With Castle of Kain, yes the collaborative aspect was fun -- it seemed like every day some additional thing was added by someone else, and everyone was highly motivated with adding their own content. I really don't remember how the place ended -- maybe it died down and people simply moved away into other things.
The "and Crowley died" had me laughing uncontrollably there!
Thanks for complements regarding SuikoX.
The system there worked well, but it was a lot of manual work, and nation leaders probably were getting stressed out over how they should run their country.
I mean, the tension between countries was really quite strong, and some people were super "in to" that game to the point it was toxic. I don't know how I was able to create something like that, but it was really an experience running that thing and also a revelation in many ways regarding human nature and organization management. Right now in real life I run dozens of project teams all over the world with group managers who are not direct reports to me. I think SuikoX allowed me to develop skills related to that sort of thing...
I do wonder what could have happened if I didn't pull the plug in 2009.
We had people starting to make interactive game engines related to SuikoX back then, and it was just around the dawn of SNSs and smart phones really haven't hit the market yet. We probably would have had someone creating apps related to SuikoX, allowing people to get "points" for walking, and stats derived from "fit bit" stats, etc...