Interface
- In Duels, your current HP are displayed as numbers, not as a bar
- You don't see the HP of your enemy
- The menu displaying your party's current HP during random encounters is different. It has a different frame (once, they show a fancy frame, and once a very plain one. Both are different from the final game). It also lacks the heart symbol in front of the HP.
- The number displaying the damage has a slightly different font, I think
- A duel with Barbarosa is shown
- One monster is a colorswap of the Strongarm. In the game, it has green skin, in this video, he looks human.
- Some monsters are shown which are not in the final build: a griffin, a soldier, minotaurs (?) and a knight.
- Enemies don't have an idle animation
- Tengaar is using a spell which I think is not in the final game.
- I think some sprites are different, but the quality is not so good so I don't know.
- One random encounter uses a background with houses which I don't remember.
- Neclord has a different avatar.
- It says there are 36 True Runes instead of 27 (Murayama himself said in one of the SRM interviews that they originally planned too make 36 but changed it to 27. It seems they decided on that pretty late in development.)
https://www.youtube.com/watch?v=qRfBKAkDCT0
And here to the original article on thegaminformant.com:
http://www.thegameinformant.com/2016/11 ... ttons.html
If you find more differences or someone could translate the video, that would be awesome. I'll add it to this list then.