Un_Colombiano wrote:
actually, anyone have any tips for the Lordlake Defensive campaign? i dont know if maybe i didnt recurit enough stars, but for some reason my enemies have like 200,300HP while my units stay at 100,150HP, but according to KoRnholio thats your HP doesnt really ever get higher. the only thing i was able to do was get one of my units have a Charge 5/5 and 2 units that have Barrage 1/1 and Catupult 2/2. Even with this though, one of two things happen for me.
1. After I attack an enemy, it flees in the direction of Lordlake and they always just make a run for the town and I lose.
2. Hero's unit only has 100HP so if a Calvary attacks him its basically instant death.
Anyone have any tips for this fight? I didn't try the Leclar war, but I rather stick with this one (i like a good challenge!

)
i just did Lordlake and came up with a good strategy.
The battle ends when you talk out about half of their units (total troops=1800, battle will end at around 800-900+ troops remaining). 6 units charge you: the 4-star Cavalry with an item, 3-star Cavalry, 2 infantry, and 2 archers (who both have 2x Barrage and each drops an item). All the units simply aim for the town, and Archers are the slowest.
My strategy was to focus on the archers since they're the hardest to kill and to push back the non-item enemies only when it's necessary, doing as
little damage as possible to them.
The units that will attack the archers should get speed boosts. There are 2 types of speed bonuses, the Speed skill and Speed + stat boost. I really don't know which one is more effective, but I stick with Speed+ stats because I can arm my units with more useful Skills that way. I might have the first 2 characters of the unit provide useful skills then add Raven for a Speed stat boost, with his Muddle skill not getting equipped.
Another thing to remember is that you can't get Victory+, so healing support is not that useful--it's better to stock up on offensive, long-range skills like Barrage.
Two attack the 2 archers,
-I create 1 4-star infantry unit with Sagiri and Shigure to provide Ambush x3 and also Speed bonuses. This is nicer than having a lot of Charges because Charge only does 20% damage while an Infantry attacking archers will do a lot more due to the rock-paper-scissors relationship.
-I also used Boz with a Speed skill (no Charge skills necessary because he has a low chance of even reaching the archers and attacking them will do better damage) but you can probably just use Prince instead, since Prince will be faster. Prince pretty much did nothing in my battle except to use Dawn for mass-damage at the end after getting all 3 items.
-I also created 2 archers with long distance attacks--a lot of Barrage, Jeane's Thunder with Extra, some Speed boosts if possible...
-Talgeyl is a mandatory unit with the useful Mother Earth skill. Give him Barrages and maybe Extra. You'll have to run into an Archer unit to use Earthquake...
For defense, I had:
-1 Catapult unit: Stack Sorensen and Babbage together. I may have given them an Extra but it was unnecessary. This is extremely useful for pushing enemies back while also dealing minimal damage.
-Dinn - I keep in on defense because archers can kill any Calvary unit in probably 2 Barrages, and if you use the high speed to attack the archers, he'll likely end up getting sprayed by any of the 4 Barrage skills and get killed quickly.
-Zerase with Barrages. She can help take down the 4-star Cavalry quickly and then use Star to do mass damage to end the battle (after getting the 3 items)
-Prince or Bos... as mentioned above, one of these guys can just go for the archers and the other can just sit back as insurance.
So I had sent my attackers north and south of the oncoming enemies. I had sent Boz north, though I think sending an Archer instead would be more useful to use Barrages that send the enemies back south into your main wave of attackers. You can avoid the infantry--one of them looked like he would aim for Boz but I just maneuvered around and the Infantry continued towards Lordlake.
Everyone else who's not on defense went south around the oncoming enemies towards the Archers. Anyone getting close to the archers is going to eat some Barrages until all 4 are used up, so just deal with it. Once they're out, start hitting them with everything.
*There are rocks in the middle of the map that you can use to your advantage to prevent the Archers from getting pushed back too far. I happened to get this to happen on my successful run when I had figured out how to do the whole thing.
On defense, I used Catapult (3-star unit = low dmg) to keep the non-item enemies away and used Dinn and Zerase to take out the 4-star Cavalry. After clearing all the Archers you just need to finish up reducing their troops to 800-900.