If you can have the full rune of beginning in s2

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Poet
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If you can have the full rune of beginning in s2

Post by Poet »

What would be its lv1-4 spells?
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veriaqa
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Re: If you can have the full rune of beginning in s2

Post by veriaqa »

Combination of BrSh and BlSw's spells. Maybe like this :

Level 1 healing spell from BrSh as RoB lvl 1
Level 3 attack spell from BlSw as RoB lvl 2
Level 4 attack + healing spell from BrSh as RoB lvl 3
Empowered Level 4 attack spell from BlSw as RoB lvl 4
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Sasarai10
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Re: If you can have the full rune of beginning in s2

Post by Sasarai10 »

I guess you could perform both offensive and healing magic at the same moment,like you do in Forgiver's Sign. It would go like this:

Lvl 1: 150 DMG to 1 enemy and Heal 100 HP for allies
Lvl2: 300 DMG to a column and Heal 200 HO for allies
Lvl3: 500 DMG to a row and Heal 300 HP for allies
Lvl4: 1000 DMG to all enemies and Heal 500 HP for allies.


How does it sound? :!:
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veriaqa
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Re: If you can have the full rune of beginning in s2

Post by veriaqa »

Sasarai10 wrote:I guess you could perform both offensive and healing magic at the same moment,like you do in Forgiver's Sign. It would go like this:

Lvl 1: 150 DMG to 1 enemy and Heal 100 HP for allies
Lvl2: 300 DMG to a column and Heal 200 HO for allies
Lvl3: 500 DMG to a row and Heal 300 HP for allies
Lvl4: 1000 DMG to all enemies and Heal 500 HP for allies.


How does it sound? :!:
The rune would be too over powered and break the game if every spell can do both damage and healing.
I've came with an army who loves death like Yours loves live.
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Sasarai10
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Re: If you can have the full rune of beginning in s2

Post by Sasarai10 »

veriaqa wrote:
The rune would be too over powered and break the game if every spell can do both damage and healing.

Cyclone Rune's 4th spell doesn't do the same thing? :?:
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Re: If you can have the full rune of beginning in s2

Post by Antimatzist »

Sasarai10 wrote:
veriaqa wrote:
The rune would be too over powered and break the game if every spell can do both damage and healing.

Cyclone Rune's 4th spell doesn't do the same thing? :?:
But not in every level. Bright Shield Rune has two attacks with healing properties and two with attack/healing. Black Sword has only offensive abilities.

So I'd say
Level 1: 100 Damage on all enemies
Level 2: 200 Healing of all allies, Magic and Physical Defense up
Level 3: 500 Damage on one enemy
Level 4: 2500 Healing on all allies and remaining amount: Damage on all enemies

But I've got to say, it would be a pretty boring rune.
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Sasarai10
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Re: If you can have the full rune of beginning in s2

Post by Sasarai10 »

Don't forget that 3 free rune sloters (Hai Yo,Killey,etc) and level 99 trick could easily break the game too. You can even finish the final boss in one turn. A healing/offensive spell that causes 1000 dmg and heals all allies where it could be used once/or twice per battle,wouldn't break the game that much...right? :)
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Re: If you can have the full rune of beginning in s2

Post by Antimatzist »

I didn't say something along the line, I just think a rune like that would be boring because it would essentially do the same thing on every level.
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Piisuke
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Re: If you can have the full rune of beginning in s2

Post by Piisuke »

Sasarai10 wrote:Don't forget that 3 free rune sloters (Hai Yo,Killey,etc) and level 99 trick could easily break the game too. You can even finish the final boss in one turn. A healing/offensive spell that causes 1000 dmg and heals all allies where it could be used once/or twice per battle,wouldn't break the game that much...right? :)
There's a difference with a tactic which has been found and happens to be gamebreaking and making a Rune which is OP from the get go.
Poet
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Re: If you can have the full rune of beginning in s2

Post by Poet »

Sasarai10 wrote:I guess you could perform both offensive and healing magic at the same moment,like you do in Forgiver's Sign. It would go like this:

Lvl 1: 150 DMG to 1 enemy and Heal 100 HP for allies
Lvl2: 300 DMG to a column and Heal 200 HO for allies
Lvl3: 500 DMG to a row and Heal 300 HP for allies
Lvl4: 1000 DMG to all enemies and Heal 500 HP for allies.


How does it sound? :!:
To be honest,i find this underpowered,it tries to be a healer and attacker at the same time but the mix is not that decent. 1st two spells won't be useful for late bosses,3rd spell is not as good as battle oath due to berserk effect,4th spell is weaker than fs and hf though it attacks all enemies like hf.Nice idea but a full true rune should be more damaging than halves.
Poet
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Re: If you can have the full rune of beginning in s2

Post by Poet »

LV 1 spell blessing oath-heals 400hp for all,60% chance berserk/alert or both.
lv 2 spell shining blade-600 dmg to all,sudden death chance 10%,stun chance 10%.
lv 3 spell sign of hunger-1200 dmg to all,heals all allies to max hp,cures all status.
lv 4 spell war judgement-4000 dmg to 1 enemy,at the same time 2000 dmg to all enemies.

very overpowered...but it's just for fun,probably need to solo some boss like beast rune if the rune is attached.
s21
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Re: If you can have the full rune of beginning in s2

Post by s21 »

lvl 4 - Judge War - Beat the game, teleports to credit
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Sasarai10
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Re: If you can have the full rune of beginning in s2

Post by Sasarai10 »

Poet wrote: To be honest,i find this underpowered,it tries to be a healer and attacker at the same time but the mix is not that decent. 1st two spells won't be useful for late bosses,3rd spell is not as good as battle oath due to berserk effect,4th spell is weaker than fs and hf though it attacks all enemies like hf.Nice idea but a full true rune should be more damaging than halves.

Lvl 1: 300 DMG to 1 enemy and Heal 200 HP for allies
Lvl2: 500 DMG to a column and Heal 300 HO for allies
Lvl3: 1000 DMG to a row and Heal 500 HP for allies
Lvl4: 1500 DMG to all enemies and Heal 500 HP for allies.


better now? :|
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veriaqa
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Re: If you can have the full rune of beginning in s2

Post by veriaqa »

s21 wrote:lvl 4 - Judge War - Beat the game, teleports to credit
That's the secret level 5. Unlocked by profiting for 999999 gold via trading before beating Luca and beat Luca with only Riou, Viktor and Flik in each party. After that you must beat Neclord in 1 round. After the spell is unlocked you must visit Leknaat to activate it.
I've came with an army who loves death like Yours loves live.
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