[Codes] Codebreaker

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Pyriel
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Re: [Codes] Codebreaker

Postby Pyriel » Sat Jul 17, 2021 12:45 pm

So while I was eating lunch, I remembered that most PS2 cheat devices support a Copy Bytes command.

Luc, Yuber & Sarah Can Appear In Tavern
E0021062 0067616E
20676160 00000000
10676158 00000003
51981BC8 00000096
000C0000 00000000
100C0096 0000003F
200C0098 00420041
100C009C 00000000
21768238 3C05000C

This will utilize their recruit status. If you're trying to add them early on, you may need to turn on those codes as well.

  1. Lines 1-3 are checking if the Tavern module is loaded, and then breaking the code that bypasses the villains.
  2. Lines 4 and 5 copy the existing list from where it always sits in memory to a clear spot in kernel RAM. If you have other codes that utilize the 0xC0000 range of RAM, let me know and I'll move the list to some place else. I eventually started using that range a lot. However, this was the first game I hacked, and I may have still been using 0xF0000 more often than not.
  3. Lines 6-8 add Luc, Yuber, and Sarah's character IDs to the list of valid values along with the expected null terminator. Fortunately, it turns out the list doesn't have to be ordered. They will appear on the last pages in the tavern.
  4. Line 9 forces the tavern to use the copied and extended list.
Last edited by Pyriel on Sun Jul 18, 2021 1:10 am, edited 2 times in total.

Bodo_XIII
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Joined: Sat Jul 10, 2021 8:28 am

Re: [Codes] Codebreaker

Postby Bodo_XIII » Sat Jul 17, 2021 2:17 pm

I tested the codes and they all work perfectly. Thanks, awesome work as always, Pyriel :)

Edit: It looks like the code adding Luc, Yuber and Sarah to the tavern actual screws up your support slot, as the actual support characters can't be added anymore after using the code.

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Pyriel
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Re: [Codes] Codebreaker

Postby Pyriel » Sun Jul 18, 2021 1:01 am

Yeah, I noticed that when I was making the support code. I was being too thorough by replacing the list address in the check function instead of the caller. The last line has changed to reflect that.

Albert Can Appear in Tavern
11981CA4 00000081
E0011062 0067616E
106762CA 00001000

Bodo_XIII
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Joined: Sat Jul 10, 2021 8:28 am

Re: [Codes] Codebreaker

Postby Bodo_XIII » Sun Jul 18, 2021 2:04 am

Thanks, now the code works properly. The Albert code works as well.

Thanks again, Pyriel :)

KFCrispy
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Re: [Codes] Codebreaker

Postby KFCrispy » Wed Jul 28, 2021 10:43 pm

Amazing!! This will definitely add to the fun. I wonder if they got lines where party members have to say something.

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Raww Le Klueze
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Re: [Codes] Codebreaker

Postby Raww Le Klueze » Thu Jul 29, 2021 12:41 am

They have lines before the final battle with the Wind Rune Incarnation at least so it's not impossible, but the only other place I can remember the party talking is the Sindar Ruins before and after fighting Sarah and that's just one line for a single character.
Doctorum Non Urina Singulus.

Suikodenfan
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Joined: Mon Oct 25, 2021 11:39 am

Re: [Codes] Codebreaker

Postby Suikodenfan » Mon Oct 25, 2021 12:14 pm

Can someone please produce separate max luck and rep codes for all recruited members?


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