I've recently been playing Dragon Age: Origins, and while it's a pretty engrossing game with well thought out characters, I can't help but feel incredibly irritated by one thing: Every single merchant in this game is a bloody chatterbox who will not shut the F#ck up.
Seriously, you just approach them to buy and sell stuff, and they give you their life story. "Hey, it's you! Welcome to my shop! Thank you for saving our town from Darkspawn earlier, it's nice to have things back to normal for a while. You and your friends must be really busy with all this crazy stuff that's going on in the land, I suppose I should be grateful that I'm here in the safety of my shop and not out hunting monsters and bandits. So how can I help you today?" and when you select the option to browse their wares you get "I'm not the best merchant in the whole world, but I'm sure I've got some items here that you might find useful. Perhaps you need some new weapons or healing items? Why don't you have a look at what I've got here on my shelves."
I haven't come here to listen to you repeating your thoughts on current events and describing the layout of you poxy little shop. What happened to games where you just walk up to the shopkeeper and immediately get a menu of things to buy and sell? Why does it have to be a cut scene just to something as mundane as stocking up on supplies.
Have you encountered any shopkeepers in other RPGs who want to halt the progress of your adventures with tons of unnecessary dialogue?