McDohl Sick Secret event ?
- MasterGrand
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McDohl Sick Secret event ?
Hello
I wonder if any body hear about this is event, McDohl will eat or drink I don't remember well but he wil sick and you will need help him ?
I remember I saw screenshot you will play by Gremio but I forgot the website, before long years when I saw it.
I wonder if any body hear about this is event, McDohl will eat or drink I don't remember well but he wil sick and you will need help him ?
I remember I saw screenshot you will play by Gremio but I forgot the website, before long years when I saw it.
- wataru14
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Re: McDohl Sick Secret event ?
That sounds like the inn on Mt. Tigerwolf even where Ledon serves you tea. The only other times McDohl eats anything is the banquet with Teo in the beginning and the banquet after getting your castle HQ, and nothing like that happens there.
- JuveLeo
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Re: McDohl Sick Secret event ?
Was the Gremio part in the Saturn version? I don't recall controlling anyone but Mcdohl in Suikoden 1.
- Vextor
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Re: McDohl Sick Secret event ?
There is an event in the Saturn Version where you control Gremio just before he is resurrected, but the scene doesn't include Tir being sick or anything.
- MasterGrand
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Re: McDohl Sick Secret event ?
Thanks guys for response fast.
Then I can control by Gremio in Sega Saturn version only ?
What is about Suikoden I & II on PSP ?
Then I can control by Gremio in Sega Saturn version only ?
What is about Suikoden I & II on PSP ?
- JuveLeo
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Re: McDohl Sick Secret event ?
Interesting. The Saturn version had some cool additions that were left off the PS1 version. I wish they were included. Battle mode seemed like a cool idea.
- Raww Le Klueze
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Re: McDohl Sick Secret event ?
Suikoden I & II on PSP are the same as the Playstation versions.
They're not left off, they didn't exist. The Saturn version came out 2-3 years after the original so they hadn't thought of the additions yet.
Doctorum Non Urina Singulus.
- JuveLeo
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Re: McDohl Sick Secret event ?
I totally thought they were released around the same time. I assume it was only available in Japan. Saturn was pretty much dead by 98 in North America and Europe.
- MasterGrand
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Re: McDohl Sick Secret event ?
Now I understood, This is event only on Sega Saturn version.
I'm trying collect info about all script commands for Suikoden, Like Suikoden II, I don't know if someone make that before or no anyone ?
I'm trying collect info about all script commands for Suikoden, Like Suikoden II, I don't know if someone make that before or no anyone ?
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Re: McDohl Sick Secret event ?
What do you mean by script command?MasterGrand wrote: ↑Fri Jul 09, 2021 7:59 am Now I understood, This is event only on Sega Saturn version.
I'm trying collect info about all script commands for Suikoden, Like Suikoden II, I don't know if someone make that before or no anyone ?
- MasterGrand
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Re: McDohl Sick Secret event ?
This is what is I mean, this is script commands for Suikoden II but not all script commands
This is video example for Suikoden I
https://youtu.be/uhjSEG4N_pI
This is video example for Suikoden II
https://youtu.be/Sv4Cav5gzC4
- Script processing control is around 0x80025660
This is usually passed as $a0 to all script commands
Script PC is at 0x7C(SPC)
The value passed on $a1 is the command count/iteration count. (CCT)
Command Effect
0x00 Place object (properties set in map data) 0x00 {object idx}
0x01 Remove object 0x01 {object idx}
0x02 Set object position 0x02 {object idx} {x-pos} {y-pos}
D1 and D2 are stored at 0x36 and 0x3A, after >> 3.
0x03 Orient object 0x03 {object idx} {direction}
Changes the direction an object is facing by default (or which sprite element is used).
0 - down, 1 - up, 2 - left, 3 - right
(you can get walking sprites and such with higher numbers)
D1 is stored at 0x6, provided slot less X (number of chara?).
0x04 ?? 0x04 {data 1} {data 2} {data 3}
0x05 Move character. 0x05 {chara slot} {stride} {speed} {direction 1} {steps 1} ... {direction n} {steps n} 0x1E
At the end of the direction/step pairs, 0x1E
0x06 Jump Modifer Character 06??
0x07 How much Quantity take items 0x07 {data}
0x08 Null command? 0x08
0x09 Set Event Flag? (base 0x8006AED7) 0x09 {byte offset} {mask}
0x0A Clear Event Flag (base 0x8006AED7) 0x0A {byte offset} {mask}
When mask = 0xFE, clears the area specific flag (loads pointer at 0x8010D6D0, adds 0x9ED7 and offset)
0x0B ?? 0x0B {data 1} {data 2} {data 3}
0x0C ?? 0x0C {data 1} {data 2} {data 3}
0x0D *complicated takes args and performs tasks on variable amounts of data...
0x0E NaC
0x0F Swich ON or OFF By Object (0F??) = Commands(0x00 ON)(0x01 OFF)(0x02)
0x10 Nac
0x11 Nac
0x12 Loads pointer at 0x8010BDE0, if *ptr & 0x1D5 != 0, decrements position in script.
0x12
0x13 NaC
0x14 Calls 800A26BC 0x14 {arg 4 (a3)} {val 1} {val 2}
if val 1 != 0, a1 = 0, a2 = 1, a3 = arg 4, stack 0x14 = val 1, stack 0x10 = val 2
same if val 1 == 0 && val 2 != 0
if val 1 == 0 && val 2 == 0, a1 = 0, a2 = 0, a3 = arg 4, stack 0x14 = 0, stack 0x10 = 0
0x15 ?? (loops through something area related) 0x15
0x16 ?? Next byte copied to script stack. Effect? 0x16 {unknown}
This is video example for Suikoden I
https://youtu.be/uhjSEG4N_pI
This is video example for Suikoden II
https://youtu.be/Sv4Cav5gzC4
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- MasterGrand
- Posts: 105
- Joined: Mon Aug 02, 2010 7:12 pm
Re: McDohl Sick Secret event ?
Oh that is right!, I forgot Futch event...
I will play to know script command, for how is change Tir McDohl by other characters.
- Celes
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Re: McDohl Sick Secret event ?
Only McDohl's sprite is replaced by Futch's and the menu is blocked. You can tell by the fact that Futch can run if someone from the previous group had attached a Holy Rune or True Holy Rune.