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A forum to ask questions if you are stuck in the The Gate Rune Wars; or wish for more clarity on the gameplay systems.
Antimatzist
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Re: Cut Content

Post by Antimatzist »

@Raww: Could you maybe look into the Japanese script? But yeah, it's really wonky, and five parties would be overdose, and something special would not fit into the army system. Maybe it was meant to be 5 duels!? We should have asked Murayama, lol.
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Raww Le Klueze
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Re: Cut Content

Post by Raww Le Klueze »

I don't have a hextable for the Japanese editions so I can't check any of them I'm afraid.

And I'd be impressed if Murayama could remember the specifics of one throw-away line 20+ years later.
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Antimatzist
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Re: Cut Content

Post by Antimatzist »

Well, more along the lines of if the story of the game received any dramatical changes during development. But yeah, I guess he'd have said "I don't remember.. probably yes!"
Wolkendrache
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Re: Cut Content

Post by Wolkendrache »

The division into 5 battalions doesn't make any sense at all to me, I mean in the game. My guess is that they took that idea from the novel (like so many other ideas in S1), where the whole army is restructured before many major battles. The number 5 makes me think of the chinese tradition to have a supreme capital in the center and 4 additional capitals to every cardinal direction (e.g. Beijing literally means "Northern Capital"). I don't see any reason to divide the army into 5 parts at this point, unless it's specifically for that last operation, like attacking from 4 sides and have the main army led by the hero storm the castle. Furthermore, looking at the war battle system, the division still doesn't make sense. And why would they introduce a different system this late?
I really wonder what they had in mind...
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KFCrispy
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Re: Cut Content

Post by KFCrispy »

regardless of how difficult it might have been (and this is Suikoden, so it would still be easy), requiring 5 parties in the first game would have been EPIC, and people would have been less impressed at Luca Blight's 3-party battle :P
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Celes
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Re: Cut Content

Post by Celes »

Raww, do have time to add these lines to the In Depth Analysis? I will dig up more when I go through the translation again and it will become all in a tumble here sooner or later.

Perhaps we should add these stuff as well. At least the unused room in gregminster palace.

Unused items
Shrike crystal - Kasumi's rune
Falcon crystal - Valeria's rune
Flame crystal - Bell's rune
Junk - Junk

Some key items have descriptions (although they won't reveal much)
Suiko Map - See map
Astral Conclusions - Leknaat's results
Earrings - Odessa's earrings
Running Water Root - Dwarves' treasure
Fake orders - Fake orders to prison
Fire Spear - Fire spear
Moonlight grass - Medical materials
Mathiu's letter - Letter
Binoculars - During battle, 2P...
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Raww Le Klueze
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Re: Cut Content

Post by Raww Le Klueze »

I'll come up with something.
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Sasarai10
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Re: Cut Content

Post by Sasarai10 »

KFCrispy wrote:regardless of how difficult it might have been (and this is Suikoden, so it would still be easy), requiring 5 parties in the first game would have been EPIC, and people would have been less impressed at Luca Blight's 3-party battle :P

Actually you could have multiple parties during the final battle in SII as well.

- Teresa (with Shin) leads a party against Lucia
- Riou leads another party, but fights Han solo.
- Viktor and Flik lead a party against Seed and Culgan
- Shu (with Apple maybe) leads a party against Leon (they will fight the Beast Rune incarnation)

I believe it would add some difficulty since we'd have to use 24 characters instead of 6.
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El_Nombre
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Re: Cut Content

Post by El_Nombre »

Sasarai10 wrote:Riou leads another party, but fights Han solo.
What does Star Wars have to do with S2?
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Sasarai10
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Re: Cut Content

Post by Sasarai10 »

El_Nombre wrote: What does Star Wars have to do with S2?

Oh sorry! Well I guess you know what I mean. If you have played SII then you know Riou fights Han on his own.
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Celes
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Re: Cut Content

Post by Celes »

Has anyone ever seen one of these lines in game actually? Both are stored in the files used for the Forest Village, Great forest and Kobold Village areas. However, I don't remember them from the game.

I don't have a clue about this one ...

Code: Select all

Don't give up! (nl)
We're almost there. (nl)
Right?
Obviously this could trigger if you try to pass the Great Forest without an elf in the active party. But there is no text if you do so.

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The forest is too dense. (nl)
We can't go any farther.
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sticky-runes
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Re: Cut Content

Post by sticky-runes »

The Don't give up/we're almost there stuff sounds like the dialogue from when we're traveling over Mt. Tigerwolf with Odessa and we meet Ledon.
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Celes
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Re: Cut Content

Post by Celes »

It is similar to the scene on Mt. Tigerwolf but thats not it.
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Celes
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Re: Cut Content

Post by Celes »

Village of the Dwarves:

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Ho ho, what's the matter? (nl)
Up for a challenge?
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Celes
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Re: Cut Content

Post by Celes »

Gregminster (most likely Sonyas house):

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Hero, this is a gift for
you. Will you accept it?
Of course, it would be better
if you never had to use these
herbs.
Does anyone remember these lines?
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