KFCrispy wrote:ummmm i believe Valeria's Critical Falcon is 3x, not 5x. but i've only seen it once and that was after learning it was possible. i've put down 3x on the website runes guide as well, so there must have been a reason. can anyone confirm?
KFCrispy wrote:oh lookie here, i found the gamesave. his atk is 558 after max ATK and DEF (in combination with Warrior Rune), 3x Power Ring and Master Garb. so Exertion max raises it to 1116, violence to 5580, critical to 16740, dbl-strike to 25,000. add the sleep penalty and it's 50,000.
So the question is this - how to exploit it? Do you get violence and kindness BEFORE Luca Blight? Sure you can't put him to sleep but that's good because we don't want to go healing him.
Stallion wrote:This would mean the actual damage done by Valeria is 32768 + 11802 = 44570.
So can we call this conclusive evidence that Valeria is the queen of damage? If you don't believe I broke the damage limit, try it yourself.
Red Killey wrote:What do you mean with "Queen of damage"? Damage in 1 hit only? Female damage dealer? or simply maximum damage? If the latest, then wouldn't KFCrispy's Killey could hit 50k while your Valeria only did 45k? Which means that Killey can still deal more damage than Valeria.
Stallion wrote:You're saying Killey actually hit for more than 45K? From memory wasnt the sreenshot of him doing two hits of 20K or 22K?
I'm saying she's the queen of one hit damage, until such time as someone takes Sheena and proves he can do more.
Pyriel ( from SuikoX.com ) wrote:Eh...It's unlikely that total damage is formulated using an array. The most likely explanation is that it's a signed 16-bit integer. Other games I've played with represent damage as positive numbers and recovery as negative numbers. Both are applied by the same routine, so a healing item in essence does negative damage. Konami probably didn't anticipate damages this high, so they didn't bounds check their damage formula. The result is an overflow error, with the damage becoming a negative value. When passed to the hp modification routine, a negative number is subtracted from the current hit point value, thus your enemy was healed 11, 802 hit points.
If it can be assumed that the overflow behaved in a predictable manner, then the actual damage total from the calculation would be 0xD1E4 (-11, 802). That would equate to a positive integer of 53,732.
The only way to absolutely confirm this would be to hack around with the game's code a bit. Konami has a penchant for doing things in odd ways, so it's possible there's some other factor at work here.
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