Postby Rooks » Sat Jan 11, 2020 2:25 am
Well, I have some experience in this area, but first, an explanation:
So, I legally purchased the games as they came out here in the USA, but, they were all stolen from a storage unit that I had rented. As such, I ended up in something of a legal limbo here in the US. I was still the legal owner of those games, but, in order to play the games I legally owned but no longer had in my possession, I had to "pirate" them. See, US law allows you to have a single backup copy of media that you own, according to the Digital Millennium Copyright Act, but you must produce that copy yourself.
So, in emulating the games I ended up in a weird legal limbo. Also, I could not afford to purchase physical copies of SI or SII at that time. While possessing Disc Images was technically legal for me, possessing the PlayStation BIOS code necessary to emulate the games was not. See, the PS BIOS is considered "hardware" not "media" under the law. . . so, I ended up half-pirating half-not.
In 2012, I helped found The Suikoden Revival Movement, in part because I literally wished to give Konami my money and acquire full-legal versions of the games. Because, obviously, I was not pirating for the sake of screwing over anyone. But, that's the rub here: I don't think that very many people at all "pirate" for the sake of screwing people over selfishly.
When it comes down to it, "Piracy" is largely about Price, Service, and Availability. In Indonesia and Malaysia, one reason Piracy was so commonplace in the 90s and aughts was because of Availability, Price, and Format. And in these days, State Censorship in, say, China and Russia plays a massive role in piracy. Very few people who pirate games do so totally maliciously. They do so because of economics, availability, censorship, and a boatload of other factors that are totally beyond their control.
Piracy does not kill games or franchises. In fact, we at the SRM saw the Suikoden Titles frequently rise to the top of the sales charts on the PSN, because people wanted legal, affordable, and available copies of their games.