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 Post subject: Re: [Discussion] Reviews and Opinions of Suikoden Tierkreis
PostPosted: Fri Jun 15, 2012 5:57 am 
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and the use of the bash/slash/stab mechanic.

Really? I never put any thought into that as I didn't feel that it had any impact at all.

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 Post subject: Re: [Discussion] Reviews and Opinions of Suikoden Tierkreis
PostPosted: Fri Jun 15, 2012 7:56 pm 
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About it, we have physical elements but we loose magical elements since wind, fire,ice .etc.don't affect anything. So it's likely to make up for the loss.

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and the use of the bash/slash/stab mechanic.

And yea no need to be amazed by it since this system has already existed in S5


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 Post subject: Re: [Discussion] Reviews and Opinions of Suikoden Tierkreis
PostPosted: Sat Jun 16, 2012 8:05 am 
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attack types have been in use since Suikoden 3 - chain mail makes the wearer a little weaker to thrust and Rock Golems are strong against all physical attack types except thrust.


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 Post subject: Re: [Discussion] Reviews and Opinions of Suikoden Tierkreis
PostPosted: Sun Jun 17, 2012 2:42 pm 
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For me the mechanic seemed to work. Using the mechanic seemed to give me about a 20% increase damage. And as for not being new, that really doesn't have any bearing on whether I like it in this game or not. I liked it, I consider it a positive. I haven't played S5 in quite a long time, so I forgot it was there. Was it spelled out in the same way?


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 Post subject: Re: [Discussion] Reviews and Opinions of Suikoden Tierkreis
PostPosted: Sun Jun 17, 2012 3:09 pm 
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SpecialNewb wrote:
For me the mechanic seemed to work. Using the mechanic seemed to give me about a 20% increase damage. And as for not being new, that really doesn't have any bearing on whether I like it in this game or not. I liked it, I consider it a positive. I haven't played S5 in quite a long time, so I forgot it was there. Was it spelled out in the same way?

And I think it was wasted, because you never ever had to consider your euipment, because the game is ridiculously easy. I am really surprised anyone really cared about that for a normal playthrough.
I think S V used an affinity system like with the elements. But I always thought this was used only for defense purposes.... Anyway - if the game really forced you to think about your party's equipment, this affinity thing would be a plus. On the other hand, it's so udnerdeveloped with only 3 "elements" and the only options are "weak to" or "strong against" (or neutral),so it isn't really fun imo.

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 Post subject: Re: [Discussion] Reviews and Opinions of Suikoden Tierkreis
PostPosted: Sun Jun 17, 2012 10:21 pm 
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Tierkreis weapon type works well because each character could have access to not just one type and we can setup them at will.

And you're right, Antimazist, but i think the reason is not because of level difficulty of the game , actually in S5 I feel dumb how they implement this system in and our characters got no option to customize, can't switch weapon, can't remedy their weakness or enhance their strength of any physical type, all they can do is to pray "dear konami, please give me a good physical affinities because i can't do anything to modify that".


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