends quickler, but expect a few deaths from the Staff- Users. When you have all of the normal enemies down, you can charge Iskas. Iskas is completely immune to skills and magic, so you'll need to kill him with physical attacks. Because of skills such as Dodge, it might be a pain to hit him, but you can whittle him down. Iskas has a Fire and a Thunder Rune, of which the Thunder Rune is more dangerous with its single target spells. Silent Lake wont work, so you'll just have to bear the brunt of the fury. And unless you've switched some mages in, the normal mages will be unable to reach Iskas because of their base pathetic 1 point jump (I really hate that...). You may have to rely on items to heal your party. Play around with the terrain changing healing Buns, if you have finished the Ruins of Obel a few times. ========================================================== Battle 25: Secret Patriarchal Facility, Part II Victory Conditions: Defeat Iskas Defeat Conditions: Withdraw with Kyril ========================================================== Enemy Information: Items: --------------------------------------- --------------------------------- Red Fishman (Level 34) HP:~347 Dig Spot: Hand of God Grey Fishman (Level 35) HP:~358 --------------------------------- Orange Fishman (Level 35) HP:~320 Blue Fishman (Level 34) HP:~315 Blue Fishman (level 36)* HP:???? Iskas (Level 40) HP:~445 --------------------------------------- *These Fishmen's HP changes dramatically, from 250 to 350...I have no idea why. Once again, Kyril can not die in this battle. Keep him on his Fire elemental terrain at all times to reduce damage. While the Rune Cannon itself is somewhat destroyed, it will generate Fishmen like crazy, much like the one in Graska Palace. Also note that like the previous battle, it will constantly change the terrain. use the level 3 Elemental Sword Skills to help protect yourself and do some extra damage. Because of this, it is better just to kill off a base few Fishmen, and attack Iskas with everything you have. The normal Fishman will flood you right from the start. There are about 5 that can attack you if you just rush up onto the base platform. Still, you want to rush the platform because the Rune cannon will constantly spit out more Fishmen and you want to stay ahead of it. Iskas is rather dumb. While he stays away from your party, he has a huge attack that is Lightning based. This attack only goes in a straight line (much like Flare and Corselia's Princess Attack range) but it has massive range. Fortunately, it does not have an enemy/ally distinction for him, and he will probably hit (and kill) two or three of his own allies every time he uses it. This is a nice way to kill enemies, if you can trick him to using it like this. As I said before, more enemies will be constantly spawing throughout the battle, so it is best just to rush Iskas and get it over with. Have 2 or 3 characters on Fishman duty (cleaning up the mess) and have the rest smacking around the big baddie. Kyril's Flying Swallow Cut works well. Just remember that the Blue Fishmen have Kindness Drops...which can ruin everything. Try to inturrupt this, or cast Silent Lake on the monsters on the screen while taking on the boss. To even damage the boss, you'll need to get him off the Lightning terrain. With the Rune Cannon, this can be annoying at times, as well as the Fishmen, who buff up the terrain all around him. While any terrain helps, hopefully you can get him onto Earth terrain to actually weaken him. When he is on his own element, damagin him is almost impossible. ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~ Finale: A World Apart ~~~ ~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ========================================================== Battle 26: Duel Inside the Dome Victory Conditions: Defeat the Final boss Defeat Conditions: Withdraw with Kyril ========================================================== Enemy Information: --------------------------------------- Final Boss (Level 38) HP: 999 --------------------------------------- I have omitted the Final Bosses name, though it is rather easy to tell what it is going to be^^;. This is a Duel between Kyril and the Final Boss, one on one. Before the battle begins, equip some items that raise attack and defense, as well as evasion. The Final boss is Water Elemental, which naturally gives Kyril and advantage when on his own terrain. Use the Rage Sword Rune or Rage Force Beads to set up a good terrain defense for Kyril. Put Kyril at the far back end of it, and wait. In one round, the Final boss should be on your terrain, so run around him to his back, so you have the Attack Advantage. Use Flying Swallow Slash on him...and boom. It should probably do around 1100 damage. If that doesnt win the battle for you, then continue with using Attack Advantage over and over, attacking from behind each time. Using items that boost your stats help immensely, especially the ones that restore HP with them. Also, try using Rage Buns, if you finished the Rage Chamber and got some Rage Dragon meat. Rage Buns restore HP and change the terrain to Fire, which is perfect for this battle. That is the very easiest way to win this duel, in a single attack. Otherwise, never ever leave your terrain. Note: There is no rank item for this boss. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -~- Quest Guild -~- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Quest Guild has many missions and quests for you to undertake. They are sorted by rank (the lowest, which is E). A few quests (Mainly Furball Patrol) are undertaken automatically throughout the game. Quests can only be done by characters who are non-imperative to the storyline. Therefore you need to even have characters that you do not use in battle somewhat levelled so they can complete quests Simply put...the Quest Guild is very much like Final Fantsy Tactics' own system of quests and jobs. Note: I have omitted any X & .Co quests to the Quest Guild section, because I believe that they are detrimental to the gameplay as a whole. Almost -every- item in the X & Co. quest is needed for another quest, so you can look in the other quests of the same type to see where to get them. Another Note: I have each rank of quests organized by quests type. Dispatch quests that require certain characters to haver certain stats first. Quests that require you to bring certain items back are next. Battle quests will always be at the bottom of the page. After doing 9-10 quests during a certain rank, your quest rank goes up. The list of rankings is : E, D, C, B, A, and S. ======================================================= Rank E Quests ======================================================= ---------------------------------------------- Quest: Part Time Help Wanted Rank: E Fee: 100 Potch Reward: 1000 Potch Skill Reward: 400 Term: 10 Days Client: Chiepoo & Co. Quest: Main Duties inclue minding the store and cleaning. No experience necessary, but experienced applicants will be given preference. We offer a bright, cheerful workplace, meow! Since no experience is necessary, any level character can finish this quest. You just need over 10 HP. ---------------------------------------------- ---------------------------------------------- Quest: The Missing Daughter Rank: E Fee: 100 Potch Reward: 1000 Skill Reward: 250 Term: 5 Days Client: Father in Razril Quest: My daughter is missing, and she may have been kidnapped by pirates! Would somebody please find her?! You need to have a character with 5 Strength or higher to complete this quest. ---------------------------------------------- ---------------------------------------------- Quest: My Cat is Missing Rank: E Fee: 100 Potch Reward: 1000 Skill Reward: 300 Term: 5 Days Client: Older Woman Quest: Our cat, Fluffy, has disappeared! He's an orange tabby. Somebody please find Fluffy ASAP! You need to have a character with 10 Evasion and 10 Speed to finish this quest. ---------------------------------------------- ---------------------------------------------- Quest: Pirate Hunt (Part 1) Rank: E Fee: 200 Potch Reward: 1500 Skill Reward: 200 Term: 10 Days Client: Chief of Nay Island Quest: Pirates have been looting the waters near Nay Island, and there's nothing we old folks can do about it. Is there someone out there who can teach those scoundrels a lesson? You need to have a character with 10 Strength or higher to complete this quest. ---------------------------------------------- ---------------------------------------------- Quest: Shop Clerk Wanted Rank: E Fee: 200 Potch Reward: 1200 Skill Reward: 500 Term: 5 Days Client: Rune Master of Razril Quest: I need someone to mind my shop while I attend to some pressing business. Persons with high level of Magic ability are encouraged to apply. You need to have a character with at least 12 points of magical power to complete this quest. ---------------------------------------------- ---------------------------------------------- Quest: Spring Cleaning Rank: E Fee: 100 Potch Reward: 3000 Potch Skill Reward: 300 Term: 15 Days Client: Knights of Razril Quest: The Knights of Razril have decided that a good spring cleaning of our manor is in order. However, our manner is too big, and w lack the personel to do the job. We are, therefore, seeking people from outside our order to join our cleaning crew. Only speedy cleaners need apply. As the Quest suggest, you need a speedy cleaner. Only a character with over 20 Speed can finish this quest. ---------------------------------------------- ---------------------------------------------- Quest: Mouse Infestation! Rank: E Fee: 100 Potch Reward: 2000 Potch Skill Reward: 300 Term: 10 Days Client: Setsu Quest: There's been one heck os a mouse infestation at Obel Palace. We request immediate assistance! We hear Nay-Kobolds are excellent mice catchers! Only a Nay-Kobold can finish this quest. Therefore, on Chapter 15 and beyond, after you've obtained Champo, Nalkul, or Noah, send them on the quest and you'll succeed. ---------------------------------------------- ---------------------------------------------- Quest: Get the Imposters! (Part 1) Rank: E Fee: 200 Potch Reward: 3000 Skill Reward: 500 Deadline: No Deadline Client: Knights of Razril Quest: Some criminals claiming to be the Knights of Razril are exorting "protection" money from people. And, apparently, they look just like out Commander and Vice-Commander! We want someone to question some recent victims on Na-Nal Island and in Middleport. You need to use the "Gossip" menu is Na-Nal Island and Middleport to speak with two people. In Middleport, talk to the Merchant(?) and he tells you about how the Knights of Razril stole his cargo. The second person to talk to is the 'Man' on Na-Nal Island. He mentions the Knights of Razril as well. After talking to both of them, go report your quest. ---------------------------------------------- ---------------------------------------------- Quest: Mega Medicine Wanted Rank: E Fee: 100 Potch Reward: 2000 Potch Skill Reward: 800 Item Reward: Medicine Deadline: None Client: Chiepoo & Co. Quest: We'd like to expand our range of products to include items like Mega Medicine. Could you please bring us seven doses of Mega Medicine? You can buy Mega Medicine at Outfitters around the globe for around 150 Potch each. You need to buy seven, then head back an select "Report" from Lalacle's menu. ---------------------------------------------- ---------------------------------------------- Quest: Mackerel Wanted Rank: E Fee: 100 Potch Reward: 1000 Potch Skill Reward: 200 Item Reward: Mackerel Miso Stew Deadline: No Deadline Client: Chiepoo & Co. Quest: We decided to create a signature product for out shop. We're thinking about maybe Mackerel Miso Stew, but we need to get our hands on some Mackerel first. Would you go find 20 Mackerel for us? You need to buy 20 Mackerel. Mackerel can be bought Nay Island Outfitters. After obtaining the 20 Mackerel, go back to Lalacle and report your mission to her. ---------------------------------------------- ---------------------------------------------- Quest: Giant Bird Feather Wanted Rank: E Fee: 100 Potch Reward: 1200 Potch Skill Reward: 200 Deadline: 60 Days Client: Former Knight of Razril Quest: I am looking for a Giant Bird Feather. I want to give it as a present to that girl I just can't get out of my mind. Giant Bird Feathers drop off of Ostrich Men and Ostrich Women in Terana Plains. After obtaining one, come back and claim your prize. ---------------------------------------------- ---------------------------------------------- Quest: Wholesale Service Rank: E Fee: 100 Potch Reward: 3000 Potch Skill Reward: 500 Deadline: None Client: Chiepoo & Co. Quest: Apparently, the fur on the Furballs on Trana Plain in Kooluk is of incredibly high quality. We would like someone to bring us back 10 pelts. This one is annoying. You will need to "Hunt Monsters" at least 4 times on Terana Plains to get these 10 Furball Pelts. The Furballs drop the Pelts around 50% of the time, but Noah can steal them with ease if you are using him. Unfortunately, there are usually only 2-4 Furballs on each Terana Plains battle. ---------------------------------------------- ---------------------------------------------- Quest: Hand Delivery Rank: E Fee: 100 Potch Reward: 1000 Potch Skill Reward: 300 Deadline: None Client: Ramada Quest: Please deliver this letter to the woman in red. You should be able to find her on Hermitage Island. I am counting on you. You just need to sail to Hermitage Island, and speak to Maxine there. ---------------------------------------------- ---------------------------------------------- Quest: Seeking Treasure Hunting Partners Rank: E Fee: 100 Potch Reward: 1000 Potch Skill Reward: 500 Deadline: None Client: Rene Quest: Won't you join me for a treasure hunt on the Deserted Island? I'm a treasure hunting pro, but I need someone to deal with the monsters that are lurking about. You can have any treasure I find! You will fail at the battle if you allow Rene to die, so she must not die at any cost! The goal of the battle is to find three pieces of "Prime Gold Ore", and only Rene can do that. You must kill the monsters of the level off so that Rene can hunt for treasure. Unfortunately...Rene is level 1 with 18 HP. She can not atack enemy units, so you need to keep her away from enemies at all costs. This is a pretty nasty battle. Probably all of the Savage Frogs will have over 100 HP, so hopefully you upgraded your weapons when you were in Obel. Avoid using lightning magic on the Frogs, since it will only cause the ground to turn to their terrain, most likely giving them more HP back then what you took down. Also, avoid having your characters standing in a straight line, since the Savage Frogs can use area attacks to slaughter you then. Also, unless you are using a lot of Lightning based characters, it would probably be smart to get rid of that Lightning Elemental quite quickly. That thing is strengthening 95% of the enemies on the level with its terrain effect, and the Savage Frogs are tough enough as it is, without the added damage and defense bonuses. After kiling the elemental, I highly suggest to change the terrain to your own choices, and something that will weaken Lightning, such as Earth. Hopefully, by the time that the Crab reaches your party, most (or all) or the Savage Frogs will be destroyed. The Giant Crab has a huge range AOE (area) attack which will hit all of your members for around 20 points of damage. The Crab is a water elemental, unlike every other enemy on the screen. Try to cast Thunder Runner on him, or change his terrain to Lightning so that you can weaken his defense and take his HP down quickly. Fortunately, he is quite slow. When one character goes too far to the east of the screen, two more Savage Frogs are summoned. before having Rene go over there, make sure your party takes these out, you do not want to have gotten this far only to have Rene killed! Also note that when you head all the way west, two Giant Crabs and two Savage Frogs will spawn, so you need to take them out before sending Rene out. One thing to note is that once Rene has picked up the third piece of Ore, the battle ends, no matter how many enemies are left on the screen. ---------------------------------------------- ======================================================= Rank D Quests ======================================================= Note: When doing Rank D quests, BE CAREFUL! You want Chiepoo & Co. to succeed, but a competitor, called X & Co. has shown his face in the Quest Guild. If you help out the Competitor, eventually Chiepoo & Co. will fail, so you want to neglect (or purposely fail) the X & Co. quests completely. If you do a certain X & Co quest of this rank, you can start a whole set of new quests, but they are usually trying to help Chiepoo recover from the evils of X & Co. ---------------------------------------------- Quest: Help Avenge Illuya Island Rank: D Fee: 200 Potch Reward: 3000 Potch Skill Reward: 300 Term: 15 Days Client: Illuya Island Vengeance Society Quest: It's been quite some time since Illuya Island has been attacked by the Kooluk's Rune Cannon, but we have yet to fully extract our revenge. We are, therefore, seeking outside help to avenge the attack. You need quite a buff character to finish this. A character with over 110 HP and 20 strength is required to finish this Quest. ---------------------------------------------- ---------------------------------------------- Quest: Night Watchman Wanted in Merseto Rank: D Fee: 200 Potch Reward: 4000 Potch Skill Reward: 100 Item Reward: Armored Kangacorn Term: 20 Days Client: Watchmen of Merseto Quest: There's been a shady-looking character prowling about town recently. We would like to beef up our patrol in response. Please apply if you are up to the task. You need a really strong character for this one. The character needs at least 150 HP and a strength of 20 or higher. If the character is not buffed up with Medals and Strength belts, then you will probably need to be over level 20 to finish this quest. ---------------------------------------------- ---------------------------------------------- Quest: Eradicate the Fish Monsters! Rank: D Fee: 100 Potch Reward: 1500 Potch Skill Reward: 1000 Term: 15 Days Client: Watchmen of Merseto Quest: The Ruins of Collanbal, on the outskirts of Merseto, have been infested with monsters lately. Please go eradicate them! The local children love to play there, so we need to do something right away! This quest requires yet another really strong character. The character needs a total of 80 attack power of higher. You need to have strength+ items, and a high (17+) level character to reach this. ---------------------------------------------- ---------------------------------------------- Quest: Private Tutor Wanted Rank: D Fee: 100 Potch Reward: 1000 Potch Skill Reward: 400 Item Reward: Tome of the Black Arts Term: 20 Days Client: Education-Minded Mother Quest: I'm looking for someone to teach my daughter magic. She's gifted in the magic arts like me, but lacks motivation. Applicants must be enthusiastic teachers. A decently levelled caster is all you need for this (around level 10-12). Your character needs 18 Magic and 15 Skill to finish this quest. ---------------------------------------------- ---------------------------------------------- Quest: An Unforgettable Taste Rank: D Fee: 200 Potch Reward: 1500 Potch Skill Reward: 400 Deadline: 20 Days Client: Jolly Pirate Quest: The taste of that Knight's Lunch prepared by the Knights of Razril's chef is unforgettable. Could someone please bring one back for me? Buy a Knight's Lunch from Razril Outfitters (300 Potch) and go report the quest to Lalacle. ---------------------------------------------- ---------------------------------------------- Quest: Robes Wanted Rank: D Fee: 200 Potch Reward: 1200 Potch Skill Reward: 300 Deadline: No Deadline Client: Chiepoo & Co. Quest: I guess Robes are a base item that no shop should be without, huh? Could you go buy me some? Buy 3 Robes from either Razril or Middleport. You will lose money if you did not have a few Robes in your inventory, but helping Chiepoo & Co. is worth it! ---------------------------------------------- ---------------------------------------------- Quest: The Flower of Illuya Rank: D Fee: 200 Potch Reward: 3000 Potch Skill Reward: 800 Deadline: 30 Days Client: Earnest Obel Soldier Quest: When I think of that girl on Illuya Island, I cannot even sleep at night. I'd really like to give her a One-Piece Dress. Could someone go buy one for me? You can Dig up a One-Piece Dress during the first battle at Fort El-Eal, you can also buy them from the bargain bin in Haruna. ---------------------------------------------- ---------------------------------------------- Quest: The Ultimate Ingredients! (Part 1) Rank: D Fee: 200 Potch Reward: 2500 Potch Skill Reward: 800 Item Reward: Flower Bun Deadline: 60 Days Client: Kevin & Pam Quest: My Husband and I own a steamed bun shop on Illuya Island. We'd like to create a new type of steamed bun, but first we'll need a key ingredient: Savage Sprout Flower. Would someone go find one for us? You can get a Savage Sprout Flower from Savage Sprouts. You'll find these monsters on the Terana Plains. Savage Sprouts drop these with a decent rate, or you can steal them 95% of the time with Noah. ---------------------------------------------- ---------------------------------------------- Quest: Medicinal Roots Wanted Rank: D Fee: 200 Potch Reward: 1500 Potch Skill Reward: 1000 Deadline: None Client: Yu Quest: I have run short on Medicinal roots I use to prepare my secret elixir. Would you kindly bring me three Savage Sprout Roots, here in the Kingdom of Obel? Savage Sprout Roots are a very rare drop from Savage Sprouts on the Terana Plains. To make it easier to get them, have Noah steal from the Savage Sprouts twice, and on the second time he will obtain a Root. This way, you only have to Hunt Monsters twice to get the roots you need. After obtaining them, go to Obel and talk to Yu in the Gossip menu. After giving him all three, you're done and he will join your party as an added reward. Just remember to go report your quest to Lalacle! ---------------------------------------------- ---------------------------------------------- Quest: The Bronze Medal Rank: D Fee: 200 Potch Reward: 1000 Potch Skill Reward: 500 Deadline: None Client: Boy in Border Village Quest: I'd really like to see a Bronze Medal, the token of a warriors valor, at least once in my life. Please bring one to the Small Border Village. You need to do really badly in one of the story battles to earn a Bronze Medal. After obtaining one, you need to go to Small Border Village. You can not reach Small Border Village until Chapter 16, though you wont actually be able to -finish- this quest until Chapter 17. ---------------------------------------------- ---------------------------------------------- Quest: The Ruins of Obel (Part 1) Rank: D Fee: 200 Potch Reward: 2000 Potch Skill Reward: 300 Deadline: 30 Days Client: Tanya Quest: I am researching the currency from the time Obel was built, but I have too few artifacts to complete my work. Would you please go and find an Ancient Coin among the Ruins? This item is found on 3F of the Ruins of Obel. See the Ruins of Obel section for more details. ---------------------------------------------- ---------------------------------------------- Quest: Give Us a Sign Rank: D Fee: 200 Potch Reward: 1500 Potch Skill Reward: 500 Deadline: None Client: Chiepoo & Co. Quest: We saw an amazing looking Crab Shell in front of our store the other day! Its shell sparkled in a rainbow of colors! We would love to get one of those to attract more customers to our store. Would somebody please go find one? Head over to the Deserted Island, and choose "To the Coast". You'll enter battle, and see a poor Giant Crab (YOUR Giant Crab) being hunted by Mercenaries. They'll kill it (you had no chance) and you need to dispose of the mercenaries to take it by force. Whichever Mercenary killed the Crab (its usually the Red or the Leader) has possession ot the Shell. Like most Mercenary Battles, the Mercenary Leader is by far the most dangerous foe, with her strong array of spells. Take her own as soon as you can. The Blue Mercenary is the second most dangerous, so you need to kill him next, followed by the Red. The Yellow is weak compared to the rest, so you really do not need to worry about him as much, unless your characters are weakened. Fortunately...you do not need to kill all of the Mercenaries, only the one who has the Shell to finish this battle. ---------------------------------------------- ---------------------------------------------- Quest: Catch the Eat and Run Bandit Rank: D Fee: 200 Potch Reward: 8000 Potch Skill Reward: 400 Deadline: None Client: Merseto Eatery Quest: We've been struck by the Eat-and-Run Bandit! Please catch him and make him fork over 5,000 Potch for the food he didn't pay for. The collection agency we hired got absolutely nowhere. Watch out; he's a speed demon! You need to start by heading to Merseto (in Kooluk). Once there, choose "To the Port". There, you will be forced into a battle. The goal of the battle is just to attack Cedric (who is the Eat-and-Run bandit) but not to kill him or allow him to reach the destination (AKA: Escape). You have an ally in the character Rachel in this battle. Unfortunately, other then Rachel, you only have two characters. I suggest taking off Andarc and putting in a character who can use an Kangacorn (such as Millay) since they will be part of the strategy. Even a character on a Kangacorn will be unable to catch Cedric, since he is so quick. You are going to need to be sneaky and find a way to trap him. First off, as before, there are boats that will be moving. Near the start of the battle, the boats will make a nice, clear pathway near the start so that one of your characters not on Kangacorn can pass over it. The character on Kangacorn should cross the bridge to the north of you, and then walk all the way east. This character needs to wait for the pathway to cross (which will take a bit...) but you can cross, much the same as the character on foot does. With two characters waiting here, eventually one of the pathways should be open to crossing. Hopefully, one of the two characters will be across the river by the time Cedric gets up here. When you finally get across, you need to atack Cedric, but not kill him. Use as weak of attacks as you have, in case you are worried about killing him. If you do not kill him, you will win the battle. ---------------------------------------------- ---------------------------------------------- Quest: Dear Friend... Rank: D Fee: 200 Potch Reward: 8000 Potch Skill Reward: 800 Deadline: None Client: Reinbach Quest: Ohhh! I require immediate assistance! Somebody stole my precious Rose Crest, and I need someone to get it back for me! A dear friend who went to search for it never returned! This is terrible! Ohhhhhhh! This is quite the long quest. After accepting it, you need to buy some "Salt". Salt is located in a few places, such as the Bargain Bin at Nest of Pirates, or you can just buy it normally from Chiepoo. See my shop inventories if you still can't find it. After you have the Salt, go to the Gossip menu in Middleport. In here, talk to the "Woman" and she will ask for Salt. She will give you some Soap in return. After obtaining the Soap, head to The Kingdom of Obel, and go into the Gossip Menu. Talk to the Old Woman here, and give her the Soap you obtained, and you will recieve a "Pearl Shell". Now, sail back to Razril, and talk to the Young Boy in the Gossip Menu. Give him the Pearl Shell, and he gives you a Crystal Ball. You can not finish the rest of this quest until you are on Chapter 15 or beyond. Head to Terana Plains with the Crystal Ball in your possession. A short bit of text shows up on the World Map, and the Thief mentions the Rose Crest. You will be forced into another battle at Terana Plains. To win this battle, you need to obtain the Rose Crest and defeat all enemy units. You have an ally, named Charlemange in your party for this fight. Most of the enemies are level 19 and 20 Bandits. Also note that every single one of them are Fire Innate, so Water Innate characters will be your best bet against them. You have fought these foes quite a few times before. As always, the Bandit - Spear's are the most dangerous, so you need to take them down first. The Bandit - Bows will stay away and snipe at ytou, being far more of annoyance then anything else, so it is really your choice of whether to take them down or the Bandit - Sword's first. Keeping Charlemange alive may be a bit difficult. He just runs right into the enemy forces, which will ruin any attempt your party might make at a stealthy battle. Because this pretty much draws all forces at your party, you should just go right on ahead and attack, while Charlemange is distracting the foes. He will be hard to keep alive anyway. so why not use him to your advantage? There are three, hard to see Furballs to the east of your battle party. These enemies will not attack you until you approach them too faar on their turf, so stick away from them until after all of the Bandits have been desroyed. The Bandits like to stay on their chosen Terrain. Because of this, they will stick together right where they are, all piled up on top of each other. This goes to their advantage, mainly because it stops you from being able to use Attack Advantage well on certain foes. This also allows you to use area spells and Co-Ops effectively, though. After you have defeated all of the enemies, open that chest the enemies were guarding and you recieve the Rose Crest. You are now free to go back to Middleport and talk to Reinbach at the Middleport Inn. ---------------------------------------------- ======================================================= Rank C Quests ======================================================= Continue to be careful of X & Co quests. Also, Rank C is when quests start getting more annoying and tedious...You will have to use "Hunt Monsters" at terana Plains many a time to finish most of these. ---------------------------------------------- Quest: Steam Bun Souvenirs Rank: C Fee: 400 Potch Reward: 3000 Potch Skill Reward: 1300 Item Reward: Steamed Bun Term: 8 Days Client: Chiepoo & Co. Quest: Don't steamed buns with sweet bean jam make a great gift to bring back from a trip? We'd like to see them on Chiepoo Island as well, so could somebody go ask Kevin on Illuya Island how to make them? You need a character with at least 15 Luck to finish this quest. ---------------------------------------------- ---------------------------------------------- Quest: Escort Supply Transport Rank: C Fee: 400 Potch Reward: 2500 Potch Skill Reward: 400 Term: 10 Days Client: Chiepoo & Co. Quest: It seems there's a group of unsavory characters who are making a point of raiding our supply transports but not those of other shops. Is there anyone out there who could escort our transport so that it arrives safely? An extremely buff character is required for this. You'll either need really high levels or really good gear. I actually was able to do this at level 20 with a Nay-Kobold in Kobold-Only armor (which has excellent defense). Your character needs to have 70 defense or higher to complete this quest. ---------------------------------------------- ---------------------------------------------- Quest: Help Us Expand Rank: C Fee: 1200 Potch Reward: 5000 Potch Skill Reward: 1200 Term: 15 Days Client: Chiepoo & Co. Quest: It seems business at Chiepoo & Co. is really taking off. We'd like to open more shops, but we need somebody with the energy and confidence to help us in our efforts. You need a character with at least 15 Strength and Magic to finish this quest. ---------------------------------------------- ---------------------------------------------- Quest: Sparring Partner Wanted (Part 1) Rank: C Fee: 200 Potch Reward: 3000 Potch Skill Reward: 800 Term: 18 Days Client: Knights of Razril Quest: We will be conducting battle training against opponents with spears. Anyone confident with their spear-fighting ability is urged to apply. You need a Spear User for this quest. Only Rachel, Reinhold, Eugene, and the Blue Mercenary work. The Spear user needs to have a Strength over 25 and a Skill over 20. If Reinhold joined you over level 23, his starting stats should be well over that so this should be easy. ---------------------------------------------- ---------------------------------------------- Quest: A Present for Big Brother Rank: C Fee: 400 Potch Reward: 1000 Potch Skill Reward: 1000 Item Reward: Salad Deadline: 30 Days Client: Girl Who Likes Walks Quest: My big brother gave me a present. In return, I'd like to give him a Lightning Spirit Fragment. Would someone go get one for me? This quest opens up after you have done "Giant Bird Feather Wanted". Lightning Spirit Fragments are obtained in a few ways. Every once in a while, you can get one from a Lightning Elemental as a drop, but Lighting Spirits in the Obel Ruins have a much better drop rate. You can also Steal them with Noah. ---------------------------------------------- ---------------------------------------------- Quest: Frog Skins Wanted Rank: C Fee: 400 Potch Reward: 1000 Potch Skill Reward: 500 Item Reward: Bondage Suit Deadline: No Deadline Client: Adrienne Quest: I want to make some equipment, but first I'm going to need three Frog Skins. Would you please go get them for me? This is hard, because only a few enemies in the game actually drop the skins, and the enemies are only located in certain story or event battles. You can fight some Demon Frogs when helping Rene Treasure hunt (I actually got 5 Skins doing that), or you can also fight then in Xasta Grasslands (after accepting Blue Savage Sprout Flower Wanted) when you Hunt Monsters. ---------------------------------------------- ---------------------------------------------- Quest: A New Menu (Part 1) Rank: C Fee: 400 Potch Reward: 4000 potch Skill Reward: 800 Deadline: None Client: Funghi Quest: Word of a so called "Ancient Recipe" has reached my ears. Would somebody please go find it for me? I would really love to see it. This is found on 3F in the Ruins of Obel. See the Ruins of Obel section for more details. ---------------------------------------------- ---------------------------------------------- Quest: The Ruins of Obel (Part 2) Rank: C Fee: 400 Potch Reward: 5000 Potch Skill Reward: 600 Deadline: 30 Days Client: Tanya Quest: I am researching the language from the time Obel was built, but have too few artifacts to complete my work. Would you please go and find an Ancient Parchment Among the ruins? Note: You'll need to have finished "The Ruins of Obel (Part 1)" to start this quest, though you can get the items before being on the quest itself. This item is found on 4F of the Ruins of Obel. See the Ruins of Obel section for more details. ---------------------------------------------- ---------------------------------------------- Quest: A Feverish Child Rank: C Fee: 300 Potch Reward: 4000 Potch Skill Reward: 800 Deadline: 25 Days Client: Mother in Middleport Quest: My child has a stubborn fever that wont break. The doctor says the best thing to do in this case is cool the forehead with a Water Spirit Fragment. Would you please go get me one? Water Spirit Fragments are dropped, rarely, from Water Elementals. You can steal them with a much better chance though. Water Spirits in the Ruins of Obel drop them as well. A good place to hutn Water Elementals is the Ruins of Collanbal. ---------------------------------------------- ---------------------------------------------- Quest: Stones of Happiness Wanted Rank: C Fee: 400 Potch Reward: 2500 Potch Skill Reward: 800 Deadline: None Client: Chiepoo & Co. Quest: Stones of Happiness are the latest craze, and we'd like to get some for our shop. Five would be good for starters. We hear they can be found in Mido Shallows, but be careful! Those X & Co. ruffians are after the stones too! Note: You have to be on Chapter 17 or later to have Mido Shallows opened up on the world map. Stones of Happiness, as Chiepoo suggests, are found in Mido Shallows when you Hunt Monsters. They can be dug up with Rene. There are around 8 dig spots in Mido Shallows, so there is a high chance that you can get all 5 in one run. If not, you'll have to Hunt Monsters a second time and have Rene dig up some more. ---------------------------------------------- ---------------------------------------------- Quest: The Ultimate Ingredients (Part 2) Rank: C Fee: 400 Potch Reward: 3500 Potch Skill Reward: 800 Deadline: 30 Days Client: Kevin & Pam Quest: Greetings, My husband and I own a Steamed Bun shop on Illuya Island. We'd like to create a new type of steamed bun, but first we'll need a key ingredient: a Dragon Fin. Would somebody go find one for us? Note: You need to have finished the quest "The Ultimate Ingredients (Part 1)" to start this quest. Dragon Fins are randomly dropped from the Dragons on the lowest levels of the elemental chambers in the Ruins of Obel. Any of the Dragons can drop them, but it is not a 100% drop rate, so you might have to kill a few Dragons to get one. ---------------------------------------------- ---------------------------------------------- Quest: The Silver Medal Rank: C Fee: 400 Potch Reward: 2000 Potch Skill Reward: 800 Deadline: None Client: Boy in Border Village Quest: This time, I'd really likr yo see a Silver Medal, the token of the powerful, at least once in my life. Please bring one to Small Border Village. Note: You need to have finished the quest "The Bronze Medal" and be on Chapter 17 or beyond to complete this quest. With a Silver Medal in hand (from any Story, Event, or Hunt Monsters battle) go to Small Border Village and talk to the "Boy" in the Gossip menu. That finishes the quest, just go back to Middleport to report. ---------------------------------------------- ---------------------------------------------- Quest: Blue Savage Sprout Flower Wanted Rank: C Fee: 400 Potch Reward: 5000 Potch Skill Reward: 800 Deadline: None Client: Chiepoo & Co. Quest: I've heard there's a Blue Savage Sprout Flower out there somewhere. I wonder what it looks like? Would someone go get it for me? Note: You need to have finished "Give Us a Sign" to accept this quest. When you accept this quest, a new area in Kooluk, the Xasta Grasslands opens up. You will need to "Enter Xasta Grassland" and an event battle starts. This battle seems a lot like the normal battles at Terana Plains, at first. The Savage Spouts here though, actually drop the Blue Savage Sprout Flowers though (don't steal it), and the ones in Terana do not. There will be around 3 Savage Sprout, so that should be plenty enough to get your flower. After you obtain your flower (most likely on the first kill) the 4 Mercenaries (Yellow, Blue, Red, and Leader) show up again. Fortunately, they are very far from you, and you can kill the rest of the normal enemies that surround you before taking them on. The Ostrich Ladies are not as directl strong as the men, but they are much, much more annoying, and I suggest killing them off first. You might also need to kill off the Savage Sprouts if they start absorbing your characters left and right. By the time the Mercenaries reach you, all of the enemies (or at least most of them) will be destroyed, so you can just focus on killing the Mercenaries. As always, kill off the Mercenary leader first because of her powerful spells. The rest can be killed easily after she falls, though they seem to be quite a bit nastier then normal in this battle. ---------------------------------------------- ---------------------------------------------- Quest: Get the Imposters! (Part 2) Rank: C Fee: 400 Potch Reward: 5000 Potch Skill Reward: 1000 Deadline: None Client: Knights of Razril Quest: Based on information we recieved, we pinpointed the imposters' hideout! However, our Commander and Vice-Commander, who set out tod eal with them, have not been heard from since. We request that someone go to El-Eal to rendezvous with them. As the quest outline says, you need to head to Fort El-Eal. When you enter El- Eal, a battle starts. This battle is difficult because you have to protect Katarina and Keneth as well as your own party members. Unfortunately, Katarina and Keneth are quite far from your party and it will take a round or two to get to them. Your party has the advantage of the first set of enemies in this battle, since they are looking towards Katarina's group. You can use Attack Advantage to reach them and hopefully kill 2-3 off before they even have a turn. If you can kill them off quickly, you will reach your allies before they put themselves into danger that they can not get out of. While they will try and run towards you, it does not always work out how they plan it to, so you need to give them some heads up. Even though Keneth and Katarina got to you safely, they also drew the attention of all the enemies on the screen. This means that any chance of a pre-emptive strike that you had originally is gone. When an enemy reaches you, you need to kill them quickly so that you are ready for the next foes in the line. Also, if your characters do not charge these foes, the AI of the controlled characters (usually Katarina...I swear she has no idea what she is doing!) tends to get them killed more often then not, so you need to charge right in right from the get go if you want to win. After killing the first set of foes, three more spawn behind you. Normally I would say to ignore these for now and focus on the ones directly to the west, but since you have two NPC allies for this battle, they may run directly behind you and attack them, defenseless if you have no characters supporting them in the back. You should send at least one or two characters back east to intercept these new foes to protect the NPC allies. These three are not different then the foes you just took down, other then the fact that they are two Bowman and an Axeman, and no Spearman. The Failed Mercenary is the most dangerous enemy in this battle, with her slew of high powered spells that can slaughter large groups at once. Use strong single target spells, such as Andarc's Berserk Blow, to kill her before she can kill you with her ranged spells. Because she is on the upper level, normal attacks will not hit her, but remember that ranged attacks (from Flare, Sigurd, and Seneca) can hit upper levels as long as you are withing range, so use those to your advantage as well. After this 'danger' part is over (getting Keneth and Katarina safe through the first two waves of attack and killing the Failed Mercenary) the rest of the battle should be easy, as long as you be positive that you watch your allies HP. The only other enemy that may pose an annoyance is the Red Mercenary. Once again, he can be attacked with ranged attacks/abilities and spells. Fortunately, he can do nothing to you while he is just standing up there. The only reason this battle is difficult is because the ally AI is so annoying, and because you fail if you lose either of your allies. ---------------------------------------------- ======================================================= Rank B Quests: ======================================================= ---------------------------------------------- Quest: Pirate Hunt (Part 2) Rank: B Fee: 800 Potch Reward: 8000 Potch Skill Reward: 1000 Term: 20 Days Client: Chief of Nay Island Quest: I trust you recall the pirates you dealt with last time? Well, it seems they're aiming to retaliate against our town! Please, we need somebody to help! You need to have a character with 25 in both the Strength and Magic Stat to succeed in this quest. ---------------------------------------------- ---------------------------------------------- Quest: Sparring Partner Wanted (Part 2) Rank: B Fee: 800 Potch Reward: 6000 Potch Skill Reward: 1000 Term: 18 Days Client: Knights of Razril Quest: We will be conducting battle training against opponents with great swords. Anyone confident in their great sword-fight ability is urged to apply. Only Greatsword characters will be accepted for this quest. Therefore, only Axel, Mitsuba, and Selma apply. The character needs at least 35 Strength and 30 Skill. Selma's stats start off above these right off the bat, so this should not be too difficult. ---------------------------------------------- ---------------------------------------------- Quest: Bouncer Wanted Rank: B Fee: 800 Potch Reward: 4000 Potch Skill Reward: 500 Term: 30 Days Client: Tavern in Haruna Quest: Our taven is frequented by this drunkard who never fails to wreak havoc, and we're at our wits end. We've looking for a live-in bouncer who could work here for a while and throw out this drunkard when he shows up. Another really strong character is required for this quest. Your character needs to have over 100 attack power to be a Bouncer successfully. Mitsuba, if you upgrade her to a level 4 weapon fits the build right from the start. ---------------------------------------------- ---------------------------------------------- Quest: Protect the Village from Pirates Rank: B Fee: 800 Potch Reward: 8000 Potch Skill Reward: 1000 Item Reward: Blue Giant Owl Term: 30 Days Client: Mayor of Border Village Quest: We've heard that a village near ours was attacked by pirates recently, and we're afraid that we might be next. We want to hire a strong mercenary to protect us. You need a character with an attack of 110 and a defense of 60 or higher to complete this quest. This is a good quest to do, since you get the third Giant Owl. ---------------------------------------------- ---------------------------------------------- Quest: Giant Crab Shells Wanted Rank: B Fee: 800 Potch Reward: 1500 Potch Skill Reward: 500 Item Reward: Ogre Breath Deadline: None Client: Adrienne Quest: I want to make some new equipment, but first I'm going to need three Giant Crab Shells. Would you please go get them for me? Note: You'll need to have finished "Frog Skins Wanted" to start this quest. Giant Crab Shells can be found on any large Crab type monster. There are many large crabs in Mido Shallows, and there's one you can steal from on the first level of the Ruins of Obel. ---------------------------------------------- ---------------------------------------------- Quest: A New Menu (Part 2) Rank: B Fee: 800 Potch Reward: 5000 Potch Skill Reward: 1000 Item Reward: Deluxe Omelet Deadline: 60 Days Client: Funghi Quest: I want to prepare the dish described on the Ancient Recipe. But first, I'll need someone to go find me an Ostrich Egg. Note: You need to have finished "A New Menu (Part 1)" to start this quest. Ostrich Eggs aredropped from or stolen off of Ostrich Men or Women on the Terana Plains. It is an easy drop rate, and not even worth stealing. ---------------------------------------------- ---------------------------------------------- Quest: A New Menu (Part 3) Rank: B Fee: 800 Potch Reward: 5000 Potch Skill Reward: 1200 Item Reward: Ancient Lunch Deadline: 60 Days Client: Funghi Quest: I'm almost ready to recreate the elusive dish described by the ultimate recipe, but I need one more ingredient. Would someone please go find a Horned Behemoth Tail for me? Note: You need to have finished "A New Menu (Part 2)" to start this quest. Horned Behemoths are found on Xasta Grasslands (opened up in Blue Savage Sprout Flower Wanted). It may take a few times to find one, but after defeating a Behemoth, they may drop the item. Its more efficient to steal it though. ---------------------------------------------- ---------------------------------------------- Quest: The Ruins of Obel (Part 3) Rank: B Fee: 800 Potch Reward: 8000 Potch Skill Reward: 900 Deadline: 30 Days Client: Tanya Quest: I am researching the culinary culture from the time Obel was built, but I have too few specimens to complete my work. Would you please go and find an Ancient Dish among the Ruins? Note: You'll need to have finished "The Ruins of Obel (Part 2)" to start this quest, but you can get the item before starting the quest. In a way, this is the hardest Quest to finish in the game, because this item is actually -missable-. The Ancient Dish is found on the first part of 5F of the Ruins of Obel, see the Ruins of Obel Section for more details. ---------------------------------------------- ---------------------------------------------- Quest: Ultimate Ingredients (Water) Rank: B Fee: 800 Potch Reward: 5000 Potch Skill Reward: 1000 Item Reward: Flowing Bun Deadline: 30 Days Client: Kevin & Pam Quest: It's the steamed bun people again! Thank you for all your help. This time we need Flowing Dragon Meat to create a new type of Steamed Bun. Please go find some! Note: You'll need to have finished the quest "The Ruins of Obel (Part 3)" to start this. You'll need to head into the Ruins of Obel at Watersday, and go into the Flowing Chamber. Defeating either of the two Dragons in here may make it drop the Flowing Dragon Meat, but it is not 100%, so it may take a few tries. ---------------------------------------------- ---------------------------------------------- Quest: Ultimate Ingredients (Lightning) Rank: B Fee: 800 Potch Reward: 5000 Potch Skill Reward: 1000 Item Reward: Thunder Bun Deadline: 30 Days Client: Kevin & Pam Quest: It's the steamed bun people again! Thank you for all your help. This time we need Thunder Dragon Meat to create a new type of Steamed Bun. Please go find some! Note: You'll need to have finished the quest "The Ruins of Obel (Part 3)" to start this. You'll need to head into the Ruins of Obel at Thundersday, and go into the Thunder Chamber. Defeating any of the three Dragons in here may make it drop the Thunder Meat, but it is not 100%, so it may take a few tries. ---------------------------------------------- ---------------------------------------------- Quest: Ultimate Ingredients (Wind) Rank: B Fee: 800 Potch Reward: 5000 Potch Skill Reward: 1000 Item Reward: Cyclone Bun Deadline: 30 Days Client: Kevin & Pam Quest: It's the steamed bun people again! Thank you for all your help. This time we need Cyclone Dragon Meat to create a new type of Steamed Bun. Please go find some! Note: You'll need to have finished the quest "The Ruins of Obel (Part 3)" to start this. You'll need to head into the Ruins of Obel at Windsday, and go into the Cyclone Chamber. Defeating the Dragon in here may make it drop the Cyclone Meat, but it is not 100%, so it may take a few tries. It drops it around 30% of the time in my game. ---------------------------------------------- ---------------------------------------------- Quest: Ultimate Ingredients (Fire) Rank: B Fee: 800 Potch Reward: 5000 Potch Skill Reward: 1000 Item Reward: Rage Bun Deadline: 30 Days Client: Kevin & Pam Quest: It's the steamed bun people again! Thank you for all your help. This time we need Rage Dragon Meat to create a new type of Steamed Bun. Please go find some! Note: You'll need to have finished the quest "The Ruins of Obel (Part 3)" to start this. You'll need to head into the Ruins of Obel at Firesday, and go into the Rage Chamber. Defeating any of the Dragons in here may make it drop the Rage Meat, but it is not 100%, so it may take a few tries. ---------------------------------------------- ---------------------------------------------- Quest: Ultimate Ingredients (Earth) Rank: B Fee: 800 Potch Reward: 5000 Potch Skill Reward: 1000 Item Reward: Mother Earth Bun Deadline: 30 Days Client: Kevin & Pam Quest: It's the steamed bun people again! Thank you for all your help. This time we need Mother Earth Dragon Meat to create a new type of Steamed Bun. Please go find some! Note: You'll need to have finished the quest "The Ruins of Obel (Part 3)" to start this. You'll need to head into the Ruins of Obel at Earthsday, and go into the Mother Earth Chamber. Defeating the Dragon in here may make it drop the Mother Earth Meat, but it is not 100%, so it may take a few tries. This is probably the nastiest Chamber of all, so you'll want to try and get the Meat the first try so you never have to go back in later. ---------------------------------------------- ---------------------------------------------- Quest: The Gold Medal Rank: B Fee: 800 Potch Reward: 4000 Potch Skill Reward: 1000 Deadline: None Client: Boy in Border Village Quest: Next I'd like to see a Gold Medal, the token of the most powerful, at least once in my life. Please bring one to me in Small Border Village. Note: You need to have finished the quest "The Silver Medal" and be on Chapter 17 or beyond to complete this quest. With a Gold Medal in hand (from any Story, Event, or Hunt Monsters battle) go to Small Border Village and talk to the "Boy" in the Gossip menu. That finishes the quest, just go back to Middleport to report. ---------------------------------------------- ---------------------------------------------- Quest: Representative Wanted Rank: B Fee: 800 Potch Reward: 4500 potch Skill Reward: 1000 Deadline: No Deadline Client: Chiepoo & Co. Quest: I have an appointment to meet a client in the Middleport Underground Path. I'm a little scared and kind of suspicious of the whole thing, so I'd like to hire someone to go as my representative. Note: You need to have completed "Blue Savage Sprout Flower Wanted" to open up this quest. This quest takes place on the Middleport Underground Passage. When you accept the quest, the passage once agains opens up. As Chiepoo suspects, our old friends, the Mercenary band, are here waiting for us. In total, there is a massive amount of enemies on this screen. You need to take out the Evil Bats and the Demon Frogs to continue to the mercenaries. Like your first time here, the Evil Bats are faster and can fly over the air. When the Bats fly over midair, only ranged attacks, and spells can hit them. Clairvoyance (Sigurd, Kate) is nice for this. Take out as many of the Evil Bats and Demon Frogs on the entire screen that you can, starting south and working your way northeast, before trying to take on the Mercenaries. Do not destroy the two rocks until you're ready to continue, because it till make the monsters to the north prematurely advance on your party. When fighting the Mercenaries, as always, the Leader will decimate your party with strong magic so she is the best canidate to be taken down first. If you're fighting in close quarters, the Swordsman tends to be more dangerous then the Spearman in this battle because of his larger move range. This is by far the hardest battle with the Mercenaries yet, becayuse of the small area and the fact that they keep healing themselves...over and over. Be careful! ---------------------------------------------- ---------------------------------------------- Quest: Missing Children Rank: B Fee: 800 Potch Reward: 10000 Potch Skill Reward: 500 Deadline: None Client: Watchmen of Merseto Quest: Some children went to play in the ruins of Collanbal and never returned. We fear the monsters may have gotten them. We'd like you to go find out what happened to them. Start off by heading to the Ruins of Collanbal. When you Enter them, a battle starts. You'll see a man, Karl, protecting 3 children. The goal of the battle is to simply defeat all opponents, but if you want Karl to join your party, the battle becomes much more difficult. The Kids are not supposed to be killed in this battle, and looking at their stats, that will probably be a problem. You're going to have to rush the foes to get the attention off the children. While you're doing this, have Kyril go up next to Karl and "Talk" to him. This is the ONLY way that Karl will join your party, he will not join you if you do not speak with him during the battle. It may be a bit difficult to catch him at the start, but if Kyril makes a Bee-Line towards him, then you should eventually catch up to him. Fortunately, Karl is strong and can take care of one Bandit per round. But you still need to watch his HP as well, and make sure that he does not die. Karl also has the excellent Cross Counter ability, so you will actually -want- him to take damage so that he can end up doing more in return. Kill off any Bandit - Bow first, since they have the highest chance of picking off the children. After a few bandits are destroyed, three more reinforcements come up from behind, so you need to keep 2-3 characters with the children so that none of them are attacked. These are two Bandit - Spear and a Bandit - Axe. After these two rounds of foes are taken care of, and the elemental dies (this is a nice time to talk to Karl...) The battle ends and the mission is completed. ---------------------------------------------- ======================================================= Rank A Quests: ======================================================= ---------------------------------------------- Quest: Sparring Partner Wanted (Part 3) Rank: A Fee: 1200 Potch Reward: 10000 Potch Skill Reward: 1500 Term: 18 Days Client: Knights of Razril Quest: We will be conducting battle training against opponents with staves. Anyone confident in their staff-fighting ability is urged to apply. This one is definitely the hardest Sparring Partner quest. You need a Staff- User -only- for this quest, therefore only Roget, Jeane, Pablo, and Maxine fit the build. This Staff user needs to have a Magic stat of 45 or higher, and a Magic Defense (MDF) stat of 40 or higher. I personally like to use Jeane or Roget for this. ---------------------------------------------- ---------------------------------------------- Quest: The Collanbal Treasure Rank: A Fee: 1200 Potch Potch Reward: 7000 Potch Skill Reward: 1000 Item Reward: Alger Doll Term: 20 Days Client: Tycoon from Merseto Quest: I want to have someone investigate the Ruins of Collanbal. I'm sure there's some amazing treasure hidden there. As a reward, I will offer one piece of any treasure found. Note: This is part of Simeon's side quest. You need to have a character with 45 Skill and 30 Speed or higher to finish this quest. ---------------------------------------------- ---------------------------------------------- Quest: A New Taste Sensation! Rank: A Fee: 800 Potch Reward: 5000 Potch Skill Reward: 800 Term: 30 Days Client: Older Man Quest: I heard that the Steamed Bun Shop on Illuya Island is selling Dragon Buns! I've never had one of those before, but I'm too busy to go buy any. I can't wait anymore, so please go and buy one for me! Note: You'll have to have finished "The Ultimate Ingredients (Part 2) to start this quest. Just go to Illuya Island and buy a Dragon Bun, then bring it back and report to Lalacle. The hard part was getting the Dragon Fin. ---------------------------------------------- ---------------------------------------------- Quest: Only the Best Rank: A Fee: 1200 Potch Reward: 8000 Potch Skill Reward: 1500 Deadline: None Client: Chiepoo & Co. Quest: Could you go find us some gold ore? Make sure it's Prime Gold Ore, meow! Only the best stuff is fit for the shelves of Chiepoo & Co. Note: This quest will only appear if you have only done Chiepoo & Co. quests, and if you have finished quests like Representatives Wanted. Theres only a few locations to get Gold Ore. You could dig some up during the Treasure Quest with Rene (on Deserted Island), but there are only three of them there. You can also dig some up in the Ruins of Obel. ---------------------------------------------- ---------------------------------------------- Quest: Diamonds Wanted Rank: A Fee: 1200 Potch Reward: 2000 Potch Skill Reward: 500 Item Reward: Venus Armor Deadline: None Client: Adrienne Quest: I want to make some new equipment, but first I'm going to need three Diamonds. Would you please go get them for me? Note: You'll need to have finished "Giant Crab Shells Wanted" to start this quest. Diamonds are pretty hard to find. You you will dig them up on battlefields throughout the game, but mostly on the lowest levels of the Ruins of Obel, and in the elemental chambers. Golems in the ruins also drop them, but it is very rare. ---------------------------------------------- ---------------------------------------------- Quest: The Ruins of Obel (Part 4) Rank: A Fee: 1200 Potch Reward: 10000 Potch Skill Reward: 1000 Deadline: 30 Days Client: Tanya Quest: I am researching Jewelry from the time Obel was built, but I have far too few artifacts to complete my work. Would you please go and find an Ancient Ring among the Ruins? Note: You'll need to have finished "The Ruins of Obel (Part 3)" to start this quest, but the item can be gotten even if you are not on the quest. The Ancient Ring is on the second version of 5F in the Ruins of Obel. See the Ruins of Obel section for details. ---------------------------------------------- ---------------------------------------------- Quest: The Most Amazing Medal Rank: A Fee: 1200 Potch Reward: 8000 Potch Skill Reward: 1200 Deadline: None Client: Boy in Border Village Quest: I've heard that there's an even more amazing medal then the Gold Medal out there! I'd like to see one at least once in my life, so please bring one to the Small Border Village. Note: You need to have finished the quest "The Gold Medal" and be on Chapter 17 or beyond to complete this quest. This one is harder then the previous Medal quests. You can use any S Rank medal from, any battle (Story, Event, Hunt Monsters) to do this, but earing a S Rank medal in the first place is difficult. Some advice: Win battles quickly, use no items, let no one die. Try doing them in places like Collanbal Ruins or Terana Plains. If you have one from a Story battle, you can use that too. S rank medals tend to be easiest to get from Duels with just Kyril and the foe. Bring the S Rank Medal to the Boy in Small Border Village and talk to him in the Gossip Menu. That finishes the quest, but go report to Lalacle for your reward. ---------------------------------------------- ---------------------------------------------- Quest: Rage Dragon Egg Wanted Rank: A Fee: 1200 Potch Reward: 10000 Potch Skill Reward: 1200 Deadline: None Client: Chiepoo & Co. Quest: Start by heading to the Ruins of Obel, and when you go there, you are automatically taken to the Rage Chamber, no matter which day you're on (thank god!). This battle is an encounter -once again- with the 4 Mercenaries. You also have to deal with the Dragon to the left. if you've fought in this chamber before, you'll know the basic strategy: Have a strong Fire innate character with the skills Parry and Dodge leading the way on the bridge, while the rest of the characters -carefully- follow. usually, the Swordsman will come and intercept you first, since he is own his own terrain. Use ranged attacks and runes to take him down, since he will have nearly impenetrable defense when on this terrain. Try to get the Mercenaries to come to you, if possible. You do not want to fight the Mercenaries and the Dragon at the same time. As always, take down the Mercenary leader first when fighting the Mercenaries. She is not as dangerous in this battle as she was in previous, as she she only has a Fire Rune equipped (huh?). Actually, this is bad. She will cast Blazing Wall like crazy, so keep all of your members off Fire terrain. Blazing Wall is the most dangerous thing she can cast in this battle. After a rather straightforward (you've foguht them all before...) battle with the Mercenaries, its time to take on the Dragon. Keep your party members separated at all times so avoid area attacks. Once again, keep your party off fire terrain to acoid damage from Blazing Wall. And get off the bridge as soon as possible! After the Dragon's dead, go pick up the egg from the treasure chest. ---------------------------------------------- ---------------------------------------------- Quest: Fragments of the Five Elements Rank: A Fee: 200 Potch Reward: 5000 Potch Skill Reward: 1000 Deadline: None Client: Mysterious, Beautiful Sorceress Quest: Fire Spirits, Water Spirits, and so on sometimes drop fragments of their element. Would somebody please collect all five kinds of Spirit Fragments and bring them to the Tavern in Haruna? This one can be a pain too. You need to fight elementals (or steal from them) until you have their fragments. Stealing from them with Noah is far more reliable of a course the trying to fight them for their fragments, since the drop rate is so low. You can fight all the types of elementals in the Ruins of Obel, but if you're like me and do not like going there, then you can do it in other ways. Water Fragment: Easiest to get from Water Elementals in Ruins of Collanbal during "Hunt Monsters". Wind Fragment: Easiest to get from Wind Elementals in Terana and Xasta Grasslands during "Hunt Monsters". Earth Fragment: Easiest to get from Earth Elementals in Terana and Xasta Grasslands during "Hunt Monsters". For the Fire and Lightning Fragments, you're either going to have to get them from Story/Event battles, or by going down to the Ruins of Obel and stealing them there. After obtaining all five Fragments, go to Haruna and enter the Tavern, and if you select "Will you fight with us?" Jeane will join your party. Head back to Lalacle and report for your reward. ---------------------------------------------- ======================================================= Rank S Quests: ======================================================= When you have gained the most respect by doing many, many quests, you will finally obtain Rank S. These are the hardest quests in the game (or the most annoying...) but um...feel honored to be at this rank? ---------------------------------------------- Quest: The Shine of Platinum Rank: S Fee: 2000 Potch Reward: 20000 Potch Skill Reward: 100 Deadline: 30 Days Client: Reinbach II Quest: Would somebody go fetch me a piece of Platinum? A suitable reward awaits the person who can do this. Platinum can be dug up (with Rene) in the Ruins of Obel, usually on the first floor. The Golems on the fifth floor of the Ruins of Obel drop it as well, or it can be stolen. I really do not suggest trying to steal it, since the Golems are highly nasty as it is. Platinum can also, rarely, be dug up at Mido Shallows. ---------------------------------------------- ---------------------------------------------- Quest: The Ruins of Obel (Part 5) Rank: S Fee: 2000 Potch Potch Reward: 15000 Potch Skill Reward: 1200 Deadline: 30 Days Client: Tanya Quest: I am researching the weaponry from the time Obel was built, but I have too few artifacts to complete my work. Would you please go and find an Ancient Sword among the ruins? Note: You'll need to have finished the quest "The Ruins of Obel (Part 4)" to start this quest, though you can get the item for it beforehand. The Ancient Sword is found in the Mother Earth Chamber of the Ruins of Obel. You will need to have cleared out the first 5 levels first, which makes you exit the Ruins, and then re-enter on an Earthsday to reach the chamber. See the Ruins of Obel section for more details. ---------------------------------------------- ---------------------------------------------- Quest: Dragon Scales Wanted Rank: S Fee: 2000 Potch Potch Reward: 3000 Potch Skill Reward: 500 Item Reward: Holy Armor Deadline: None Client: Adrienne Quest: I want to make some equipment, but first I'm going to need three Dragon Scales. Would you please go get them for me? Note: You'll need to have finished the quest "Diamonds Wanted" to start this quest. This ones going to be nasty. You need three Dragon Scales, all of which are - only- dropped from the enemies in the Elemental Chambers at the very bottom of the Ruins of Obel. Defeating a Dragon does not mean that it will always drop its scale, either. if you are determined to do this quest, I suggest doing to the Flowing Chamber, where there are two Dragons instead of one, so you'll have twice the chance of getting the items. Note: Though this quest is horrid, and you only end up getting 1000 Potch from it, the Holy Armor is really worth it. ---------------------------------------------- ---------------------------------------------- Quest: A Letter of Challenge Rank: S Fee: 2000 Potch Reward: 0 Potch Skill Reward: 0 Deadline: None Client: Mercenary Leader Quest: To our fated rival Kyril: Let us ascertain who is more powerful, once and for all. We will be waiting in the Ruins of Obel - Flowing Chamber. Note: You will need to do a LOT of work to get this quest to appear. First off, Chiepoo needs to be at his very Richest, therefore, you will need to have done none of X & Co.'s quests (at all!). You also need to have done every Chiepoo & Co. quest in the Quest Guild. Thats right, every, single, one! If you've done all of these quests, you'll have fought the Mercenary team at least 4-5 times, and the Mercenary Leader will be more then a little Angry at you...The quests you fight the Mercenary band are: "Give Us a Sign", "Blue Savage Sprout Flower Wanted", "Representative Wanted", and 'Rage Dragon Egg Wanted". You need to have finished the base floors of the Ruins of Obel (the first 5) at least once before so that you can enter any of the elemental chambers at the bottom. Oh, and you need to be Rank S in the Quest Guild to accept the quest. I have also recioeved this Email from shurakaretny@mail.ru: ------------- "In my playthrough I have done quest X&Co 'Delivery to the Deserted Island'. Also I yet have not done quests Chieppo&Co(but accept): 'Stones of Happiness Wanted' 'Only the Best' But after performance 'Rage Dragon Egg Wanted' to me it became accessible 'A Letter of Challenge.'" ------------- This means that you need to have only done these quests (Delivery to the Deserted Island, Stones of Happiness Wanted, Only the Best, and Rage Dragon Egg Wanted) and no other quests for Chiepoo & Co. to accept this quest.I have not tried this personally, but recieved this Email about it, so if anyone can confirm this, please do so^^. After all those horrible prequesits, the game is nice enough to not make you fight down to the Flowing Chamber. And when you arrive...you find that you're only allowed four units in battle (!?) while the Mercenary team has all sorts of nasty Skeletons and Fly Lizards to back them up. Fortunately, there are no Spirits. Making a balanced party (much like the Mercenaries own) is a ncie way to win this battle. Kyril along with a caster of any type (or two, if you would like) and an Archer type (Seneca or Flare) work best. The Mercenary Leader is back to her Flowing Rune, and will cast Silent Lake near the start, so keep your party members very very spread out. She'll probably cast it twice in a row, so keep your mages back at the start. Fighting on the stairs is a bad idea, but at times unavoidable. If you're going to do this, use Giant Owls and archrs and snipe from a distance. If you try and change the terrain, the Mercenaries will change it right back, its so annoying! You can also use two characters to make something of a barricade to protect your mage(s) and let your Archers snip from safety. In truth, the Fly Lizards will pose the most threat in this battle, constantly putting your characters to sleep. It seems to hit like crazy in this battle. Since there's only two of them, if you're willing to risk the rank, you can stay near the entrance and let them come to you before you have the Mercenaires attention. After the battle, all 4 Mercenaries will join your party :O! ---------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -~- The Ruins of Obel -~- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll find the Ruins of Obel (where else?) in Obel. When you select "Ruins of Obel" from the menu screen, you are brought there, and given a choice to stop what you are doing and leave now: it is dangerous in there. The guard gives you a warning about entering. The Ruins of Obel is a multi- level dungeon in which the goal is to just arrive at the destination, but you can not go any further until you do such. Each level has a chest that you can try to open, but it is usually somewhat risky. Some things to note about Obel: The enemies get progressively harder as you go down in floors. Also, any expended HP and MP will be restored on the next floor, and any dead -story- (Kyril, Seneca, Andarc, Kika, Mizuki, Corselia, etc) will be revived with full HP. There are also many, many, Quest Guild Missions that deal with this dungeon, which is why I have it in a completely different section then the rest. To finish these quests, you need to have the character Rene, since she is the only character that can Dig. Note: Since the levels are semi-randomized, I will give basic strategies for the levels, basically telling you what to expect and how to prepare for it. A Few other notes: Sacrifical lamb characters are good. Whenever you're having trouble, use Sacrifical lambs. These are story characters who are unkillable, but will draw the attention away from your main characters. Also, using Magic Sword skills is highly, high reccomended. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level 1 Strategies: All of Level 1's battles start off pretty much the same. You will either be fighting many Skeletons or many Fly Lizards. The Fly Lizards are annoying, and can put your characters to sleep. If you're fighting the Fly Lizards, you need to be aware that it is -impossible- to kill every enemy on the level, because those three skeletons on the very back of the screen (see them?) will constantly keep respawing the second they die. In this case, you just need to flee to the exit whenever you can. If you're fighting a large amount of Skeletons (and sometimes an Ancient Crab) then the enemies will come at you in two waves. ALways kill off the Skeleton - Fists first, though I do not suggest attacking them with physical attacks. They have the Cross Counter ability that will anihilate (literally anihilate) your party memebrs if they counter you. Use ranged attacks and spells to take them down quickly. The Skeleton - Bow's should be taken down next, since they tend to be stronger then the Skeleton - Swords. If you have an Ancient Crab on this level, be aware tht he has a huge range area attack that is fire based. He has high physical defense, but not too much else going for him. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level 2 Strategies: Level 2 should be approached much the same as level 1. The enemy sets are the same (either many skeletones, or Fly Lizards). The Fly Lizards will put you to sleep like crazy on this level, so try to keep your members separate. There are also around 3-4 elementals on this level, and they will usually help the enemies far more then they help you. I suggest killing them off (unless you want to Dig with Rene) right at the start so that you can manipulate the terrain they way you want. The enemies on this level are quite a bit stronger then the previous set, and there are no real 'waves' of foes, they all come at you at once. With everything all surrounding your party, you will need to have a strong defense of terrains so that no one dies. Once again, the Skeleton - Fists are the most dangerous foes on the level, and their Cross Counter skill is horrifying. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level 3 Strategies: This is where things become difficult. If you encounter any "Spirits" (Fire Spirit, Earth Spirit...etc) you must be very cautious. These new type of enemies are exceedingly strong. If you are of a level that has been able to play with the higher level "Magic Sword" (level 3) abilities of the Elemental Sword Runes (Rage Sword, Flowing Sword, etc) then you will know what these are like. These monsters are pretty much Skeletons that have a permanent form of Magic Sword cast on them. Put in another way, they are Elementals that will attack your party. You -must- set up elemental terrain, even for the most basic enemies of this level, since even the Skeletons are deadly at this point. Stay near where you start with a strong defense, and do not send anyone out playing hero. Playing defensively is the key here. There is usually a nice balance of Fly Lizards and Skeletons on this level. Unlike previous levels though, the first set of enemies on the screen is not the only set that appears. When you approach the large pile of debris near the lower edge of the screen, more enemies spawn. This is either a few Skeletons, 3 Spirits (you are unlucky if you get this), or a few Skeletons and a Spirit or two. Set up your defense right where you are, and take down the Spirits first. After this you're clear to go. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level 4 Strategies: Depending on how far you are in the game, or what your goal is, this level can be a serious pain in the ass. The enemies are always a mix of Spirits, Skeletons, and Fly Lizards (it just changes on what is where and the number of which type of monster). Also, there is a particularly nasty version of this floor that has around 8 Spirits right off the bat and no Skeletons. This is a very hard version of the floor. Keep everyone on their own elemental terrain, and at maximum HP at all times. I highly suggest not deploying any character who can permanently die on this level, and then make a Bee-Line towards the exit with your Owls. Just note that more skeletons will spawn when you try and get to the exit. There are two paths and two exits to this level. Unfortunately, after you kill off the basic set (that did seem really easy, did it not?) that was right in front of you, you still need to choose which pathway to go, left or right. You can send your characters down both passages, but going down one or the other is safer in the long run, if slower. When you kill the guard of the passage, 4 more enemies spawn, and you gain every enemy on the levels attention. If you have a Giant Owl at this point, it is a great time to make a Bee-Line towards the exit of the level, since you'll be able to fly over the midair portions and only have to worry about the Skeleton - Bow and the Fly Lizards. If not (or you want to kill every enemy on the level), you should keep one character in front of all others on the small passage to be a "Tank". A Wind elemental character with high defense (Dario or Kika work well) is good for this. Why a Wind elemental character? Because more then likelt the Fly Lizards will try and put you to sleep over and over again, and the character who is going to be a tank needs to be strengthened by the terrain, not weakened by it. From here, you can take down one enemy at a time with ranged attackers or spell casters. Clairvoyance is an excellent skill to have on this level. Also, Lightning spell casters (Andarc, Jeane) truly show their worth here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level 5 (Part 1) Strategies: This level is horrible. Absolutely horrible. Unlike the previous levels of the dungeon, the goal is to kill every enemy on screen. Most of the enemies you have seen before, Skeleton - Bow, Spirits, and Fly Lizards, but with one - huge- (literally) exception. Meet the Golem. The Golem will be your new worst enemy for this battle (and any other battles on level 5 that you do after this). Goles are capable of a huge range attack on your characters. This attack can hit a character from halfway across the screen almost! Making matters wore, this attack (without terrain set) can easily one hit a character. Fortunately, the Golems can only do this two times. This attack uses a Golems arms, and the Golems only have two arms...so only two attacks. But that does not make them any less dangerous. Their normal attack alone is also enough to take down more then 50% of a characters HP. If you're having trouble approaching a Golem (namely when there are two close together, this happens sometimes and it is almost impossible to get close without deaths) then you might want to send sacrifical lambs out to them. These sacrifical lambs - Story characters who are unkillable (Such as Andarc, Seneca, Simeon, Corselia, etc)- should stayy just out of their physical attack reach so that they are forced to use their arm attacks. When they use their arms, it will attack them instead of your main attack party, saving you the direct damage. When killing the Golems, you will find it hard to damage them. Change the terrain to their opposite; that is pretty much the only way you can damage them. Anyone on a Kangacorn can use Rush to deal some nice damage, but other then that... If you have Owls, no matter how tempting it is, I highly suggest avoiding using them. You will have to -walk- around the room, since the more you use the Owls, the easier of a target you will be to the Golems. After you finish off part 1 of Level 5, you autom atically exit, meaning you have to go through all of the dungeon again to reach the bottom. Fortunately, a new pathway is opened up when you reach the bottom again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level 5 (Part 2) Strategies: Level 5, Part 2 only exists after you've cleared the poison out of the level. This only happens after beating the base Ruins once, and you were forced to automatically exit on Level 5 (Part 1). To get down the stairs to the lower portion of the ruins, you will need a character who has a Jump of 2 or higher. Therefore, any mages are out, but you can switch them in later once you're downstairs. Do not approach the Golem in the back until you have taken everything else on the screen down, and until you have a nice, firm, elemental terrain defense set up. Once again, the Spirits on this floor are easily the strongest foes. I have seen them one-hit characters more then a few times, even when on my own terrain, so proceed with caution. The Golem is the problem location of this level. Giant Owls helps a lot to help get over this area. The easiest way to kill the Golem is by using ranged attacks and letting your terrain elements wear him down. To get those chests behind him, blast them with an area spell. Sometimes, you'll encounter a level with 3 Golems. This is a much harder version of the base level. You need to stay near the starting area and let the enemies approach you when taking on this level. When you have killed all of the normal enemies (not too difficult) you will need to send Sacrifical lambs (story characters) out. No matter which pathway you take, all three of the Golems will be able to hit you with their arms, so you'll need to be able to survive through 6 attacks. After all 6 ranged attacks are gone, you are free to either exit the level, or take down the golems as you wish. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The 5 Elemental Chambers: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What are the 5 Elemental Chambers? Well, depending on the day of the week you enter the ruins of Obel, you'll enter an elemental Chamber at the -very- end of them. So, if you enter on Watersday, you'll find the Flowing Chamber. What is in these chambers? Rare items, mean bosses, and the end to some Quest Guild Missions. Unlike many levels of the Ruins of Obel, the goal of the Chambers is to destroy all enemies, which is no easy task. Also in each chamber are exceedingly rare items and armor, which makes going there worth it. Actually, compared to getting to the Chamber, winning them is the easy part. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Flowing Chamber: There are two Dragons, one to the east and the west. Stay where you are, so that they do not attack you from the get-go. Buff up your terrain with Fire and Lightning (since most of the enemies here are Water based) and make a strong defense. You'll probably want to separate your characters a bit as well. Killing off the Skeletons at the start should be easy for you at this point, but even now the Spirits may pose problematic. Be absolutely positive that all of the Fly Lizards are dead before approaching one of the Dragons. You do not want your characters to be asleep when attacking these beasties! When fighting the Dragons, keep your mages at a distance, as they will cast Silent Lake, and Silent Lake has a huge range. Fortunately, each one can only do it once, but that is enough to really screw up the fight if you get overconfident. The Dragons like to cast a lot of spells, so Simeons Silent Lake will help immensely. Some other abilities that help are the level 3 [Elemental] Sword abilities (Cyclone Sword, Flowing Sword...). Using these will bring your elemnt with you everywhere, so that you are constantly protected, which helps a lot. High level Thunder spells (Jeane is the best) work exceedingly well against these Dragons, doing over 300 a shot, so use them as much as you can. Also, before you kill off the Dragons, make sure that you steal a Water Force Mirror from one (or two of them, if you would like) since these are rare items. Also, before killing the elementals, make sure to open the chests and Dig around with Rene, the items here are -excellent-. When you defeat the Dragons, they have the ability to drop Dragons Scale, Flowing Meat, or Dragon Fins. If you're lucky, you might get them all, but that is highly unlikely. These items are for Guild Quests, and easy way to finish a quest, if I do say so. Lastly, they can drop the high quality Elemental Runes, in this case, Flowing Orbs. This is the same Orb that Simeon had equipped when he started, and allows other characters to access Silent Lake. Very nice. Hope that you get one! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Mother Earth Chamber: This one is exceedingly difficult, and in my opinion the hardest of the elemental chambers. Right off the bat, if you do not come in prepared with Elemental Sword Runes, expect characters to die left and right -just from the normal enemies-. I'm told Silent Lake works on the normal enemies to stop their area attacks, but I haven't seen it. The Dragon is actually the weaker of the foes here. The Spider Beetles have area attacks that will take your party members' HP down to around 40% of maximum (or less). It doesnt cost MP for them to use, so they will slaughter you with it. To make matters worse, there are plenty of Fly Lizards who will put you to sleep much of the time. Ignore the Fly Lizards, they are more of a nuiscance then a true threat. Strong Thunder spells (Berserk Blow, etc) work well on taking down the Beetles, as well as the Dragon itself. Change as much of the terrain as you can to Thunder, though its somewhat hard, since 95% of the screen starts off in an Earth Element. Fighting the dragon on its own element is quite dangerous. The Dragon itself only has one offensive spell (Earthquake) which is rather unpredictable and unrelable, so its not too bad if your characters stay on their own terrain. Keep your characters on Giant Owls to avoid any damage at all from Earthquake. The main problem is that the Dragon buffs himself up with reflect type magics and stat boosters to make him hard to damage. He has naturally high physical defense, so damaging him with physical attacks will take a long time, unless you get lucky and get a few criticals in. Kika's Falcon Rune works well in this battle. You might also want to try to Silence him with Silent Lake. When you defeat the Dragon, it has the ability to drop Dragons Scale, Mother Earth Dragon Meat, or Dragon Fins. If you're lucky, you might get them all, but that is highly unlikely. These items are for Guild Quests, and easy way to finish a quest, if I do say so. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Cyclone Chamber: You party (like the Thunder Chamber) is completely split up for this one. Expect them to -never- meet unless you are taking on the Dragon itself. They are that far away. Before each party can reach the Dragon, they will have to take down 4-5 enemies, which are usually a mix of Skeletons and Spirits. As always, the Spirits are the most dangerous, so take them down with special skills and spells. Use the level 3 [Elemental] Sword skills to help protect your party, and do some extra damage. The Skeleton Archers will be extremely annoying in this Chamber. For some reason, they will critical like crazy, and slaughter you. Even so, the Spirits do more damage as a whole, but you need to set up a strong terrain defense for your characters. The Dragon itself is not as strong as other Dragons, but one thing to remember is to stay off Wind terrain. If you have a Cyclone Rune yourself, you'll know why. Shining Wind (his level 4 spell) will anihilate you and heal every enemy left alive. Other then that, this Dragon likes to use The Shredding and his breath attacks. He has the ability to heal himself with Healing Wind, so you need to take him down quickly once hes past a certain point in HP. Note: Shining Wind (if you have a Cyclone Rune) is a wonderful offense to use in this battle. Just remember that it will kill the elemental if you use it, so don't use it if you want to treasure hunt. On a strong enough caster though, Shining Wind will kill every normal enemy on the screen (except the Spirits) so that you will have little trouble with the rest of the battle. When you defeat the Dragon, it has the ability to drop Dragons Scale, Cyclone Dragon Meat, or Dragon Fins. He can also drop a rare Cyclone Rune. If you're lucky, you might get them all, but that is highly unlikely. These items are for Guild Quests, and easy way to finish a quest, if I do say so. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Rage Chamber: This is a stragely straightforward Chamber. There are a few Spirits right at the start, all in a very badly located area. Do not approach them, let them come to you. This gives you time to set up a terrain defense to stop one-hit kills. Have one character (make sure they are strong, and have skills such as Parry and Dodge) act as a tank and stay at the end of the bridge. This character, on his own terrain will be your character that will take the brunt of the damage that the spirits lay out. If you do this, then also only one Spirit can attack you at a time. Using Owls and long range attackers/spell casters will allow you to take the Spirits down safely. There are no reinforcements (yet) in this battle, so what you see is what you get. After every enemy (save an elemental or two so you can hunt for treasure after the Dragon is dead) is dead, head for the Dragon. Have a fire elemntal character in the lead for this. Kyril or Mitsuba work best, since they are quite buff, but if any of your other fire elementals (Busk is unkillable, so he might be a good one to have at the forefront) are strong, this is a good time to use them. The Fire Dragon has an extremely nasty ability, called Blazing Wall, which you will have probably used many times before in the past. Blazing wall does Fire damage to anyone on Fire Elemental Terrain. Therefore, you will want to change every bit of terrain that you can from fire to anything else. You need to approach the dragon fast as not to be nuked to death by this spell. The Fire Dragon also has Explosion, which is a huge range area attack that is fire based...and changes the terrain to fire, pretty much weakening your party for his next Blazing Wall. When someone attacks the Dragon, more reinforcements spawn. These are some Skeleton - Bow and more Spirits. The Spirits will cause the most problem, so get rid of them first. Still, the Skeletons can not be ignored, and in the end, pose more of a threat then the dragon itself! ---------- In another version of this chamber, there are Two Dragons and many Skeleton - Bows. There are a few Fly Lizards as well, but only around two. The Fly Lizards are both helpful and harmful in this battle. Fly Lizards heal their enemies, but they also like to mass cast sleep. And in a battle where the enemies want their terrain to be Fire, casting Sleep will change the terrain to Wind, giving you an advantage. Its your choice whether to kill them off first or not, seeing both the advantages and disadvantages. Stay on flat ground at the start, since moving onto a Great Owl in midair will only draw the attention of the Dragons. At this point, there are two things you can do. You can have 2-3 characters nuke the first dragon (the one close to you) like crazy. Thunder and Water elemental spells work best. Or, you can use a strategy much like the previous battle, and use one Fire elemental tank up front and let the enemies come to you. Both work, but I suggest doing a mix of both. Have your physical character line up on the bridge as tanks, while your magical attackers nuke the dragon. Have characters like Flare or Frederica shoot at the enmies on the bridge from afar in midair. After the first Dragon (and the archers from the center area, as well as the first Spirit...) is destroyed, then you're ready to approach the second Dragon. There's a second Spirit and as few mor Skeleton - Bow on the passage to this one, but as long as you keep your distance, it should be easy. The Second Dragon likes to stay in Midair, so you're either going to have to use Archers, Giant Owls, or spells to take him down. Remember to stay off Fire elemental terrain! When you defeat the Dragon, it has the ability to drop Dragons Scale, Rage Dragon Meat, or Dragon Fins. He can also drop a Rage Rune. If you're lucky, you might get them all, but that is highly unlikely. These items are for Guild Quests, and easy way to finish a quest, if I do say so. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Thunder Chamber: This is going to be rough. There are three (!) Dragons in total on this screen, as well as many skeleton enemies. If you want to hunt for treasure, you're going to need to keep one of the skeletons alive, since there are no elementals. If you move one step farther thenm you should, they will attack you, so this is very hard. Make sure to cast Silent Lake very early on in this battle, so that the Dragons can not kill you with their stronger spells. Your party is split into two right at the start, four members on each side of the screen with the Dragons right at the center. You do not want to mvoe far from the starting locales, else you'll get the dragons attention before the Skeletons are destroyed, and that would be very very bad. Just set up a strong terrain defense and be prepared to take quite a bit of damage. Remember, the Skeleton - Fists are the most dangerous, so take them down first, but try to avoid physical attacks, since Cross Counter is horrible. You should devote one party to be the one that will attack the dragons (Make sure they have the ability to change the terrain to Earth!) . This party should have your main attackers (such as Kika and Kyril) as well as a healer to keep them alive. Your other party should focus on killing off the Skeletons. using 2-3 Archers helps considerably in this battle. One last thing to remember in this battle that is very important: Heavenly Thunder. keep your characters off Thunder terrain at all times, so that they will not be hit by this skill. The main problem with this battle is killing multiple enemies, and killing them quickly. You also have to deal with the Dragons pretty much right away, unless you are very very lucky, since if you move one or two spots from the entrance you'll be seen. ==================================================== Quest Guild Items: ==================================================== The Ruins of Obel is home to many items required to finish missions for the quest guild. Here are the bsaic rundowns of their locations. -------------------------------- The Ancient Coin: This is for the Quest Guild Mission "The Ruins of Obel (Part 1)". The Ancient Coin, which is the first of the items found in the Ruins of Obel, is found on the third level of this dungeon. Kill off every enemy on this floor of the dungeon before trying to get the item. You also need to get rid of the reinforcements that spawn when you approach the mound of dirt as well. You need to be well prepared for this floor, since the enemies are quite hard and will kill you in about two hits if given the chance. You -must- you Terrain effectively to prevent any deaths. If you encounter a Spirit on this floor (or two) you need to take that monster down first and hardest, since they are extremely nasty. If you are incredibly unluck, the reinforcements will actually be 3 Spirits. After both sets of monsters are destroyed, then it is safe to bring Rene out. They Coin itself's location will be randomized, but it is always somewhere on the southwestern side of the screen, and always on the large pile of rubble. -------------------------------- The Ancient Recipe: This is for the Quest Guild Mission "A New Menu (Part 1)". On Map 4, you'll find this item. Its pretty easy to get, as its just in the chest right at the start. The real challenge is actually finishing the level. Having an Owl helps considerably here. -------------------------------- The Ancient Parchment: This is for the Quest Guild Mission "The Ruins of Obel (Part 2)". This item is also on Map 4. You'll need to kill every enemy on the screen so that you can bring Rene out, which under any circumstance, is no easy task. The Parchment itself can be anywhere on the screen, but I find that it is usually on the eastern side (when looking down). She'll need to Dig it up. -------------------------------- The Ancient Dish: This is for the Quest Guild Mission "The Ruins of Obel (Part 3)". This one is important. Its on map 5, but its not just something you can get any time. On your -very first completion of the level- is the only time you can get this dish. if you miss it then, its gone forever. Your very first run through this level is when the poison waters are still there. Unfortunately for you...this dish is located just about as far from the entrance as possible. Its either just to the left of the entrance, or in the far northwestern corner of the screen. You'll actually need to have everyone walk over there to get to it, which really sucks. You also need to be exceedingly careful around the Golems, since they can easily one-hit characters. The easiest way to deal with the Golems is to set up a good elemental terrain defense, and let them use their long range attacks. Each Golem can only use their long range attack twice (once for each arm) and then they will be forced to stick with shorter ranged attacks. Even on your own terrain, the Golems may one hit characters, so might want to send more expendable, storyline characters out to them. When fighting the Golems head on, you must also use your own terrain, else your characters will take severe damage. Note: The level ends if you kill every enemy, so make sure to leave the elemental(s) alive else you'll miss this item forever! -------------------------------- The Ancient Ring: Note: This is for the Quest Guild Mission "The Ruins of Obel (Part 4)". You can only get this item after you've drained the water from level 5 of the ruins of Obel. Therefore, you need to have finished the base ruins once. This item is found directly to the left of the entrance, on that small pyramid- ish thing. This is the only location for it to be. -------------------------------- The Ancient Sword: Note: This is for the Quest Guild Mission "The Ruins of Obel (Part 5)" You can only get this item after you've drained the water from level 5 of the ruins of Obel. Therefore, you need to have finished the base ruins once. You need to have access to the Mother Earth Chamber, which is only available if you enter the ruins on Earthsday of the week. The item is usually located somewhere in the northwestern corner of the screen (which is in the dragons perspective, directly to his right). You will need to keep one of the Fly Lizards alive if you want to get this item. -------------------------------- Flowing Dragon Meat, Mother Dragon Earth Meat, Thunder Dragon Meat, Cyclone Dragon Meat, Rage Dragon Meat: Note: These items are for the quests "The Ultimate Ingredients (Water), The Ultimate Ingredients (Lightning), The Ultimate Ingredients (Wind), and The Ultimate Ingredients (Fire)". Probably the most annoying quests in the game, these "Ultimate Ingredients" quests require you to beat every type of elemental dragon. Either of the Flowing Dragons can drop Flowing Dragon Meat, the Mother Earth Dragon can Drop Mother Earth Dragon Meat, the Thunder Dragon can drop Thunder Dragon Meat, the Cyclone Dragon can drop Cyclone Dragon Meat, and the Rage Dragon can drop Rage Dragon Meat. Unfortunately, these items are not a 100% drop rate, and you can not steal them. It may take arouns 10 (!) times going through the Ruins of Obel before you get them all. -------------------------------- Dragon Scales: Note: This item is required for the quest "Dragon Scales Wanted". Any of the elmental dragons in the sixth room of the Ruins of Obel drop Dragon Scales. The drop rate is not 100%, and you can not steal them. -------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -~- Characters -~- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is a huge amount of characters in Suikoden Tactics. Unfrtunately, its not 108, but there are far more then you will ever use at any time. This section is going to go over every character in the game, with their base stats and everything. I will also give you advice on how to properly use this character as well. Other then their stats, I will give you other information on the characters... Weapon Type: Very important to know, this is the type of fighting style a character has, allowing them to use specific skill-type runes. Permanent Death: This means, can the character permanently die. If Yes, the character can, if no, then the character can not. Good Will partners: Any person that the character in quest can "Talk" to or have Good Will with. Joins...: I tell you when this specific character joins your party. Information: Any useful tips can I can give. ------------------------------------------------------------------- Non-Killable Characters: ------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kyril ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Swallow/Special Permanent Death: No Joins: In Chapter 2 and does not ever leave. Good Will Parters: Seneca, Andarc, Corselia, [Hero] Information: For 95% of the game, Kyril will be unable to kill Fishman type monsters. No matter how strong you are, he will always make a comment about "I just can't do it...". He also will not gain any level 3 MP. Until a certain point late in the game, this changes, and he can kill Fishmen, and will gain level 3 MP. Also, Kyrils skills start off at level S, but are reset to level E in Chapter 4. ---------------------------------- ---------------------------------- |Lvl 1: Kyril Fire Elemental| |Kyril's Skills: Kyril's Runes:| |HP: 22/22 MP: 3/3 2/2 1/1 0/0 | |Counterattack S None | |ATK: 18 DEF: 8 MOV: 5 | |Parry S Swallow Rune | |JMP: 2 STR: 2 SKL: 2 | ---------------------------------- |MAG: 2 EVA: 3 PDF: 3 | |MDF: 2 SPD: 3 LUC: 2 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Seneca ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Bow Permanent Death: No Joins: In Chapter 2 and does not ever leave. Good Will Parters: Andarc, Flare, Kyril, Frederica, Corselia, Walter Information: Seneca, unlike other Archers, can not ride Giant Owls. This gives her a huge weakness over other unkillable Archers, like Flare or Frederica. She does have a lot of Good Will parters, and they are mostly all good. I mainly use her for her Good Will among members. Seneca also works better with the skill Battle Lust then other archers. ---------------------------------- ---------------------------------- |Lvl 2: Seneca Wind Elemental| |Seneca's Skills: Seneca's Runes:| |HP: 26/26 MP: 1/1 0/0 0/0 0/0 | |Sniper E None | |ATK: 16 DEF: 7 MOV: 5 | |Battle Lust E Free Slot | |JMP: 2 STR: 4 SKL: 5 | ---------------------------------- |MAG: 3 EVA: 4 PDF: 3 | |MDF: 3 SPD: 5 LUC: 4 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Andarc ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Staff Permanent Death: No Joins: In Chapter 2 and does not ever leave. Good Will Parters: Seneca, Kyril, Coop, Roget, Corselia, Walter Information: Andarc can not compete with casters such as Jeane or Roget, because his stats are not as high, but his Good Will with other characters makes him useful. His Co-Op with Seneca is nice early on in the game, where it will most defenitely kill everything it hits. ---------------------------------- ---------------------------------- |Lvl 2: Andarc Lightning Elemntal| |Andarc's Skills: Andarc's Runes:| |HP: 27/27 MP: 1/1 1/1 0/0 0/0 | |None Lightning Rune | |ATK: 15 DEF: 9 MOV: 4 | |None Free Slot | |JMP: 1 STR: 3 SKL: 3 | ---------------------------------- |MAG: 3 EVA: 4 PDF: 4 | |MDF: 3 SPD: 3 LUC: 3 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Corselia ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Staff Permanent Death: No Joins: In Chapter 13, during the first battle in the Laboratory. She is called "Girl". She joins you permanently after the second battle. Good Will Parters: Kyril, Andarc, Senenca, Flare, Rita, Millay, Busk, Ornela Information: With so many Water casters in the game, its hard to choose just which one to use. Corselia has Good Will with all of the main characters in the game, and many other minor ones whom you would probably be using (such as Rita and Millay, both excellent characters). She also has an excellent Co-Op with Flare, which makes her worth using if you use Flare a lot. Her Co-Op with Kyril is powerful, but exceedingly difficult to use (one of the hardest to use in the game). ---------------------------------- ---------------------------------- |Lvl 16: Corselia Water Elemental| |Corselia'sSkills: Corselia'sRunes:| |HP: 112/112 MP: 5/5 3/3 1/1 0/0 | |Water Magic C Water Rune | |ATK: 16 DEF: 23 MOV: 4 | |Concentration C None | |JMP: 1 STR: 8 SKL: 11 | ---------------------------------- |MAG: 32 EVA: 30 PDF: 15 | |MDF: 30 SPD: 20 LUC: 24 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Akaghi ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Claws Permanent Death: No Joins: In Chapter 9, Akaghi joins your party after the talk with Lino En Kuldes. Good Will Partners: Mizuki, Kate, Flare, Lino En Kuldes Information: While clearly lacking in attack power, Akaghi is agile a decent evasion tank. He doesn't have anything really special though, as he is easily replaced by Mizuki in usefulness. hes good to Switch in and out when you need to get somewhere. Also a good "Sacrifical lamb" in the lower levels of the Ruins of Obel. XD ---------------------------------- ---------------------------------- |Lvl 8: Akaghi Fire Elemental| |Akaghi's Skills: Akaghi's Runes: | |HP: 98/98 MP: 1/1 0/0 0/0 0/0 | |Battle Lust D Free Slot | |ATK: 31 DEF: 17 MOV: 6 | |Guard D None | |JMP: 3 STR: 11 SKL: 9 | ---------------------------------- |MAG: 5 EVA: 12 PDF: 9 | |MDF: 12 SPD: 13 LUC: 9 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Coop ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Great Sword Permanent Death: No Joins: In Chapter 15, at the very beginning of the Chapter, Coop automatically joins your party. Good Will Parters: Andarc, Roget, Corselia Information: There is not a huge amount of Great Sword users in the game, and Coop is the only one who is unkillable. While he is not as strong as Mitsuba in the end, his unkillable status and Good Will with characters helps him. ---------------------------------- ---------------------------------- |Lvl 15: Coop Water Elemental| |Coop's Skills: Coop's Runes: | |HP: 146/146 MP: 2/2 0/0 0/0 0/0 | |Counterattack C Free Slot | |ATK: 86 DEF: 33 MOV: 5 | |Battle Lust D None | |JMP: 2 STR: 24 SKL: 13 | ---------------------------------- |MAG: 5 EVA: 14 PDF: 17 | |MDF: 8 SPD: 13 LUC: 16 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Busk ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Spear Permanent Death: No Joins: In Chapter 19, Busk joins right at the start as a permanent party member. Good Will Partners: Ornela, Corselia Information: Busk is a spear user like Ornela, who joins at the same time. Hes not nearly as good as Ornela, mainly because of his lack of Good Will partners, and because you have a Fire Elemental Spear User that you've probably been developing throughout the game (Rachel and an Unkillable one (Lino En Kuldes). If your party is not full you may find some use for him though... ---------------------------------- ---------------------------------- |Lvl 30: Busk Fire Elemental| |Busk's Skills: Busk's Runes: | |HP: 273/273 MP: 4/4 1/1 0/0 0/0 | |Battle Lust B None | |ATK: 131 DEF: 84 MOV: 5 | |Counterattack B Free Slot | |JMP: 2 STR: 43 SKL: 34 | |Guard B Free Slot | |MAG: 19 EVA: 28 PDF: 40 | ---------------------------------- |MDF: 34 SPD: 35 LUC: 42 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flare ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Bow Permanent Death: No Joins: In Chapter 9, when you leave Obel Palace, Flare forces herself into your party. Good Will Partners: Corselia, Seneca, Frederica, Lino En Kuldes, Millay, [Hero] Information: Flare is excellent, and is is my personal favorite Archer. Flare has Good Will with many characters, including Senenca and Corselia, both of whom you will probably be using often. She is a participant in many different Co-Ops as well, at least 3! She has one with Lino, one with Corselia, and one in ther air on Giant Owls with Millay and Frederica. ---------------------------------- ---------------------------------- |Lvl 8: Flare Water Elemental| |Flare's Skills: Flare's Runes: | |HP: 76/76 MP: 2/2 0/0/ 0/0 0/0 | |Dodge C Hawk Rune | |ATK: 32 DEF: 23 MOV: 5 | |Sniper D None | |JMP: 2 STR: 10 SKL: 15 | ---------------------------------- |MAG: 12 EVA: 10 PDF: 9 | |MDF: 15 SPD: 13 LUC: 13 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Frederica ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Bow Permanent Death: No Joins: In Chapter 16, she joins before the battle in Small Border Village. Good Will Partners: Flare, Seneca Information: While you already have two unkillable Archers in Flare and Seneca, Frederica is there to help. She is nice when you are using all three together (which you should!). The only real difference between her and the other Archers is her different Earth Element, which helps in extreme circumstances (such as in the Mother Earth Chamber in the Ruins of Obel). All in all, because of her lack of Good Will parters, she is inferior to the other unkillable archers. ---------------------------------- ---------------------------------- |Lvl 27: Frederica Earth Elemental| |Fred.'s Skills: Fred.'s Runes:| |HP: 203/203 MP: 4/4 2/2 1/1 0/0 | |Battle Lust C Hawk Rune | |ATK: 94 DEF: 40 MOV: 5 | |Sniper B Free Slot | |JMP: 2 STR: 32 SKL: 38 | ---------------------------------- |MAG: 31 EVA: 35 PDF: 24 | |MDF: 25 SPD: 42 LUC: 36 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Hero] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Double Swords/Special Permanent Death: No Joins: You can only get [Hero] if you had loaded a Suikoden IV game data with all 108 Stars of Destiny. Then, in Chapter 12 or beyond, you can get him in a quest. Good Will Partners: Kyril, Snowe, Kika, Flare, Keneth, Tal, Jewel, Paula, Lino En Kuldes Information: [Hero] (since his name will change from your game to mine, I call him [Hero]) has more good will partners then any other character in the entire game. He also has his own special character only Rune of Punishment, which will be the strongest attack in the game until Kyril gets his level 3 ability. The [Hero] is definitely worth it to use, if you haveloaded your 108 Stars of Destiny from a Memory Card. ---------------------------------- ---------------------------------- |Lvl 8: [Hero] Wind Elemental| |[Hero's] Skills: [Hero's] Runes:| |HP: 102/102 MP: 3/3 2/2 0/0 0/0 | |Parry C None | |ATK: 74 DEF: 29 MOV: 5 | |Battle Lust C Free Slot | |JMP: 2 STR: 20 SKL: 21 | |Punish. Magic E RuneofPunishment| |MAG: 13 EVA: 17 PDF: 15 | ---------------------------------- |MDF: 20 SPD: 19 LUC: 11 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kika ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Double Swords/Special Permanent Death: No Joins: In Chapter 9, Kika joins your party after the talk with Lino En Kuldes. Good Will Partners: [Hero], Nalleo, Dario, Sigurd, Hervey, Jeane, Ornela Information: Kika has a special rune, called the Falcon Rune. This rune alone makes her one of the best characters in the game, as it allows her to do 3 times normal damage to an opponent. Also, Kika has amazing ability with the Skill Battle Lust, as it allows her to have 4 attacks, instead of 3. To top it all off, she has excellent Good Will partners. Unfortunately, Kika has extremely low HP, usually 30-50 points lower then the rest of the physical attackers towards the end of the game. ---------------------------------- ---------------------------------- |Lvl 8: Kika Wind Elemental| |Kika's Skills: Kika's Runes: | |HP: 68/68 MP: 2/2 0/0 0/0 0/0 | |Parry D Free Slot | |ATK: 49 DEF: 24 MOV: 6 | |Counterattack C Falcon Rune | |JMP: 2 STR: 9 SKL: 13 | ---------------------------------- |MAG: 7 EVA: 12 PDF: 10 | |MDF: 9 SPD: 10 LUC: 9 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lalacle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Fists Permanent Death: No Joins: You need to clear the game once, and then during your second playthrough in Chapter 4, Lalacle joins your party. Good Will Parters: None Information: Lalacle obtainsthe rare and exceedingly useful Cross Counter ability. If you start levelling her early, you can use her late in the game as a semi-tank to do more damage with Cross Counter then with her normal attacks. Unfortunately, she has no Good Will parters, which will make her easier to kill in the long run. ---------------------------------- ---------------------------------- |Lvl 1: Lalacle Water Elemental| |Lalacle's Skills: Lalacle's Runes:| |HP: 22/22 MP: 1/1 0/0 0/0 0/0 | |Sniper E None | |ATK: 17 DEF: 4 MOV: 6 | |Battle Lust E Free Slot | |JMP: 2 STR: 2 SKL: 3 | ---------------------------------- |MAG: 3 EVA: 2 PDF: 2 | |MDF: 3 SPD: 2 LUC: 2 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lino En Kuldes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Spear Permanent Death: No Joins: In Chapter 19, Lino En Kuldes joins right at the start as a permanent party member. Good Will Partners: Flare, [Hero], Eugene, Rachel Information: Lino is probably the best of the Spear users. He can ride any mount (Including Giant Owls!) and has a large amount of Good Will parters. You have an overabundance of Fire Innate Spear Users with Rachel and Busk, but if you're going to use of them, use Lino. ---------------------------------- ---------------------------------- |Lvl 31: Lino En Kuldes FireElement| |Lino's Skills: Lino's Runes: | |HP: 284/284 MP: 4/4 1/1 0/0 0/0 | |Armor Defense A None | |ATK: 125 DEF: 63 MOV: 5 | |Battle Lust A Unicorn Rune | |JMP: 2 STR: 52 SKL: 33 | |DefelectMisslesA Free Slot | |MAG: 16 EVA: 35 PDF: 37 | ---------------------------------- |MDF: 27 SPD: 25 LUC: 33 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mizuki ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Claws Permanent Death: No Joins: In Chapter 9, Mizuki joins your party after the talk with Lino En Kuldes. Good Will Partners: Akaghi, Kate, Flare, Lino En Kuldes Information: Mizuki is tough, agile, and a rare Water elemental attacker. She has her own special Rune as well. Unfortunately, she does not have the most useful set of Good-Will partners, though there are quite a few of them. She is great throughout the game when you need a high mobility character. ---------------------------------- ---------------------------------- |Lvl 8: Mizuki Water Elemental| |Mizuki's Skills: Mizuki's Runes:| |HP: 73/73 MP: 2/2 0/0 0/0 0/0 | |Mind's Eye C Free Slot | |ATK: 29 DEF: 17 MOV: 6 | |Counterattack C Shrike Rune | |JMP: 2 STR: 9 SKL: 12 | ---------------------------------- |MAG: 8 EVA: 17 PDF: 9 | |MDF: 14 SPD: 16 LUC: 11 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ornela ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Spear Permanent Death: No Joins: In Chapter 19, Ornela joins right at the start as a permanent party member. Good Will Partners: Corselia, Busk, Kika, Jeane Information: Ornela is obtained so late in the game that it is difficult to justify using her over a character that you've had for so long (such as Rachel). She's a Spear-User, and Spear-Users are nice. She is also the only Lightning Elemental Spear User in the game. Ornela does have some useful Good Will partners, including Kika (excellent), Jeane (one of the best, if not the best caster in the game) and Corselia. ---------------------------------- ---------------------------------- |Lvl 30: Ornela Lightning Elemental| |Ornela's Skills: Ornela's Runes:| |HP: 222/222 MP: 5/5 2/2 1/1 0/0 | |Battle Lust B None | |ATK: 130 DEF: 76 MOV: 5 | |Counterattack C Free Slot | |JMP: 2 STR: 42 SKL: 45 | |DeflectMisslesB Free Slot | |MAG: 33 EVA: 34 PDF: 32 | ---------------------------------- |MDF: 33 SPD: 47 LUC: 35 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Simeon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Staff Permanent Death: No Joins: In Chapter 16, at the very end of the chapter. He automatically joins. Good Will Parters: Roget, Maxine, Pablo, Jeane Information: It is difficult to decide whether to use Simeon or Corselia. Simeon starts off with the exceedingly powerful Flowing Rune which allows you to cast Silent Lake. This is one of the best spells in the game, but the Flowing Rune is also lacking the very important spell Kindness Drops that Corselia uses to be a healer. Simeon has strong magical Co-Ops, but all of his Co-Ops are with characters that can be killed, so its a bit iffy. I suggest just switching him in and out of battles that require using Silent Lake. ---------------------------------- ---------------------------------- |Lvl 26: Simeon Water Elemental| |Simeon's Skills: Simeon's Runes:| |HP: 170/170 MP: 7/7 5/5 2/2 1/1 | |Water Magic A Wind Rune | |ATK: 21 DEF: 42 MOV: 4 | |Concentration B Flowing Rune | |JMP: 1 STR: 13 SKL: 18 | ---------------------------------- |MAG: 41 EVA: 24 PDF: 16 | |MDF: 47 SPD: 29 LUC: 32 | ---------------------------------- ------------------------------------------------------------------- Killable Characters: ------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ameria ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: One-handed Sword Permanent Death: Yes Joins: At beginning of Chapter 12, when Mizuki and Akaghi rejoin your party, Ameria is among the members there. Good Will Partners: None Information: With all sorts of One-handed Sword users in the game who have Good Will parters, Ameria loses most of her usefulness. Millay, who joins with her has higher base stats, more friends, and is another One-handed Sword user, which pretty much rules her out...The only thing Ameria really has going for her is a semi-rare Wind Element. ---------------------------------- ---------------------------------- |Lvl 8: Ameria Wind Elemental| |Ameria's Skills: Ameria's Runes: | |HP: 74/74 MP: 2/2 0/0 0/0 0/0 | |Parry C Free Slot | |ATK: 47 DEF: 14 MOV: 6 | |Dodge C None | |JMP: 2 STR: 9 SKL: 12 | ---------------------------------- |MAG: 14 EVA: 10 PDF: 9 | |MDF: 8 SPD: 15 LUC: 9 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Axel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Great Sword Permanent Death: Yes Joins: At beginning of Chapter 12, when Mizuki and Akaghi rejoin your party, Axel is among the members there. Good Will Partners: Selma, Mitsuba Information: Axel is the first Great Sword user in the game. They are powerful, but tend to miss a lot. Axel is also one of the first characters you get who has an Earth element. While he can not compete with characters such as Mitsuba or Coop with a Great Sword, he is a good character for those willing to try out the weapon. ---------------------------------- ---------------------------------- |Lvl 8: Axel Earth Elemental| |Axel's Skills: Axel's Runes: | |HP: 108/108 MP: 1/1 0/0 0/0 0/0 | |Hidden Power C Free Slot | |ATK: 55 DEF: 27 MOV: 5 | |Smash C None | |JMP: 2 STR: 9 SKL: 10 | ---------------------------------- |MAG: 6 EVA: 7 PDF: 11 | |MDF: 6 SPD: 6 LUC: 9 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Carrie ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: None Permanent Death: Yes Joins: At beginning of Chapter 12, when Mizuki and Akaghi rejoin your party, Carrie is among the members there. Good Will Partners: Yu Information: Carrie ia great. Her special healing abilities will allow you to have characters healed each round. Unfortunately, getting Carrie to characters can be difficult, so it is best to Switch her into the battle once everything on and going. ---------------------------------- ---------------------------------- |Lvl 9: Carrie Wind Elemental| |Carrie's Skills: Carrie's Runes:| |HP: 85/85 MP: 2/2 0/0 0/0 0/0 | |First Aid E Free Slot | |ATK: 9 DEF: 22 MOV: 4 | |None None | |JMP: 2 STR: 9 SKL: 12 | ---------------------------------- |MAG: 10 EVA: 12 PDF: 12 | |MDF: 12 SPD: 13 LUC: 8 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cedric ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: None Permanent Death: Yes Joins: You need to accept the Quest Guild Mission "Catch the Eat-And-Run Bandit". During this quest, in Merseto, you need to catch Cedreic but not kill him. See Quest Guild section for more details. Good Will Partners: Rachel Information: Cedric is a great starter, to switch out after the first round is up. His special ability raises the evasion of all members within range, something imperative at any time. ---------------------------------- ---------------------------------- |Lvl 12: Cedric Wind Elemental| |Cedric's Skills: Cedric's Runes:| |HP: 86/86 MP: 2/2 0/0 0/0 0/0 | |True Godspeed E Counter Rune | |ATK: 10 DEF: 20 MOV: 9 | |None None | |JMP: 2 STR: 10 SKL: 16 | ---------------------------------- |MAG: 8 EVA: 24 PDF: 15 | |MDF: 14 SPD: 20 LUC: 10 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Champo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Fists Permanent Death: Yes Joins: When you go to Merseto in Chapter 15 or after, you can listenb to the Gossip of the "Old Man". He will tell you about some Nay-Kobolds in the Port area. Enter the Port of Merseto, and win the battle. Champo joins your party after the battle. Good Will Partners: Nalkul, Noah Information: Nay-Kobold's have great armor (and therefore defense) but tend not to be the strongest attack wise. While Champo is not as strong physically as Nalkul, he has a nice Co-Op with Noah and them, which makes them worth using together. ---------------------------------- ---------------------------------- |Lvl 21: Champo Earth Elemental| |Champo's Skills: Champo's Runes:| |HP: 199/199 MP: 4/4 1/1 0/0 0/0 | |Guard C Balloon Rune | |ATK: 42 DEF: 45 MOV: 6 | |None None | |JMP: 3 STR: 32 SKL: 29 | ---------------------------------- |MAG: 10 EVA: 31 PDF: 25 | |MDF: 18 SPD: 33 LUC: 23 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Charlemagne ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: One-Handed Sword Permanent Death: Yes Joins: You need to accept the Quest Guild Mission "Dear Friend..." and after doing all these silly little mini quests bringing random items everywhere, you'll eventually be ambushed by some thieves at Terana Plains. After finishing the battle, head back to Middleport and talk to Reinbach at the Inn, where Charlemange will join you. See Quest Guild missions for more information. Good Will Partners: Reinbach Information: Charlemange is inferior to Reinbach stat-wise, and he takes a lot of daamge, but when Reinbach and he are together they have a nice Co-Op, the Love Love Attack (so tacky...). All in all, a less-than-average character. ---------------------------------- ---------------------------------- |Lvl 15:Charlemange Earth Elemental| |Charle.'s Skills: Charle.'s Runes:| |HP: 153/153 MP: 3/3 0/0 0/0 0/0 | |Narcissism E M. Earth S.Rune| |ATK: 54 DEF: 33 MOV: 5 | |None None | |JMP: 2 STR: 22 SKL: 19 | ---------------------------------- |MAG: 21 EVA: 21 PDF: 22 | |MDF: 20 SPD: 21 LUC: 21 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dario ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Axe Permanent Death: Yes Joins: There are two times when Dario can join your party. In Chapter 10, if you go to the Nest of Pirates on Wind or Eathsday, and Enter, Dario and Nalleo will join your party. If you enter on Fire or Watersday, Sigurd and Hervey join. If you entered on Fire/Watersday, then you can recruit Dario later, in Chapter 14, following the same premise. Good Will Partners: Nalleo, Kika, Sigurd, Hervey Information: With his high defense and many Good Will parters (a few of which who are actually useful) Dario can be a nice damage tank in later levels. You will need to get him early though, which can sometimes be a problem, since you have to choose between him and two other characters. ---------------------------------- ---------------------------------- |Lvl 7: Dario Earth Elemental | |Dario's Skills: Dario's Runes: | |HP: 85/85 MP: 1/1 0/0 0/0 0/0 | |Armor Defense C Gozz Rune | |ATK: 30 DEF: 16 MOV: 5 | |Counterattack C None | |JMP: 2 STR: 14 SKL: 6 | ---------------------------------- |MAG: 1 EVA: 7 PDF: 8 | |MDF: 6 SPD: 6 LUC: 10 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ema ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: None Permanent Death: Yes Joins: If you go to Merseto in chapter 11 or beyond, a scene automatically plays, and Gary and Ema force their way into your party. Good Will Partners: Gary Information: Ema's Pack ability allows you to use any item that is currently not equipped to a character (thats in your 'Bag'). This can be very very useful in certain situations, and I personally find Ema to be the best character at setting terrain elements down. ---------------------------------- ---------------------------------- |Lvl 9: Ema Water Elemental | |Ema's Skills: Ema's Runes: | |HP: 73/73 MP: 1/1 0/0 0/0 0/0 | |None Free Slot | |ATK: 7 DEF: 19 MOV: 4 | |None None | |JMP: 1 STR: 7 SKL: 10 | ---------------------------------- |MAG: 7 EVA: 10 PDF: 9 | |MDF: 11 SPD: 11 LUC: 8 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Eugene ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Spear Permanent Death: Yes Joins: You need to enter Na-Nal Island on any Watersday, there Eugene appears in the Gossip menu. Talk to him and he joins your party. Good Will Partners: Lino En Kuldes, Rachel Information: Eugene is the first Spear-user who joins your party. He has a Firefly Rune, which will make him targeted by more monsters then a normal character. This is very dangerous for any type of Killable character. But, if you get Eugene a Unicorn Rune early on, he can be quite potent later, though not the best Spear User in the game. ---------------------------------- ---------------------------------- |Lvl 8: Eugene Water Elemental | |Eugene's Skills: Eugene's Runes: | |HP: 97/97 MP: 2/2 0/0 0/0 0/0 | |Counterattack C Firefly Rune | |ATK: 39 DEF: 12 MOV: 5 | |None Free Slot | |JMP: 2 STR: 11 SKL: 13 | ---------------------------------- |MAG: 11 EVA: 8 PDF: 7 | |MDF: 10 SPD: 8 LUC: 6 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gary ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: None Permanent Death: Yes Joins: Any time you enter Merseto in Chapter 11 or beyond, Gary and Ema forcefully join your party. Good Will Partners: Ema Information: Gary is another excellent starter character. He raises the defense and magic defense of characters within range (much like low level Earth Magics). Using this in battles where you need to keep certain characters alive is a godsend. ---------------------------------- ---------------------------------- |Lvl 10: Gary Earth Elemental | |Gary's Skills: Gary's Runes: | |HP: 98/98 MP: 2/2 0/0 0/0 0/0 | |Backup E Free Slot | |ATK: 8 DEF: 24 MOV: 5 | |None None | |JMP: 2 STR: 8 SKL: 12 | ---------------------------------- |MAG: 12 EVA: 14 PDF: 13 | |MDF: 13 SPD: 12 LUC: 7 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gretchen ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: One-Handed Sword Permanent Death: Yes Joins: At beginning of Chapter 12, when Mizuki and Akaghi rejoin your party, Gretchen is among the members there. Good Will Partners: Katarina, Keneth Information: Gretchen is an average One-handed Sword user. Better then Ameria, but worse then Millay, Gretchen has average stats and some decent Good Will partners. Her main strength is that she can ride both type of mounts (Great Owl and Kangacorn). ---------------------------------- ---------------------------------- |Lvl 8: Gretchen Earth Elemental| |Gretchen'sSkills: Gretchen'sRunes:| |HP: 71/71 MP: 1/1 0/0 0/0 0/0 | |Guard D Free Slot | |ATK: 50 DEF: 24 MOV: 5 | |Counterattack D None | |JMP: 2 STR: 12 SKL: 10 | ---------------------------------- |MAG: 5 EVA: 9 PDF: 13 | |MDF: 4 SPD: 10 LUC: 9 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hervey ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: One-Handed Sword Permanent Death: Yes Joins: There are two times when Hervey can join your party. In Chapter 10, if you go to the Nest of Pirates on Wind or Eathsday, and Enter, Dario and Nalleo will join your party. If you enter on Fire or Watersday, Sigurd and Hervey join. If you entered on Wind/Earthsday then you can recruit Hevery later, in Chapter 14. Good Will Partners: Kika, Sigurd, Dario, Nalleo Information: While Hervey is yet another Fire elemental (you have plenty of these) One- handed Sword user (and even more of these), he has some excellent Good Will Parters. His Co-Ops with the other Pirates are his biggest advantage over the other One-handed Swordsmen. Also, hervey is one of the first characters who can ride Kangacorns, so that raises his usefulness a few notches. ---------------------------------- ---------------------------------- |Lvl 4: Hervey Fire Elemental| |Hervey's Skills: Hervey's Runes: | |HP: 41/41 MP: 1/1 0/0/ 0/0 0/0 | |Parry C Rage Sword Rune | |ATK: 21 DEF: 10 MOV: 5 | |Counterattack D None | |JMP: 2 STR: 7 SKL: 5 | ---------------------------------- |MAG: 2 EVA: 7 PDF: 5 | |MDF: 5 SPD: 8 LUC: 5 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jeane ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Staff Permanent Death: Yes Joins: After finishing the quest guild mission "The Five Elemental Fragments", Jeane will join your party in Haruna. You need to have access to Haruna first, of course. Good Will Partners: Ornela, Kika, Katarina, Roget, Simeon, Maxine Information: There is a lot good to say about Jeane. Her Charm Rune (which is un- removable) gives her Good Will with every character in the game, so they can protect and Assist her at any time. She is a Lightning caster (which you already have in Andarc) but she is far superior at it then he. Even better, she is actually -a physically attacking mage!-. I am serious here. Her weapon is very powerful, and she access to skills such as Critical hit and Blood Lust. End-Game, she will actually almost do as much damage with a physical attack as she will with spells. So entertaining. The only bad thing about her is that she is killable. ---------------------------------- ---------------------------------- |Lvl 16: Jeane Lightning Elemental| |Jeane's Skills: Jeane's Runes:| |HP: 111/111 MP: 6/6 4/4 1/1 0/0 | |LightningMagicC Charm Rune | |ATK: 29 DEF: 28 MOV: 4 | |Concentration C Thunder Rune | |JMP: 1 STR: 17 SKL: 26 | ---------------------------------- |MAG: 30 EVA: 17 PDF: 10 | |MDF: 30 SPD: 13 LUC: 17 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jeremy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: One-Handed Sword Permanent Death: Yes Joins: At beginning of Chapter 12, when Mizuki and Akaghi rejoin your party, Jeremy is among the members there. Good Will Partners: Millay, Mitsuba, Reinhold, Trishtan, Flare, Lino En Kuldes Information: One of the better early One-Handed Sword users, jeremy has decent starting stats and quite a few Good Will partners. Lightning elemental attackers are not common place early on as well, but you still have one in Rita at this point. You have an overabundance of One-handed Sword users though, and eventually, jeremy will probably be replaced by a better Lightning elemental attacker: Keneth. ---------------------------------- ---------------------------------- |Lvl 9: Jeremy Lightning Elemental| |Jeremy's Skills: Jeremy's Runes: | |HP: 89/89 MP: 2/2 0/0 0/0 0/0 | |Battle Lust D Free Slot | |ATK: 49 DEF: 22 MOV: 6 | |Counterattack C None | |JMP: 2 STR: 11 SKL: 16 | ---------------------------------- |MAG: 6 EVA: 12 PDF: 11 | |MDF: 7 SPD: 13 LUC: 10 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jewel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: One-Handed Sword Permanent Death: Yes Joins: In Chapter 16, after Kyril's third turn in Small border Village, Jewel joins your party. Good Will Partners: [Hero], Snowe, Paula, Keneth, Tal Information: There are a lot of One-handed sword users out there, but Jewel starts out with solid stats and an appropriate Rune. She is best when she is on a Giant Owl, and I do not suggest taking her off when when using her. She is best when used with her Knights of Razril friends, as she has lots of them. ---------------------------------- ---------------------------------- |Lvl 27: Jewel Water Elemental| |Jewel's Skills: Jewel's Runes | |HP: 227/227 MP: 4/4 1/1 0/0 0/0 | |Dodge B None | |ATK: 103 DEF: 67 MOV: 6 | |Critical Hit B Flowing S.Rune| |JMP: 2 STR: 39 SKL: 30 | |Counterattack B Free Slot | |MAG: 25 EVA: 43 PDF: 33 | ---------------------------------- |MDF: 32 SPD: 33 LUC: 32 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Karl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Fists Permanent Death: Yes Joins: You need to cplete the Quest Guild Mission "The Missing Children". Karl will ONLY join your party is Kyril speaks to him in this battle. Good Will Partners: Corselia, Kyril Information: Karl is a good damage tank to have because of his Cross Counter ability. Corss Counter is rare, and extremely dangerous. If you've fought Skeleton - Fists in the Ruins of Obel, you'll know what I mean. Give him some good defensive equipment, level his Cross Counter and Dodge skills, and put him right out there in the middle of every enemy, and you'll be happy with the results. ---------------------------------- ---------------------------------- |Lvl 24: Karl Lightning Elemental| |Karl's Skills: Karl's Runes: | |HP: 283/283 MP: 3/3 1/1 0/0 0/0 | |Cross Counter C Free Slot | |ATK: 57 DEF: 25 MOV: 4 | |Battle Lust C Killer Rune | |JMP: 2 STR: 47 SKL: 28 | |Guard C WhiteTigerRune| |MAG: 9 EVA: 29 PDF: 25 | ---------------------------------- |MDF: 10 SPD: 30 LUC: 16 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Katarina ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Staff Permanent Death: Yes Joins: After finishing the Quest Guild Mission "Get the Imposters! (Part 2)". This is no easy task. Good Will Partners: Keneth, Jeane, Pablo Information: There are two fire mages in the game, and it is hard to decide which one is better. Katarina is the one I prefer, since she has an -excellent- Co-Op with Jeane. Getting Katarina is a pain in the butt though, because during the batle to get her she tends to be suicidal, and that turns a lot of people off. ---------------------------------- ---------------------------------- |Lvl 21: Katarina Fire Elemental| |Katarina'sSkills: Katarina'sRunes:| |HP: 158/158 MP: 6/6 4/4 1/1 0/0 | |Fire Magic C Fire Rune | |ATK: 44 DEF: 33 MOV: 4 | |Concentration C Lightning Rune | |JMP: 1 STR: 16 SKL: 22 | ---------------------------------- |MAG: 31 EVA: 31 PDF: 23 | |MDF: 32 SPD: 29 LUC: 14 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kate ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Throwing Knife Permanent Death: Yes Joins: In Chapter 18 or beyond, enter Haruna and a new command has opened "To the Street Corner". After protecting Kate from the Klk. Soldiers, she will join your party. Good Will Partners: Mizuki, Akaghi Information: Knife Throwers are excellent. They have access to Clairvoyance and Piercing Shot, some of the best abilities in the game. Unfortunately, there are only two Knife Throwers in the entire game, Kate being one of them. While not as good as Sigurd, Kate is powerful just because of her weapon. She is agile and strong, but unfortunately, she does not have many Good Will partners, which is her main weakness. ---------------------------------- ---------------------------------- |Lvl 29: Kate Lightning Elemental| |Kate's Skills: Kate's Runes: | |HP: 216/216 MP: 5/5 2/2 1/1 0/0 | |Sniper B Eagle Rune | |ATK: 44 DEF: 55 MOV: 5 | |Battle Lust B Free Slot | |JMP: 3 STR: 32 SKL: 45 | ---------------------------------- |MAG: 27 EVA: 46 PDF: 32 | |MDF: 23 SPD: 51 LUC: 24 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Keneth ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: One-Handed Sword Permanent Death: Yes Joins: After finishing the Quest Guild Mission "Get the Imposters! (Part 2)". This is no easy task. Good Will Partners: [Hero], Jewel, Paula, Tal, Katarina, Snowe Information: Keneth is one of the best One-handed Sword users out there. he has high stats, and already starts off with the proper runes. Even better is that he is in multiple Co-Ops, and many, many Good Will partners. ---------------------------------- ---------------------------------- |Lvl 21: Keneth Lightning Elemental| |Keneth's Skills: Keneth's Runes:| |HP: 180/180 MP: 3/3 1/1 0/0 0/0 | |Battle Lust C Viper Rune | |ATK: 60 DEF: 37 MOV: 5 | |Parry C Thunder S. Rune| |JMP: 2 STR: 22 SKL: 27 | ---------------------------------- |MAG: 25 EVA: 25 PDF: 23 | |MDF: 27 SPD: 23 LUC: 24 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Maxine ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Staff Permanent Death: Yes Joins: After you finish the Quest Guild Mission "Hand Delivery", Maxine joins your party. Good Will Partners: Jeane, Simeon, Roget Information: While it is difficult to decide who is a better Fire Magic user, Maxine or Katarina, Maxine has some nice Co-Ops, and can be developed more carefully from an earlier level then Katarina. After playing with both, its really your choice to make. ---------------------------------- ---------------------------------- |Lvl 6: Maxine Fire Elemental | |Maxine's Skills: Maxine's Runes: | |HP: 52/52 MP: 2/2 1/1 0/0 0/0 | |None Fire Rune | |ATK: 14 DEF: 11 MOV: 4 | |None None | |JMP: 2 STR: 6 SKL: 8 | ---------------------------------- |MAG: 9 EVA: 7 PDF: 5 | |MDF: 10 SPD: 9 LUC: 7 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Millay ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: One-Handed Sword Permanent Death: Yes Joins: At beginning of Chapter 12, when Mizuki and Akaghi rejoin your party, Millay is among the members there. Good Will Partners: Corselia, Rita, Jeremy, Trishtan, Lino En Kuldes, Flare Information: One of the best One-handed Sword users, Millay has great starting stats, and lots of useful friends. She can ride both type of mounts, though Kangacorns suit her better then Giant Owls. She is good at both damage taking and damage dealing, so use her however you see fit, as she works excellent both end-game and beginning. ---------------------------------- ---------------------------------- |Lvl 9: Millay Fire Elemental| |Millay's Skills: Millay's Runes: | |HP: 74/74 MP: 2/2 0/0 0/0 0/0 | |Battle Lust C Free Slot | |ATK: 54 DEF: 22 MOV: 6 | |Parry D None | |JMP: 2 STR: 16 SKL: 13 | ---------------------------------- |MAG: 11 EVA: 14 PDF: 11 | |MDF: 10 SPD: 15 LUC: 15 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mitsuba ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Great Sword Permanent Death: Yes Joins: In Chapter 15 and beyond, enter Merseto and talk to Reinhold in the Gossip menu. he will tell you about a girl who is robbing people on the Terana Plains. Go to the Terana plains, and win the Duel with Mitsuba. She will join you there. Good Will Partners: Selma, Axel, Jeremy, Reinhold Information: Mitsuba is the -ONLY- character in the entire game that has no innate Element. Her Element changed by the day. So if it is Windsday, her element will be Wind. If it is Firesday, her element will be Fire, and so on. Mitsuba is an extremely strong character with her great Sword, and will almost always one-hit kill enemies when on her own terrain. Unfortunately, like most Great Sword Users, she has low accuracy, and misses a lot, so you'll need to boost that a bit. Also, her Good Will partners are rather worthless... ---------------------------------- ---------------------------------- |Lvl 23: Mitsuba Non-Elemental| |Mitsuba's Skills: Mitsuba's Runes:| |HP: 241/241 MP: 3/3 0/0 0/0 0/0 | |Smash C Chameleon Rune | |ATK: 60 DEF: 49 MOV: 5 | |None Titan Rune | |JMP: 2 STR: 42 SKL: 19 | ---------------------------------- |MAG: 15 EVA: 25 PDF: 25 | |MDF: 25 SPD: 27 LUC: 39 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nalkul ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Fists Permanent Death: Yes Joins: When you go to Merseto in Chapter 15 or after, you can listenb to the Gossip of the "Old Man". He will tell you about some Nay-Kobolds in the Port area. Enter the Port of Merseto, and win the battle. Nalkul joins your party after the battle. Good Will Partners: Champo, Noah Information: Physically the strongest of the Kobolds, Nalkul does not share Champos exceedingly high defense. He is probably the one you would want to use if you're going to a Kobold as an attacker though, since he has a higher base attack power then Champo. ---------------------------------- ---------------------------------- |Lvl 22: Nalkul Fire Elemental| |Nalkul's Skills: Nalkul's Runes:| |HP: 180/180 MP: 4/4 2/2 1/1 0/0 | |Battle Lust C Lion Rune | |ATK: 37 DEF: 43 MOV: 6 | |None Free Slot | |JMP: 3 STR: 27 SKL: 37 | ---------------------------------- |MAG: 14 EVA: 36 PDF: 23 | |MDF: 29 SPD: 40 LUC: 24 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nalleo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Axe Permanent Death: Yes Joins: There are two times when Nalleo can join your party. In Chapter 10, if you go to the Nest of Pirates on Wind or Eathsday, and Enter, Dario and Nalleo will join your party. If you enter on Fire or Watersday, Sigurd and Hervey join. If you entered on Fire/Watersday, then you can recruit Nalleo later, in Chapter 14, following the same premise. Good Will Partners: Kika, Dario, Sigurd, Hevery Information: While Axe users are rare on their own, Nalleo is mainly good because of his Good Will with all of the other Pirates. He has somwhat low attack and defense, but he is fast, and Wind is a nice element to be. Its also easy for him to learn his Co-Op with Dario, the first Good Will Point you get with them will earn it. ---------------------------------- ---------------------------------- |Lvl 7: Nalleo Wind Elemental | |Nalleo's Skills: Nalleo's Runes:| |HP: 65/65 MP: 2/2 0/0 0/0 0/0 | |Smash E Cyclone S. Rune| |ATK: 36 DEF: 16 MOV: 6 | |Counterattack C None | |JMP: 2 STR: 8 SKL: 13 | ---------------------------------- |MAG: 8 EVA: 9 PDF: 8 | |MDF: 7 SPD: 10 LUC: 12 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Noah ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: None Permanent Death: Yes Joins: When you go to Merseto in Chapter 15 or after, you can listenb to the Gossip of the "Old Man". He will tell you about some Nay-Kobolds in the Port area. Enter the Port of Merseto, and win the battle. Noah joins your party after the battle. Good Will Partners: Nalkul, Champo Information: Noah is the only character who can steal items from enemies, which means that she (yes, its a she, any -he- comments are mistranslations)is the only character who can obtain certain items. The certain force mirrors from the elemental Dragons come to mind. She also helps quite a bit on the quest guild missions. ---------------------------------- ---------------------------------- |Lvl 20: Noah Water Elemental| |Noah's Skills: Noah's Runes: | |HP: 154/154 MP: 3/3 1/1 0/0 0/0 | |Steal E Free Slot | |ATK: 22 DEF: 42 MOV: 6 | |Dodge S Mischief Rune | |JMP: 2 STR: 22 SKL: 24 | ---------------------------------- |MAG: 16 EVA: 37 PDF: 22 | |MDF: 18 SPD: 36 LUC: 23 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pablo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Staff Permanent Death: Yes Joins: In Chapter 9 or beyond, return to Middleport, and you'll find pablo in the Gossip menu. Speak to him, and he'll join your party. Good Will parters: Katarina, Simeon Information: Pablo is the only Earth Based mage in the game. While Earth magic is not too reliable for attacking, its true strength is buffing your party up. Pablo is a good starter, and then switch him in for another character later on who can attack. He does have some magical Co-Ops though. ---------------------------------- ---------------------------------- |Lvl 5: Pablo Earth Elemental| |Pablo's Skills: Pablo's Runes: | |HP: 53/53 MP: 2/2 1/1 0/0 0/0 | |Earth Magic E Earth Rune | |ATK: 11 DEF: 11 MOV: 4 | |Guard E None | |JMP: 1 STR: 3 SKL: 4 | ---------------------------------- |MAG: 6 EVA: 6 PDF: 5 | |MDF: 8 SPD: 8 LUC: 7 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Paula ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: One-Handed Sword Permanent Death: Yes Joins: In Chapter 16, during the battle in Small Border Village, after Kyril's third turn, Paula joins your party. Good Will parters: [Hero], Selma, Jewel, Keneth, Tal, Snowe Information: With so many other Sword users in the game, its difficult to choose which one to use. Paula has a lot of good friends, as well as starts off with a Giant Owl Rune. She can also ride owls, which helps immensely. I suggest only using her with her friends though, since she is rather fragile alone. ---------------------------------- ---------------------------------- |Lvl 27: Paula Wind Elemental| |Paula's Skills: Paula's Runes:| |HP: 201/201 MP: 4/4 2/2 1/1 0/0 | |Parry B None | |ATK: 95 DEF: 56 MOV: 6 | |Battle Lust C Giant Owl Rune| |JMP: 2 STR: 31 SKL: 38 | |Counterattack B Free Slot | |MAG: 37 EVA: 41 PDF: 22 | ---------------------------------- |MDF: 46 SPD: 37 LUC: 30 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rachel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Spear Permanent Death: Yes Joins: You need to accept the Quest Guild Mission "Catch the Eat-And-Run Bandit". During this quest, in Merseto, you need to catch Cedreic but not kill him. See Quest Guild section for more details. Good Will parters: Eugene, Lino En Kuldes, Cedric Information: There are a lot of Spear users in the game, and most of them are Story, unkillable characters. Because of that, it is hard to justify using Rachel, but in the end, she is one of the best Spearmasters of all. She is probably the fastest, and because you have her for quite some time, will probably have well developed Good Will with characters. ---------------------------------- ---------------------------------- |Lvl 9: Rachel Fire Elemental| |Rachel's Skills: Rachel's Runes:| |HP: 153/153 MP: 1/1 0/0/ 0/0 0/0 | |Deflect MissleD Unicorn Rune | |ATK: 52 DEF: 24 MOV: 6 | |None None | |JMP: 2 STR: 10 SKL: 11 | ---------------------------------- |MAG: 8 EVA: 11 PDF: 13 | |MDF: 8 SPD: 14 LUC: 11 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Reinbach ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: One-Handed Sword Permanent Death: Yes Joins: You need to accept the Quest Guild Mission "Dear Friend..." and after doing all these silly little mini quests bringing random items everywhere, you'll eventually be ambushed by some thieves at Terana Plains. After finishing the battle, head back to Middleport and talk to Reinbach at the Inn, where he will join you. See Quest Guild missions for more information. Good Will parters: Charlemange, Kyril Information: Reinbach spends more time praticing his flamboyancy then his battle skills, and it is evident in his battle performance. His attack power is obviously lacking, but his Rune is where its at. making enemies fall asleep with a greater chance then the Wind Rune is extremely helpful in most situations. He barely has any Good Will partners though, and only Kyril among them is any good. ---------------------------------- ---------------------------------- |Lvl 18: Reinbach Fire Elemental| |Reinbach'sSkills: Reinbach'sRunes:| |HP: 140/140 MP: 4/4 1/1 0/0 0/0 | |Narcissism E Red Rose Rune | |ATK: 62 DEF: 35 MOV: 5 | |None Free Slot x2 | |JMP: 2 STR: 20 SKL: 31 | ---------------------------------- |MAG: 26 EVA: 27 PDF: 22 | |MDF: 19 SPD: 20 LUC: 27 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Reinhold ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Spear Permanent Death: Yes Joins: In Chapter 15 or beyond, head to Merseto and enter the Gossip menu. You will see Reinholds name here, and when you speak to him, he tells you of a girl in terana Plains who is harassing people. When you go to Terana Plains and defeat Mitsuba in a Duel, then head back to Merseto and talk to Reinhold again, and he will join your party. Good Will parters: Mitsuba, Jeremy Information: The game gives you a total of four (4) Fire elemental spear users, and Reinhold is probably the worst of them. While he is not bad, he is only average, as far as spear users go. Rachel is a much better choice, since she has better Good Will with characters then him. Or, use Lino, because of his Unkillable status. Use Reinhold to complete Quest Guild Missions, since his stats are high at the start. ---------------------------------- ---------------------------------- |Lvl 23: Reinhold Fire Elemental| |Reinhold'sSkills: Reinhold'sRunes:| |HP: 216/216 MP: 3/3 1/1 0/0 0/0 | |Battle Lust C Free Slot | |ATK: 70 DEF: 37 MOV: 5 | |None None | |JMP: 2 STR: 28 SKL: 26 | ---------------------------------- |MAG: 20 EVA: 24 PDF: 21 | |MDF: 25 SPD: 26 LUC: 19 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rene ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: None Permanent Death: Yes Joins: You need to finish the Quest Guild Mission "Seeking Treasure Hunting Parters". This is somewhat difficult, but after you finish the battle, Rene joins your party. Good Will parters: Rita, Noah Information: Rene is the only character in the game who can dig up extremely, extremely rare items. As her Dig skill gains power, you will be able to see hidden items from farther and farther away (its that little shiny light). Use her whenever you can, and try to collect every item from every battle in the game, that's a real challenge. ---------------------------------- ---------------------------------- |Lvl 3: Rene Earth Elemental | | Rene's Skills: Rene's Runes: | |HP: 33/33 MP: 1/1 0/0 0/0 0/0 | |TreasureHunterE Free Slot | |ATK: 4 DEF: 10 MOV: 5 | |None None | |JMP: 2 STR: 4 SKL: 10 | ---------------------------------- |MAG: 4 EVA: 5 PDF: 4 | |MDF: 4 SPD: 4 LUC: 4 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rita ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Hammer/Special Permanent Death: Yes Joins: You need to complete the Quest Guild Mission "Game On!" in Chaper 5 or beyond. After doing this, she joins your party. Good Will Partners: Millay, Corselia, Noah, Rene Information: If you raise Rita right from the start, she can be a good character. She has a rare weapon type (hammer) that I believe acts more like an Axe then anything else. She also has access to a very, very different set of skills, incuding Smash and Armor Defense, which are very weird on a character such as her. it makes her more powerful then most, though. She also has some decent Good Will Partners. ---------------------------------- |Lvl 1: Rita Lightning Elemental| |HP: 18/18 MP: 1/1 0/0/ 0/0 0/0| |ATK: 18 DEF: 4 MOV: 5 | |JMP: 2 STR: 2 SKL: 2 | |MAG: 3 EVA: 2 PDF: 2 | |MDF: 2 SPD: 2 LUC: 3 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Roget ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Staff Permanent Death: Yes (I think...) Joins: During the battle in Graska in Chapter 18, you need to have Kyril Talk to Roget. If you can get to Roget before the battle ends (no easy task) he will willingly join your party. Good Will Partners: Simeon, Jeane, Coop, Andarc, Maxine Information: With all sorts of Good Will parters, and his Wind Innate Element, Roget is an extremely useful character. Roget is the only Wind based caster in the game, and he does his job well. He also starts off with a rare Cyclone Rune, one of the best runes in the game. Using him with Jeane is great. ---------------------------------- ---------------------------------- |Lvl 32: Roget Wind Elemental| |Roget's Skills: Roget's Runes:| |HP: 264/264 MP: 8/8 5/5 2/2 1/1 | |Concentration A None | |ATK: 63 DEF: 45 MOV: 4 | |Wind Magic A Cyclone Rune | |JMP: 2 STR: 25 SKL: 28 | |None Free Slot | |MAG: 46 EVA: 35 PDF: 23 | ---------------------------------- |MDF: 42 SPD: 41 LUC: 24 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Selma ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Great Sword Permanent Death: Yes Joins: In Chapter 16, during the battle in Small Border Village, after Kyril's third turn, Selma joins your party. Good Will Partners: Paula, Axel, Mitsuba Information: Selma is another Great Sword user. While not as strong as Mitsuba, she is stronger then Axel, pretty much putting her at average. I suggest just sticking with Mitsuba, whom if you really want a Wind Elemental character, just wait to fight until its Windsday... ---------------------------------- ---------------------------------- |Lvl 27: Selma Wind Elemental| |Selma's Skills: Selma's Runes:| |HP: 277/277 MP: 4/4 1/1 0/0 0/0 | |Smash B None | |ATK: 115 DEF: 67 MOV: 5 | |Counterattack B Titan Rune | |JMP: 2 STR: 37 SKL: 31 | |Guard C Free Slot | |MAG: 25 EVA: 31 PDF: 31 | ---------------------------------- |MDF: 23 SPD: 30 LUC: 30 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sigurd ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Throwing Knives Permanent Death: Yes Joins:There are two times when Sigurd can join your party. In Chapter 10, if you go to the Nest of Pirates on Wind or Eathsday, and Enter, Dario and Nalleo will join your party. If you enter on Fire or Watersday, Sigurd and Hervey join. If you entered on Wind/Earthsday then you can recruit Sigurd later, in Chapter 14. Good Will Partners: Kika, Hervey, Dario, Nalleo Information: Knife Throwers are excellent characters when equipped with an Eagle Rune. Clairvoyance and Piercing Shot are wonderful skills when used correctly. If you get Sigurd in Chapter 10 and start building him up from there, he will serve you exceedingly well for the rest of the game. He has a few nice Good Will partners, including excellent Kika who will probably never leave your front lines. I highly, -highly- suggest using Sigurd. ---------------------------------- ---------------------------------- |Lvl 3: Sigurd Water Elemental| |Sigurd's Skills: Sigurd's Runes: | |HP: 35/35 MP: 1/1 0/0 0/0 0/0 | |Sniper C Flowing S. Rune | |ATK: 17 DEF: 17 MOV: 5 | |Battle Lust E None | |JMP: 2 STR: 5 SKL: 6 | ---------------------------------- |MAG: 4 EVA: 4 PDF: 6 | |MDF: 4 SPD: 5 LUC: 4 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Snowe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: One-Handed Sword Permanent Death: Yes Joins: You need to have loaded Suikoden IV save data with all 108 Stars of Destiny in it. After obtaining the [Hero], head to Razril, and talk to the Boy in the Gossip menu, and he'll tell you where Snowe is. Help him with Furball patrol, and he will join you. Good Will Partners: [Hero], Keneth, Tal, Paula, Jewel Information: I hate to say it, but Snowe is a rather bad character as a whole. He has average stats, and with so many normal One-Handed sword users that start off better, its kinda hard to justify using him. Since the [Hero] will spend most of his time using the Rune of Punshment, Snowe will be unable to get off that Co-Op often, either. ---------------------------------- ---------------------------------- |Lvl 3: Snowe Water Elemental| |Snowe's Skills: Snowe's Runes:| |HP: 21/21 MP: 1/1 0/0 0/0 0/0 | |None Free Slot | |ATK: 16 DEF: 16 MOV: 5 | |None None | |JMP: 2 STR: 2 SKL: 2 | ---------------------------------- |MAG: 1 EVA: 3 PDF: 2 | |MDF: 2 SPD: 2 LUC: 1 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tal ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: One-Handed Sword Permanent Death: Yes Joins: After finishing the quest "Get the Imposters! (Part 2)", you will have Katarina and Keneth in your party. Head to Razril, and talk to Tal in the Gossip menu, and keneth will convince Tal to join you. Good Will Partners: [Hero], Keneth, Paula, Jewel, Snowe Information: More One handed sword users...Well, at least this one has an Earth element, a less common element all around. Tal is a less then average character alone, so use him with the Knights (Jewel, Paula, Keneth) and they make a powerful Co-Op attack. ---------------------------------- ---------------------------------- |Lvl 12: Tal Earth Elemental| |Tal's Skills: Tal's Runes: | |HP: 117/117 MP: 2/2 0/0 0/0 0/0 | |Critical Hit C Free Slot | |ATK: 60 DEF: 28 MOV: 5 | |Hidden Power C None | |JMP: 2 STR: 22 SKL: 12 | ---------------------------------- |MAG: 7 EVA: 15 PDF: 14 | |MDF: 9 SPD: 15 LUC: 15 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trishtan ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: One-Handed Sword Permanent Death: Yes Joins: Trishtan joins automatically at the start of Chapter 10. When Flare forces herself into your party, Trishtan comes along for the ride as well. Good Will Partners: Millay, Jeremy, Lino En Kuldes, Flare Information: Trishtan is all about Speed. He has a massive Speed stat right from the start. While his strength is under par, his speed makes up for it. Its your choice what to usew him for, but he is a good character as a whole, and an above average One-Handed sword user. He even has some really nice Good Will Partners! ---------------------------------- ---------------------------------- |Lvl 8: Trishtan Earth Elemental| |Trishtan's Skills:Trishtan'sRunes:| |HP: 111/111 MP: 1/1 0/0/ 0/0 0/0 | |Guard C Free Slot | |ATK: 33 DEF: 26 MOV: 5 | |Counterattack D None | |JMP: 2 STR: 9 SKL: 7 | ---------------------------------- |MAG: 3 EVA: 11 PDF: 12 | |MDF: 8 SPD: 22 LUC: 7 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wendel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Fists Permanent Death: Yes Joins: At beginning of Chapter 12, when Mizuki and Akaghi rejoin your party, Wendel is among the members there. Good Will Partners: None Information: Wendel is a loner (and very rude as it is) and so she has no Good Will Partners. This alone is enough to turn people off to her. She has decent stats at the start, and will probably be your first Fist User. She also has decent speed. If you like Fist users, you should replace her with Karl when you get him, since he has the Cross Counter skill, and she is sadly lacking. If she had that, she would be much more useful. ---------------------------------- ---------------------------------- |Lvl 8: Wendel Water Elemental| |Wendel's Skills: Wendel's Runes:| |HP: 108/108 MP: 1/1 0/0 0/0 0/0 | |Critical Hit C Lion Rune | |ATK: 41 DEF: 15 MOV: 6 | |Dodge C None | |JMP: 3 STR: 9 SKL: 13 | ---------------------------------- |MAG: 15 EVA: 13 PDF: 10 | |MDF: 12 SPD: 17 LUC: 12 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yu ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: None Permanent Death: Yes Joins: You need to finish the Quest Guild Mission "Medicinal Roots Wanted" and then bring all 3 Roots to Yu in Obel, where, if Carrie is alive, he will join you. Good Will Partners: Carrie Information: Yu has the ability to completely heal a characters HP and status. It has a long range, so Yu can stay out of danger and on his own terrain. In dangerous battle, switch Yu in and you will be pleased with the results. ---------------------------------- ---------------------------------- |Lvl 10: Yu Water Elemental| |Yu's Skills: Yu's Runes: | |HP: 76/76 MP: 1/1 0/0 0/0 0/0 | |Heal E Free Slot | |ATK: 9 DEF: 20 MOV: 4 | |None None | |JMP: 2 STR: 9 SKL: 7 | ---------------------------------- |MAG: 11 EVA: 11 PDF: 10 | |MDF: 11 SPD: 12 LUC: 11 | ---------------------------------- ------------------------------------------------------------------- Special Characters: ------------------------------------------------------------------- There are four Special Characters in the game. They are, I daresay, the hardest characters to get in the entire game, and take rediculous amounts of work to get. While not exactly good characters, they are 'special' and are worth getting because its a cool little side story. How do you get these four special characters? Well, they all join at the same time, and there are cerain requirments. You need to have a Rank S in the Quest Guild. You need to have finished -every single one- of Chiepoo & Co.'s missions, especially "Give Us a Sign", "Blue Savage Sprout Flowers Wanted", "Representative Wanted", and "Rage Dragon Egg Wanted". You need to have ignored all of X & Co.'s quests, either by failing at them, or ignoring them from the Quest Guild Mission choices. On the other hand, I am told by shurakaretny@mail.ru: ------------- "In my playthrough I have done quest X&Co 'Delivery to the Deserted Island'. Also I yet have not done quests Chieppo&Co(but accept): 'Stones of Happiness Wanted' 'Only the Best' But after performance 'Rage Dragon Egg Wanted' to me it became accessible 'A Letter of Challenge.'" ------------- This means that you need to have only done these quests (Delivery to the Deserted Island, Stones of Happiness Wanted, Only the Best, and Rage Dragon Egg Wanted) and no other quests for Chiepoo & Co. to accept this quest.I have not tried this personally, but recieved this Email about it, so if anyone can confirm this, please do so^^. You need to finish the 5 base floors of the Ruins of Obel at least once before in the past, which clears out the poison water and gives you access to any of the elemental chambers. If you have done all of this, then a "Letter of Challenge" Will appear in the Quest Guild, stating that you need to go to the Ruins of Obel - Flowing Chamber. Fortunately for you, you do not need to walk down, and, once the quest is accepted, you automatically enter the Flowing Chamber. After defeating the Mercenaries, they will join your party. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mercenary Leader ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Staff Permanent Death: Yes Joins: After you've finished "A Letter of Challenge". Good Will Partners: Red Mercenary, Blue Mercenary, Yellow Mercenary Information: With two unkillable Water Casters already in your party (Corselia and Simeon) the Mercenary is only worth using if you plan on partying with the other four mercenaries, since she has Good Will with all of them. She is a good backup though, if both Simeon and Corselia fall in battle. ---------------------------------- ---------------------------------- |Lvl 30:Merc. Leader WaterElemental| |Leader's Skills: Leader's Runes: | |HP: 221/221 MP: 8/8 5/5 2/2 1/1 | |None Water Rune | |ATK: 28 DEF: 59 MOV: 4 | |None Free Slot | |JMP: 1 STR: 20 SKL: 24 | ---------------------------------- |MAG: 45 EVA: 42 PDF: 35 | |MDF: 54 SPD: 38 LUC: 26 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Red Mercenary ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: One-Handed Sword Permanent Death: Yes Joins: After you've finished "A Letter of Challenge". Good Will Partners: Mercenary Leader Information: The amount of One-handed Sword users you have in the game is rediculous, and the amount of Fire Elemental, One-Handed Sword users is almost just as high. The Red Mercenary comes with two Rune Slots, one which you have his Viper, and the second where you cangive him a Rage Sword Rune. Thats a lot more then some characters. ---------------------------------- ---------------------------------- |Lvl 30: RedMercenary FireElemental| |Red's Skills: Red's Runes: | |HP: 279/279 MP: 4/4 1/1 0/0 0/0 | |None Viper Rune | |ATK: 54 DEF: 84 MOV: 5 | |None Free Slot | |JMP: 2 STR: 40 SKL: 33 | ---------------------------------- |MAG: 23 EVA: 26 PDF: 42 | |MDF: 33 SPD: 33 LUC: 31 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Blue Mercenary ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Spear Permanent Death: Yes Joins: After you've finished "A Letter of Challenge". Good Will Partners: Mercenary Leader Information: Probably the most useful Mercenary of the bunch...But you already have a Lightning Elemental Spear User with Ornela, who is unkillable with excellent Good Will Parters. Unless there's some reason you're using all of the Mercenaries (you like them for example) Blue Mercenary will probably sit on the Bench. He is good for that "Sparring Partner Wanted (Part 2)" if you never finished it. ---------------------------------- ---------------------------------- |Lvl 30: Blue Mer. LightningElement| |Blue's Skills: Blue's Runes: | |HP: 253/253 MP: 4/4 1/1 0/0 0/0 | |None Unicorn Rune | |ATK: 67 DEF: 64 MOV: 5 | |None Free Slot | |JMP: 2 STR: 51 SKL: 32 | ---------------------------------- |MAG: 19 EVA: 34 PDF: 34 | |MDF: 33 SPD: 31 LUC: 32 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yellow Mercenary ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Type: Bow Permanent Death: Yes Joins: After you've finished "A Letter of Challenge". Good Will Partners: Mercenary Leader Information: Onec again, nothing you do not have before, this time with Frederica. Yellow Mercenary is probably the worst of the bunch, because you already have three unkillable archers, each of different elementals, so I suggest only using him when using the other Mercenaries. ---------------------------------- ---------------------------------- |Lvl 30: Yellow Mer. EarthElemental| |Yellow's Skills: Yellow's Runes: | |HP: 241/241 MP: 5/5 2/2 1/1 0/0 | |None Hawk Rune | |ATK: 46 DEF: 55 MOV: 5 | |None Free Slot | |JMP: 2 STR: 34 SKL: 46 | ---------------------------------- |MAG: 17 EVA: 34 PDF: 33 | |MDF: 34 SPD: 44 LUC: 33 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -~- Rune List -~- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is going to go over all of the spells and abilities available to Runes. Spell Runes (Such as Fire Orb, Water Orb, etc) can not be equipped by physical attackers and are only used by mages. The Sword Orbs (which change terrain elements) can not be equipped by mages and are only used by physical attackers. If you want to manipulate Terrain, Sword Orbs are the way to go. They offer more variety in changing the terrain (with both the smaller and larger forms of the enhancers) then do the normal Orbs. Note: The level 3 spells on the Elemental Sword Runes (Rage Sword Rune, Flowing Sword Rune, etc) have a state called "Magic Sword State". What is a Magic Sword state? Well, after you attack an enemy with this spell, you pretty much turn into an Elemental. Every space the character walks on (including the space they are currently standing on) becomes the element on the Rune (if its a Flowing Rune, it will be Water). If you can spare a point of level 3 MP, this a very very nice ability to have on a character, since you can bring your terrain with you anywhere on the screen. Magic Sword state also adds extra damage to your attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Magical Runes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================ Fire Rune: ============================================ Level 1 Spell: Flame Force Effect: Changes Terrain Elements to Fire. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Flaming Arrows Effect: Deals Fire Based damage to a single target, and changes that terrain square to fire. Enemy/Ally Distinction: No Casting Time: Instant ---------------------------------- Level 3 Spell: Blazing Wall Effect: Damages all enemies on Fire Terrain with Fire damage. Enemy/Ally Distinction: No Casting Time: Fast ---------------------------------- Level 4 Spell: Explosion Effect: Damages all units within range of effect with fire damage. Changes terrain to fire. Enemy/Ally Distinction: No Casting Time: Medium ============================================ Rage Rune: ============================================ Level 1 Spell: Rage Force Effect: Changes a large amount of Terrain Elements to Fire. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Blazing Wall Effect: Damages all enemies on Fire Terrain with Fire damage. Enemy/Ally Distinction: No Casting Time: Fast ---------------------------------- Level 3 Spell: Explosion Effect: Damages all units within range of effect with fire damage. Changes terrain to Fire. Enemy/Ally Distinction: No Casting Time: Medium ---------------------------------- Level 4 Spell: Final Flame Effect: Damages units within range. Changes terrain to Fire. Enemy/Ally Distinction: No Casting Time: Slow ============================================ Rage Sword Rune: ============================================ Level 1 Spell: Flame Force Effect: Changes Terrain Elements to Fire. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Rage Force Effect: Changes a large amount of Terrain Elements to Fire. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 3 Spell: Sword of Rage Effect: Enter Fire Magic Sword State after attacking an enemy. Enemy/Ally Distinction: Yes Casting Time: Instant ============================================ Water Rune: ============================================ Level 1 Spell: Water Force Effect: Changes Terrain Elements to Water. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Kindness Drops Effect: Completely heals the HP and status of one ally. Changes terrain to Water. Enemy/Ally Distinction: No Casting Time: Instant ---------------------------------- Level 3 Spell: Breath of Ice Effect: Damages all units within range of effect with ice/water damage. Changes terrain to Water. Enemy/Ally Distinction: No Casting Time: Fast ---------------------------------- Level 4 Spell: Kindness Rain Effect: Completely heals all HP and status of all units within a certain range of effect. Changes terrain to Water. Enemy/Ally Distinction: No Casting Time: Medium ============================================ Flowing Rune: ============================================ Level 1 Spell: Flowing Force Effect: Changes a large amount of Terrain Elements to Water. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Breath of Ice Effect: Damages all units within range of effect with ice/water damage. Changes terrain to Water. Enemy/Ally Distinction: No Casting Time: Fast ---------------------------------- Level 3 Spell: Kindness Rain Effect: Completely heals all HP and status of all units within a certain range of effect. Changes terrain to Water. Enemy/Ally Distinction: No Casting Time: Medium ---------------------------------- Level 4 Spell: Silent Lake Effect: Silences enemy units withing range of effect. Changes terrain to Water. Enemy/Ally Distinction: No Casting Time: Instant ============================================ Flowing Sword Rune: ============================================ Level 1 Spell: Water Force Effect: Changes Terrain Elements to Water. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Flowing Force Effect: Changes a large amount of Terrain Elements to Water. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 3 Spell: Flowing Sword Effect: Enter Water Magic Sword State after attacking an enemy. Enemy/Ally Distinction: Yes Casting Time: Instant ============================================ Wind Rune: ============================================ Level 1 Spell: Wind Force Effect: Changes Terrain Elements to Wind. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Wind of Sleep Effect: Puts all units within range of effect to sleep. Does not work 100% of the time. Changes terrain to Wind. Enemy/Ally Distinction: No Casting Time: Instant ---------------------------------- Level 3 Spell: Healing Wind Effect: Heals units within range of effect for a large (200+) amount of HP. Changes terrain to Wind. Enemy/Ally Distinction: No Casting Time: Fast ---------------------------------- Level 4 Spell: The Shredding Effect: Damages all units within range of effect with wind damage. Changes terrain to Wind. Enemy/Ally Distinction: No Casting Time: Medium ============================================ Cyclone Rune: ============================================ Level 1 Spell: Cyclone Force Effect: Changes a large amoutn of Terrain Elements to Wind. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Healing Wind Effect: Heals units within range of effect for a large (200+) amount of HP. Changes terrain to Wind. Enemy/Ally Distinction: No Casting Time: Fast ---------------------------------- Level 3 Spell: The Shredding Effect: Damages all units within range of effect with wind damage. Changes terrain to Wind. Enemy/Ally Distinction: No Casting Time: Medium ---------------------------------- Level 4 Spell: Shining Wind Effect: Damages all -enemies- and heals all allies that are on Wind Elemental Terrain. Enemy/Ally Distinction: Yes Casting Time: Slow ============================================ Cyclone Sword Rune: ============================================ Level 1 Spell: Wind Force Effect: Changes Terrain Elements to Wind. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Cyclone Force Effect: Changes a large amount of Terrain Elements to Wind. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 3 Spell: Cyclone Sword Effect: Enter Wind Magic Sword State after attacking an enemy. Enemy/Ally Distinction: Yes Casting Time: Instant ============================================ Lightning Rune: ============================================ Level 1 Spell: Lightning Force Effect: Changes Terrain Elements to Wind. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Thunder Runner Effect: Deals the largest amount of Thunder elemental damage to the center enemy, and smaller amounts to the enemies on the sides. Can cause the status effect Stun. Changess terrain to Lightning. Enemy/Ally Distinction: No Casting Time: Instant ---------------------------------- Level 3 Spell: Berserk Blow Effect: Damages one unit for lightning elemental damage. Changes terrain to Lightning. Enemy/Ally Distinction: No Casting Time: Fast ---------------------------------- Level 4 Spell: Heavenly Thunder Effect: Does Lightning damage to all units on Lightning Terrain. Enemy/Ally Distinction: No Casting Time: Slow ============================================ Thunder Rune: ============================================ Level 1 Spell: Thunder Force Effect: Changes a large amount of Terrain Elements to Lightning. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Berserk Blow Effect: Damages one unit for lightning elemental damage. Changes terrain to Lightning. Enemy/Ally Distinction: No Casting Time: Fast ---------------------------------- Level 3 Spell: Heavenly Thunder Effect: Does Lightning damage to all units on Lightning Terrain. Enemy/Ally Distinction: No Casting Time: Slow ---------------------------------- Level 4 Spell: Furious Blow Effect: Damages one unit for lightning elemental damage. Changes terrain to Lightning. Enemy/Ally Distinction: No Casting Time: Very Slow ============================================ Thunder Sword Rune: ============================================ Level 1 Spell: Lightning Force Effect: Changes Terrain Elements to Lightning. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Thunder Force Effect: Changes a large amount of Terrain Elements to Lightning. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 3 Spell: Sword of Thunder Effect: Enter Lightning Magic Sword State after attacking an enemy. Enemy/Ally Distinction: Yes Casting Time: Instant ============================================ Earth Rune: ============================================ Level 1 Spell: Earth Force Effect: Changes Terrain Elements to Earth. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Clay Guardian Effect: Increases the physical defense and magica defense on units of range of effect. Changes terrain to Earth. Enemy/Ally Distinction: No Casting Time: Instant ---------------------------------- Level 3 Spell: Vengeful Child Effect: Stops magical attacks from hitting a character, but only works once. Changes terrain to Earth. Enemy/Ally Distinction: No Casting Time: Instant ---------------------------------- Level 4 Spell: Earthquake Effect: Deals damage in ramdon locations over the grid where the spell is placed. Not too reliable. Changes terrain where the spell hits, to earth. Enemy/Ally Distinction: No Casting Time: Slow ============================================ Mother Earth Rune: ============================================ Level 1 Spell: Mother Earth Force Effect: Changes a large amount of Terrain Elements to Earth. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Vengeful Child Effect: Stops skills and magical attacks from hitting a character, but only works once. Changes terrain to Earth. Enemy/Ally Distinction: No Casting Time: Instant ---------------------------------- Level 3 Spell: Earthquake Effect: Deals damage in ramdon locations over the grid where the spell is placed. Not too reliable. Changes terrain where the spell hits, to earth. Enemy/Ally Distinction: No Casting Time: Slow ---------------------------------- Level 4 Spell: Canopy Defense Effect: Protects units within range of effect from Skills and Magic, but only works once. Changes terrain to earth. Enemy/Ally Distinction: No Casting Time: Slow ============================================ Mother Earth Sword Rune: ============================================ Level 1 Spell: Earth Force Effect: Changes Terrain Elements to Earth. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 2 Spell: Mother Earth Force Effect: Changes a large amount of Terrain Elements to Earth. Enemy/Ally Distinction: Not Available Casting Time: Instant ---------------------------------- Level 3 Spell: Mother Earth Sword Effect: Enter Earth Magic Sword State after attacking an enemy. Enemy/Ally Distinction: Yes Casting Time: Instant ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skill Runes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skill Runes are unique because they have a certain character who can equip them at times. Other runes require you to use a certain type of weapon to wield. ============================================ Swallow Rune ============================================ Character: Kyril Level 1 Skill: Flying Swallow Effect: Deals 0.8x normal damage to one enemy. Useful for hitting evasive enemies or enemies with Cross Counter. Enemy/Ally Distinction: No ---------------------------------- Level 2 Skill: Flying Swallow Cut Effect: Deals 0.5x damage to all units withing a range of effect around Kyril. Enemy/Ally Distinction: No ---------------------------------- Level 3 Skill: Flying Swallow Slash Effect: Deals 3.0x normal damage to one enemy. Enemy Ally Distinction: No ============================================ Falcon Rune: ============================================ Character: Kika Level 1 Skill: Falcon Slash Effect: Deals 1.2x normal damage to one enemy. Useful for hitting evasive enemies or enemies with Cross Counter. Enemy/Ally Distinction: No ---------------------------------- Level 2 Skill: Falcon Thrust Effect: Deals 2.0x normal damage to one enemy. Multi-hit. Enemy/Ally Distinction: No ---------------------------------- Level 3 Skill: Falcon Storm Thrust Effect: Deals 3.0x normal damage to one enemy. Multi-hit. Enemy Ally Distinction: No ============================================ Shrike Rune ============================================ Character: Mizuki Level 1 Skill: Shrike Impale Effect: Deals 1.0x normal damage to one enemy, changes Mizuki's location. Enemy/Ally Distinction: No ---------------------------------- Level 2 Skill: Skull Thrust Effect: Deals 1.5x normal damage to one enemy. Enemy/Ally Distinction: No ---------------------------------- Level 3 Skill: Pile Driver Effect: Deals 2.0x normal damage to one enemy. Does 20% HP damage to Mizuki, so only use this when Mizuki is only on her own terrain. Enemy Ally Distinction: No ============================================ Red Rose Rune: ============================================ Character: Reinbach Level 1 Skill: Red Rose Etude Effect: Deals 1.0x normal damage to an enemy, and puts enemy to sleep. Enemy/Ally Distinction: No ---------------------------------- Level 2 Skill: Red Rose Minuet Effect: Puts units within a certain range of effect to sleep. Is not 100%. Enemy/Ally Distinction: No ---------------------------------- Level 3 Skill: Red Rose Rondo Effect: Deals .8x normal damage to units withing range of effect, and puts them to sleep. Any time this is used, it makes your characters grumpy, giving them the -Bad Mood- status. Enemy Ally Distinction: No ============================================ Hawk Rune: ============================================ Character: Only characters who use Bows. Level 1 Skill: Shadow Weave Effect: Inflicts Shadow Weave status on one unit. Not 100%. Enemy/Ally Distinction: No ---------------------------------- Level 2 Skill: Strong Arm Effect: Deals 1.5x normal damage to one enemy, but user becomes Unbalanced. Enemy/Ally Distinction: No ---------------------------------- Level 3 Skill: Dance of the Hawk Effect: Deals 2.0x normal damage to all units within target range, but user becomes Unbalanced. Enemy Ally Distinction: No ============================================ Viper Rune: ============================================ Character: Only characters who use one-handed swords Level 1 Skill: Poison Slash Effect: Deals 1.0x normal damage to an enemy, and causes poison status to an enemy. Enemy/Ally Distinction: No ---------------------------------- Level 2 Skill: Viper Bite Effect: Deals 1.0x normal damage to an enemy, and has a chance of causing instant death. Enemy/Ally Distinction: No ---------------------------------- Level 3 Skill: Hydra Effect: Deals 1.0x normal damage to all units within range, and causes poison. The Poison status is not 100%. Enemy Ally Distinction: No ============================================ Unicorn Rune ============================================ Character: Only characters who use Spears Level 1 Skill: First Style Effect: Deals 1.5x normal damage to units within range of effect, but user becomes unblanaced. Enemy/Ally Distinction: No ---------------------------------- Level 2 Skill: Second Style Effect: Deals 1.5x normal damage to units within range of effect, but user becomes unbalanced. Different range then First Style. Enemy/Ally Distinction: No ---------------------------------- Level 3 Skill: Third Style Effect: Deals 1.5x normal damage to units within range of effect, but user becomes unbalanced. Different range then Second Style. Enemy Ally Distinction: No ============================================ Titan Rune: ============================================ Character: Only characters who use Great Swords Level 1 Skill: Giant's Hand Effect: Deals 1.5x normal damage to an enemy, but user takes 10% damage of total HP. Enemy/Ally Distinction: No ---------------------------------- Level 2 Skill: Giant's Foot Effect: Deals 3.0x normal damage to an enemy, but user takes 20% of total HP damage. Enemy/Ally Distinction: No ---------------------------------- Level 3 Skill: Giants Roar Effect: Deald 1.5x normal damage to all units within range of effect, but user takes 30% of total HP damage. Enemy Ally Distinction: No ============================================ Lion Rune: ============================================ Character: Only characters who use claws. Level 1 Skill: Piercing Claw Effect: Deals 1.0x normal damage to one enemy. Good for avoiding counters or for evasive enemies. Enemy/Ally Distinction: No ---------------------------------- Level 2 Skill: Shredding Claw Effect: Deals 1.5x normal damage to all units within range of effect, but user becomes unbalanced. Enemy/Ally Distinction: No ---------------------------------- Level 3 Skill: Beast King Claw Effect: Deals 3.0x normal damage towards one enemy, but user takes 20% of maximum HP damage. Enemy Ally Distinction: No ============================================ Eagle Rune: ============================================ Character: Only characters who use Throwing Knives. Level 1 Skill: Clairvoyance Effect: An attack with 3 times the normal range. The damage is only 70% of normal though. Enemy/Ally Distinction: No ---------------------------------- Level 2 Skill: Piercing Shot Effect: Deals 1.5x normal damage to area of effect, but user becomes unbalanced. Enemy/Ally Distinction: No ---------------------------------- Level 3 Skill: Smoking Shot Effect: Deals 1.0x normal damage to every unit within range of effect. Good for when your character is surrounded by enemies. Enemy Ally Distinction: No ============================================ White Tiger Rune: ============================================ Character: Only characters who use martial arts. Level 1 Skill: Gather Strength Effect: Raises attack power to double for your next attack only. Enemy/Ally Distinction: Not Available. ---------------------------------- Level 2 Skill: Steel Curtain Effect: Increases physical defense (PDF) by 50% until next turn. Great for when your character is surrounded by enemies. Enemy/Ally Distinction: Not Available. ---------------------------------- Level 3 Skill: Air Shot Effect: Deals 2.0x normal damage to all units within range of effect. Enemy Ally Distinction: No ============================================ Kangacorn Rune: ============================================ Character: Only characters who use Kangacorns Level 1 Skill: Rush Effect: Rushes an enemy for 2.0x normal damage. Use takes 20% of maximum HP damage though. Enemy/Ally Distinction: No ---------------------------------- Level 2 Skill: Kangacorn Spirit Effect: Causes a temporary Berserk, raising physical and magical defense. Enemy/Ally Distinction: Not Available. ============================================ Giant Owl Rune: ============================================ Character: Only characters who use Kangacorns Level 1 Skill: Wind Blade Effect: Deals 0.5x normal damage to all units within a range of effect. Wind elemental. Enemy/Ally Distinction: No ---------------------------------- Level 2 Skill: Owl Heart Effect: Causes a temporary Berserk, raising accuracy and dodge percentage. Enemy/Ally Distinction: Not Available. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Special Runes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Special Runes are runes that have a direct effect on Combat, but do not give you any new commands or moves. They are usually supporting Runes. ------------------- Killer Orb: Increases Critical hit percent. ------------------- Counter Orb: Increases dodge/counter percent. ------------------- Gale Orb: Increases Speed. ------------------- Sunbeam Orb: Heals a small amount of HP at the end of each round. ------------------- Drain Orb: Drains about 20% of damage tp enemies and restores your HP. ------------------- Skunk Orb: Reduces chance of being targeted by enemies. Good for mages. ------------------- Firefly Orb: Raises chance that you will be targeted by enemies. ------------------- Balance Orb: Stops you from becoming Unbalanced. ------------------- Warrior Orb: Converts 1/2 of Physical Defense (PDF) to Strength (STR). ------------------- Wizard Orb: Coverts 1/2 of Magicial Defense (MDF) to Magic (MAG). ------------------- Prosperity Rune: Doubles the amount of Potch earned in battle. ------------------- Fortune Rune: Raises the amount of experience gained in battle. ------------------- Champions Rune: Raises enemies' levels. ------------------- Bucket Orb: Chance of causing Bucket status with a physical attack. ------------------- Balloon Orb: Chance of cauing Balloon status with a phyiscal attack. ------------------- Silence Orb: Chance of causing Silence with a physical attack. ------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -~- Chiepoo & Co. Vs X & Co. -~- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you notice during the game, Chiepoo & Co. starts off as the only retailer. But soon, a mysterious rival shows up, called X & Co. Usually, you will either want to focus on X & Co.'s quests, or Chiepoo & Co.'s quests. What happens if you work only on X & Co. quests? Chiepoo will fall into poverty and all his items will be sold incredibly cheap. What happens if you succeed in only Chiepoo & Co. Quests? Chiepoo sells the best armor in the game, and it also opens the passage to obtaining the 4 secret characters. Also, I did not add the X &. Co quests to the normal Quest Guild section, since doing those quests is actually detrimental to getting everything in the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -~- Miscelleneous -~- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thank you for reading~~! This guide is Copyright Stephanie Nutter (2005). If you wish to use it on your website, please email me at fallenangelcyril@aol.com. I do look perdioically for sites that are using guides without my permission. This is a legal offense, and you can be charged for it, so please, spend 5-10 minutes of your time and send me an Email asking for permission^^ Sites that have permission to use this guide: www.gamefaqs.com www.ign.com www.neoseeker.com People who may NOT use information in my guide: Mad Monarch Gyl: You plagiarized my Quest Guild information, a direct copy and paste, claiming it as your own. It even had my typos! Don't even attempt to ask me for it later, I won't say yes. If you see my guide/information anywhere not posted, send me a holler (through Email) please^^. Also, if you see anything completely wrong and there are corrections needed, please send me an Email as well. ------------------------------ Contributors and Information ------------------------------ I used the official strategy guide for the basics section, giving information on how to get S rankings in battles. shurakaretny@mail.ru (shurakaretny@mail.ru): For some information about the quest "A Letter of Challenge" and about obtaining the Mercenaries. Apparently, I went into too much depth@@;. rapidotron@hotmail.com: For pointing out a mistake in my Caleron Lab section. And telling me about the Cyclone Robe there. Thank you! ------------------------------ What needs to be done?: ------------------------------ I need to make a Co-Ops section, though that will take a while longer. ------------------------------ Authors Note: ------------------------------ With love to all of my fans (XD) who have been reading throughout the years. Copyright 2005-2006 Stephanie Nutter