I don't totally get what you mean with the whole "condition thing". Are you talking about your final battle party, or something else, since Nanami, as far as I know, is unavailable during the last part of the game. If you aren't referring to your final battle party, then what significance does the whole "condition is true/ false" thing have anyway?Ginzo wrote:
Now here is a turn over with the last two members:
Condition : Nanami is still alive
Formation A : condition is true
- Nanami with water and wind runes
- Luc with cyclone and Flowing rune
Formation B : condition is false
- Luc with Flowing and Cyclone and Mother Earth
- Khan with Resurrection and Mother Earth (or darkness) Runes
As for my final party, I always include Riou and Viktor, while my other characters change depending on the playthrough.
Riou: Bright Shield*, Double Beat*, Fury*, Rage/Fire*(W). I don't generally even care about armor, since I've never seemed to have a defense problem during any playthrough of any game, so don't expect too much usefulness in my armor combos. Armor: Master Garb, Accessories: at least one Mega Medicine set, and one power ring, and probably a skill ring. Random helmet. I use Riou as a co-healer. I'll generally use Forgiver Sign immediately, and follow up with Battle Oath the first time my characters need healing. Otherwise, he'll attack, and do a damn good job of it.
Viktor: Fury*, Double Beat*, Rage/ Lightning* (W) (since I have still never found a free Thunder rune in SII) Armor: Dragon (I believe), Random Helmet, At least 2 Mega Medicine Sets and 1 Power Ring. I mainly include him in the party because I like him, but his strength and HP are a big plus. I frequently include Flik in the party to take advantage of their Unite, unfortunately, it makes his double beat rune useless, so I'll only do the unite when: A: Flik has no more MP or B: I couldn't find double beat runes for both of them.
Flik: Either Fury* or Double Beat*, and always Lightning* on body and weapon alike. The only real specific equipment I include on him is the Mangosh Shield. I open up by exhausting his magic on the enemy, I might use him in a Blazing Camp unite for good measure. I then proceed to have him attack (If I gave him a double beat) or use Unite (If I gave him Fury)
Luc/ Rina: Cyclone*/Rage* (Depending on the character used), Flowing*, Magician*(or Alertness* depending on if I find any) Mother Earth*(W) No specific armor. Hyper-causing items, plus sacrificial Jizos as accessories. I try to get which ever character (or I may use both if I feel like it) to back up Riou as a healer, while still damaging the enemy via magical attacks. Since both characters get 2 MP, if I need it, I can revive multiple characters with multiple mother ocean spells, or I can damage and heal with easy-access rune unites, that I can rely on to work, instead of having to hope that two characters' spells go right after each other. The mother earth runes add extra defense and heal HP, or you could use Cyclone runes to add magic-barrier bonuses. The sacrificial jizos are put in place so that my healers don't die permanently.
Zamza: Fire Dragon*, Fire Sealing*, Fire Lizard*(W). If you don't feel like using fire sealing, you can stack him up with Fire Emblem accessories and add a Double Strike* instead, but it's risky. This setup lets Zamza use his rune unhindered. Another alternative would be to place a Rage rune on him, and use him as an alternate Rina.
Bob: Rabid Fang*, Double Beat*, Rage*(W). This setup takes advantage of Bob's true form. I haven't tried it, but you could try adding a Fury Rune to him to deal more damage, but I don't know if it works in his Lycanthrope form or not.