Immediately after finishing the ruins it quite frankly becomes one - abandoned. Since monsters there can't be encountered anymore there's really no point going back there. Although I also think that it might be a homage to the Suikoden lore regarding Sindarin people. They have this habit of leaving ruins in their wake. Maybe the "Doublehead" boss is the anchor to this hidden magic regarding Sindar and it goes away once the monster is disposed of. I surely would want Pyriel to use his true rune to get to the bottom of this but also mindful that maybe the people behind this wonderful game worked it out that way - Sindarin style. Ofcourse the Suikoden metaverse is always paramount. Maybe add it as an optional patch in the future if it can be done?What happens after you finish the ruins the first time? I'm thinking the encounters change, but I don't remember for sure. I don't think I've ever actually tried to go back there later.
Pyriel wrote:If you're playing it, focking play it and find out. How is it that you have 97 copies of this game for no other than reason than to wander websites aimlessly asking if anybody can confirm your random observations? The stat stone "glitch" isn't even considered a bug. Since as far as anyone can tell, Konami designed the game to behave that way, whether it's open to exploitation or not.
Raww Le Klueze wrote:Well if the stat stones trick doesn't work in the PSP version, and I sincerely doubt they don't, then that's a new bug or they fixed what they saw as an exploit. And if they fixesd it that would require that the game can tell which stat ups come from a stat stone and from regular level ups, and I don't think this game is sophisticated enough to tell that difference.
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