Pyriel wrote:KFCrispy wrote:-some other spell descriptions are slightly incorrect.
I've never seen spell descriptions in this game. Are you sure you're not thinking of Suikoden 2?
This patch is for the US version 1.0 game. If the patch is free of problems, I will port it to other versions. The easiest way to tell what version you have is to load the disc (or mount/explore the ISO) and look at the file dates for SLUS_002.92 and MAIN.EXE. If they're from 1996, you have version 1.0. If they're from 1997, then it's version 1.1. Version 1.1 also has one extra bug (that I know of) that will cause a flickering line to appear at the top of the screen in most emulators, but not typically on TVs when played on real hardware.
I think I will try to auto-detect version 1.0 vs. 1.1 when both are supported. For now, the patcher can't distinguish by itself, since both have the same serial number.
The patch contains everything I could recreate and get working so far.
- Bribery Glitch fixed. You can still skip the messages, but bribery fails if the battle should not allow it.
- Clay Guardian effects restored. By default, the patch will utilize base defense for the character. I believe this is the intent, but I've allowed total defense as an option. The total defense version opens the door to an exploit, where the bonus will be compounded every time the spell is used, e.g. 100 total defense becomes 150, with the next cast defense is increased to 225, and so on. The base defense version is not exploitable.
- Guardian of Earth effects restored. The notes from Clay Guardian apply to this as well.
- Krin and Stallion will no longer start with Escape Talismans that can be used many times.
I was not able to recreate the "Try Again" issue with either US version. I don't know what BadPotato's videos are meant to show, so I don't even know if there's a bug there that needs to be looked into.
Drop a partly comsumed pile of items like medicine, mega medicine etc. back into the vault and it will be refilled. I don't think this was intended but I guess there is nothing that can be done without much time and effort, as the vault counts only the number of piles. Perhaps those can be refused to take in instead, like unknown ornaments.
Plus I have noticed other bugs in the meantime. If you are interested, I would be happy to list them.Fukiens weapon and Viktors Star Dragon Sword have Holy Elemental that doesnt seem to work in battle, although some enemies have holy weakness. Neclord for example.
Are they? I'd need to re-check, but I'm pretty sure Suikoden V 's vault keeper does not care and I'm not sure about Suikoden II (iirc, in V, incomplete stacks will be combined in the vault to create stacks with maximum quantitiy allowed for that item). Can't remember about Suikoden III.Incomplete stacks are rejected in all other Suikodes. The comment you mean is also here. It appears when an attempt is made to put a non-appraised antique in the warehouse.
I take it you're talking about byte 3 from the end of the weapon data? It looks like Viktor and Juppo both have 5 there, and most others have 0.Checked the data while creating this guide: http://www.suikosource.com/games/gs1/guides/initial.php
I was able to assign all elements of the weapons based on the enemy element defense that was known. Viktors Star Dragon Sword as well as Fukiens weapon had an unknown value. That it should be holy was only logical. Holy is one element in enemy's element defense. It works with holy spells. But the weapons make no difference. All other elements work normally. If you attach one of the five other element rune pieces on the weapons, these also work.
Incomplete stacks are rejected in all other Suikodes. The comment you mean is also here. It appears when an attempt is made to put a non-appraised antique in the warehouse.
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