returning runes
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returning runes
please post the returning runes!
- dragonmasterx
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The five elemental runes, viper, ootaka(bow), ikkaku(spear), tonbi(throwing items), falcon rune(Kika, it's not the pretty multi-stab animation anymore), shrike rune(Mizuki)
Only Andarc out of the first nine characters can equip the basic magic runes. The rest can equip the sword type elemental runes. I'm not sure how they differ, since the first spell seems to be the same for both types. It alters the ground(cross area of effect) to the corresponding element.
Only Andarc out of the first nine characters can equip the basic magic runes. The rest can equip the sword type elemental runes. I'm not sure how they differ, since the first spell seems to be the same for both types. It alters the ground(cross area of effect) to the corresponding element.
- dragonmasterx
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- dragonmasterx
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http://gamekouryaku.com/db/xexcel.cgi?f ... ls&sheet=2
The list confirms that each weapon/attack rune has at least 2 moves.
The Falcon Rune's first move is an upward slash dealing 1.2 damage.
The list confirms that each weapon/attack rune has at least 2 moves.
The Falcon Rune's first move is an upward slash dealing 1.2 damage.
- patapi
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They brought back a couple of weapon-specific runes from II/III (like Kite and Great Hawk), and completed the entire elemental sword magic runes. Sword of Flowing, Sword of Mother Earth, etc.
While the command runes now have more than a single attack, they require MP to use. So, no more unlimited Falcon/Shrike runes.
While the command runes now have more than a single attack, they require MP to use. So, no more unlimited Falcon/Shrike runes.
- dragonmasterx
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- dragonmasterx
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There's more variety in runes now, so it's ok.
Elemental Sword Runes -
Spell 1 - +radius alter ground
Spell 2 - bigger radius alter ground
Spell 3 - extra(minor) elemental damage and leave behind a trail of the element where ever the unit moves to.
Spell 4 - don't know yet.
Also, each weapon(one for each weapon type) specific rune seems to have 4 spells. There also runes for units mounted on kangaroos and owls.
And there's the other miscellaneous stuff like luck rune, critical rune, raise speed rune, raise evade rune, sunbeam rune...
Elemental Sword Runes -
Spell 1 - +radius alter ground
Spell 2 - bigger radius alter ground
Spell 3 - extra(minor) elemental damage and leave behind a trail of the element where ever the unit moves to.
Spell 4 - don't know yet.
Also, each weapon(one for each weapon type) specific rune seems to have 4 spells. There also runes for units mounted on kangaroos and owls.
And there's the other miscellaneous stuff like luck rune, critical rune, raise speed rune, raise evade rune, sunbeam rune...
- HolyPaladin
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- Vextor
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All attack runes and "Sword of magic" runes only have up to three levels.
The runes related to tsunouma and iwadori only have two levels.
The runes related to tsunouma and iwadori only have two levels.
Last edited by Vextor on Mon Oct 10, 2005 11:34 pm, edited 2 times in total.
- HolyPaladin
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Thanks for answering. Actually, what I'm asking for is something like this list from your site. Could you and or others who can translate from Japanese to English do a list like this for all the runes?Sars wrote:All attack runes and "Sword of magic" runes only have up to two levels.
The runes related to tsunouma and iwadori only have two levels.
Username wrote: Viper Rune- Rune useable by one-handed sword users
Level 1 ~ N/A - x1.0 attack and induce poison.
Level 2 ~ N/A - x1.0 attack and can cause instant death.
Level 3 ~ N/A - x1.0 attack on all enemies around you.
Rune of Punishment- Hero4 True rune governing atonement and forgiveness.
Level 1 ~ Eternal Ordeal- damage one enemy unit. Requires no charge time.
Level 2 ~ Double-Edged Sword- Attacks with eight swords randomly hitting the enemy units within the spells range. Requires no charge time.
Level 3 ~ Voice of Death- 70-97% of instant death to one enemy, success rate is greater from behind the enemy unit. Requires no charge time.
Level 4 ~ Everlasting Mercy- Deals damage to enemies and heal allies within the square.
Tsunouma Rune - Rune usable when mounted on a Tsunouma
Level 1 ~ Charge - pierce through an enemy unit (user ends up on other side of enemy) and deal 2x damage. User suffers 20% damage.
Level 2 ~ Heart of Tsunouma - user goes berserk, and gains a direct defense and magic defense increase for a set number of turns.
Iwadori Rune - Rune usable when mounted on a Iwadori
Level 1 ~ Wind Blade - deal 0.5x damage to enemies, +radius.
Level 2 ~ Heart of Iwadori - user goes berserk, and gains a hit rate and evade increase for a set number of turns.
Last edited by HolyPaladin on Sun Jan 25, 2015 6:16 pm, edited 1 time in total.
Showcasing Q here because he's the man! Er, robot. Wait, cyborg...? OK, just what is Q, anyway?!
Oh, and please call me Paladin for short.
Oh, and please call me Paladin for short.
- Vextor
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