sticky-runes wrote:I was gonna leave out back doors because I thought it would annoy the player to see a door that can't be used (Suikoden 4 has quite a lot of these) and while it would be nice to add more areas to be explored, it would be time consuming and I'd rather focus on locations that will actually be used.
I understand the both sentiments, so...
sticky-runes wrote:Although, I could probably wall off a section of the armour shop with the barrels to make it look like a stock room or something if that will make any difference.
This works out well for the sake of realism.
suiken wrote:About the armor shop, how about compressing the whole area a little bit? It's too spacey and doesn't provide any real eye-candy.
I don't know if I can agree with this notion. I think larger shops make everything look a little more realistic so it doesn't look like the player is the only one using the shops. Besides that, since Razril is such a large, old world port town, having larger shops with wares that aren't being moved and all that space with no clientele to fill it works well for the Razril-is-on-the-decline storyline we're going for in the Demake.
Besides that, there is a town with highly compressed shops, Middleport! To me, it was always weird that such a high profile trading town like Middleport only has stands for its shops rather than large ones like Razril which I thought was only due to S4 being a game with such a small scale. But, the Demake has made me realize what S4 was going for with the Gaien, Razril, and Middleport trifecta: Razril is the losing economy between the three because it's so old world! Due to that, Razril is being economically exploited by both Gaien and Middleport!
Here's how Gaien and Middleport do it: In S4, armor is demonstratively made by blacksmiths like in real life, but despite Razril being a town that holds an army garrison, it has no blacksmith for armor to be made specifically for Razril's Knight! So, now Razril is forced to import armor from both Gaien and Middleport who both have blacksmiths (it's reasonable to assume that Gaien has blacksmiths with it being such a large landmass). The armorer even says that Razril's Knights of Gaien do so well because they wear his armor probably meaning Gaien doesn't supply the Razril Knights with much good armor in the first place or their own personal blacksmith. Knights now have to buy good armor with their own cash which makes sense since even Trainees barely get any armor (they really don't. Check your starting party in S4 when you get the chance). Not only that, but Razril basically has to export their children to the army if they want their kids to go anywhere in life (take a look in S4, all the teenagers are in the Knights Academy. There are no plain clothes teenage NPCs!)
Contrast this to what Gaien does to Razril and what Middleport looks like. As soon as Kooluk shows up, Gaien offers no support for Razril; why would they, Razril is a washed up town Gaien can easily get rid of since Gaien now has everything they can squeeze out of Razril (for example, Gaien already has Razril's future in their army, and they don't really need Razril as forward garrison given Gaien's mass. They might as well cut their losses). This now gives a reason for Snowe's actions as Commander, he literally had no choice but to sell out to Kooluk or the citizens would have starved to death or the town could've been overrun by pirates (the pirates are already brazen enough to show up during the Kindling Ritual's festival and also kidnap a little girl. Now imagine what they could do to Razril without Gaien's support). An example like this further explains Snowe's behavior throughout the game, he knows that he isn't suited for leadership, but because of his noble birth, he's required to take leadership roles he knows he shouldn't. This explains why he literally passes the torch to the player's character, Lazlo. This also explains one of the reasons why, amongst other things, Snowe's so resentfully to Lazlo throughout the game, Lazlo's the only one he can trust to vent he's frustrations at even if they're on different sides.
Moving on to Middleport, I initially didn't understand why a busy and influentially port town would have stalls instead of shops like Razril, until the Demake made me realize that Middleport doesn't need shops because Middleport takes in more business since they have no competition from Razril. Therefore, even with only stalls, they already move enough merchandise to make a profit without need for large shops to increase their overhead. Plus, Middleport can just dump all of their slow moving merch on Razril, especially since of the two, only Middleport has a trading post. Also, with all their wealth, Middleport can just hire the Knights on the cheap than make that money back by being the only one's who can really only supply Razril with cheap armor which will eventually causing the Knights to want to buy better armor from Middleport and Middleport, along with Gaien, is the only place for Razril to strengthen their weapons. Again bringing it back to Snowe, this is probably why he even survived getting exiled by the Razril citizens, the majority of the townsfolk are probably retired Knights but with only cheap, inaccurate weapons, they couldn't even hit Snowe.TL;DR version
: Even small details like the size of a shop can weave a better understanding of a story's world. So, we should be care about how we reconstruct places in the Demake given how much we want to further enhance S4's story. That all said, if compact shops will help sticky work faster and make it less tedious for him, I wouldn't object to making them more compact, but still keeping the Demake's storyline intact.