Re: So, has Tierkreis been a success or not?

Suikoden Tierkreis pre-release board.
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Re: So, has Tierkreis been a success or not?

Post by Runemaster »

That's disappointing. Thanks, oshunter.No info about its recent overall sales?
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Re: So, has Tierkreis been a success or not?

Post by suikodian »

Suikoden Tierkreis sold 20,529 copies in its third week according to the sales history of vgchartz.com
http://www.vgchartz.com/games/game.php?id=30121&region=All wrote: Week 1 63,710 63,710
Week 2 27,158 27,158
Week 3 20,529 20,529
For the three weeks combined that is a total of 111,397 copies
I am relieved that the sales did not drop below 20K seeing that Suikoden V on its third week sold only 10,337 copies
Suikoden V sales: http://www.vgchartz.com/games/game.php? ... region=All

The other spin-off, that is Rhapsodia, sold only 6,410 copies on its third week with a combined total sales of 59,438. In ten weeks Rhapsodia sold around 71K copies.
Rhapsodia sales: http://www.vgchartz.com/games/game.php? ... region=All
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Re: So, has Tierkreis been a success or not?

Post by Runemaster »

It's gonna double Tactics' sales!!!

That toast for Tierkreis! :o)

So is it correct to say that it is a success??
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Re: So, has Tierkreis been a success or not?

Post by patapi »

Depends on what our measure of success is.

If our benchmark is Suikoden III, for example, maybe not.
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Re: So, has Tierkreis been a success or not?

Post by JanusThePaladin »

i think before we can decide on its success we ought to compare its NA sales versus the previous games. As a spinoff, it seems to be doing quite well, but as a mainstream it doesn't seem to be doing as well.
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Re: So, has Tierkreis been a success or not?

Post by Runemaster »

But its a spinoff, so it's doing quite well for now.
Runemaster wrote:It's gonna double Tactics' sales!!!

That toast for Tierkreis! )

So is it correct to say that it is a success??
I mean has it surpassed the production cost?? Sorry, I'm an ignoramus at those things. XD
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Re: So, has Tierkreis been a success or not?

Post by thcrock »

Runemaster wrote:I mean has it surpassed the production cost?? Sorry, I'm an ignoramus at those things. XD
Well, only Konami really knows that. I don't think companies release anything about production cost. Part of the reason its on DS is probably to lower the production cost, though. Development for DS likely costs considerably less than for a full home console.
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Re: So, has Tierkreis been a success or not?

Post by JanusThePaladin »

I agree. In my limited view its doing alot better then i expected.
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Re: So, has Tierkreis been a success or not?

Post by suikodian »

dolemit3 said on http://vgchartz.com/forum/post.php?id=1672784:
And now Famitsu numbers:
Famitsu Sales: 01/05 - 01/11

01. [PSP] Dissidia Final Fantasy (Square Enix) - 44,000 / 801,000
02. [NDS] Wagamama Fashion: Girl's Mode (Nintendo) - 34,000 / 660,000
03. [NDS] Rhythm Heaven (Nintendo) - 32,000 / 1,475,000
04. [PSP] Monster Hunter Portable 2nd G, PSP the Best (Capcom) - 32,000 / 292,000
05. [WII] Animal Crossing: City Folk (Nintendo) - 31,000 / 1,017,000
06. [WII] Wii Fit (Nintendo) - 30,000 / 3,069,000
07. [NDS] Kirby Super Star Ultra (Nintendo) - 30,000 / 978,000
08. [NDS] Pokemon Platinum (Pokemon) - 25,000 / 2,278,000
09. [PS3] White Knight Chronicles (SCE) - 25,000 / 301,000
10. [WII] Mario Kart Wii (Nintendo) - 21,000 / 2,096,000

11. [WII] Wii Sports (Nintendo) - 20,000 / 3,385,000
12. [NDS] Phantasy Star Zero (Sega) - 19,000 / 160,000
13. [PS2] Gundam Musou 2 (Bandai Namco) - 17,000 / 179,000
14. [NDS] Momotarou Dentetsu: 20th Anniversary (Hudson) - 17,000 / 186,000
15. [WII] Wii de Asobu: Pikmin (Nintendo) - 16,000 / 117,000
16. [PS3] Gundam Musou 2 (Bandai Namco) - 15,000 / 256,000
17. [NDS] Professor Layton and the Last Time Travel (Level 5) - 15,000 / 686,000
18. [NDS] Power Pro Kun Pocket 11 (Konami) - 14,000 / 144,000
19. [NDS] Animal Crossing: Wild World (Nintendo) - 13,000 / 4,894,000
20. [PS3] Pro Evolution Soccer 2009 (Konami) - 11,000 / 335,000
21. [NDS] Tales of Hearts: Anime Movie & CG Movie (Bandai Namco) - 11,000 / 212,000
22. [NDS] Mario Kart DS (Nintendo) - 11,000 / 3,356,000
23. [PSP] Musou Orochi: Maou Sairin (Koei) - 10,000 / 143,000
24.
25. [WII] Taiko no Tatsujin Wii (Bandai Namco) - 9,600 / 298,000
26. [NDS] Meccha! Taiko no Tatsujin DS (Bandai Namco) - 9,100 / 484,000
27. [NDS] Gensou Suikoden Tierkreis (Konami) - 8,700 / 118,000
28. [NDS] New Super Mario Bros. (Nintendo) - 8,700 / 5,407,000
29. [WII] Karaoke Joysound Wii (Hudson) - 8,500 / 173,000
30. [WII] Wii Music (Nintendo) - 8,400 / 362,000

sauce
27. [NDS] Gensou Suikoden Tierkreis (Konami) - 8,700 / 118,000

Suikoden Tierkreis hold strong in its fourth week. It moved from position 36 to position 27 in one of the worst weeks in Japan.
Week 1 63,710
Week 2 27,158
Week 3 20,529
Week 4 8,700
For the four weeks combined that is a total of 120,097 copies.

EDIT: The exact figures are out with 8,697 copies in week 4. Still 120K+ copies ^_^
vgchartz.com wrote: Week 1 63,710
Week 2 27,158
Week 3 20,529
Week 4 8,697
source: http://www.vgchartz.com/games/game.php? ... region=All
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Re: So, has Tierkreis been a success or not?

Post by Raww Le Klueze »

Unless it actually overtakes Suikoden V by a significant amount and ends up around Suikoden IV or III's numbers I can't see how it can be considered a successful reboot of the series if the newly attracted fans aren't enough to replace the old fans that don't want it.
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Re: So, has Tierkreis been a success or not?

Post by suikodian »

Those numbers are definitely not stellar and absolutely disappointing if Suikoden Tierkreis is to be considered the rebirth of the series. I do not believe that Suikoden Tierkreis was developed for that purpose and all that is said about attracting a new fanbase is baseless. Konami did not do much effort to advertise Suikoden Tierkreis which is a clear indication that it was not meant to be the savior of the series.

After the drop in sales seen in the last few installments of Suikoden, Konami cannot just allocate a high budget for the series. Konami need to look for something that would keep the series alive and at the same time does not cost much. Konami might want to do some big changes to the series but they cannot risk it on a major installment. The development cost on the DS is much less compares with the PS3/Xbox360 so Konami might have decided to implement those changes on a spin-off that won't cause much loss in terms of profit.

The sales so far are barely satisfactory to cover for the development cost on the DS.
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Re: So, has Tierkreis been a success or not?

Post by Raww Le Klueze »

How can you possibly say that the notion that Tierkreis was supposed to attract a new fanbase is baseless when Masayukii says as much himself in interviews?
However, it's also true that previous Suikoden releases have been relatively niche titles. We want as many people as possible to enjoy Suikoden: Tierkreis, which is why we chose to create a new game universe, as it won't be burdened by backstory that new players wouldn't have an understanding of.
we'll continue to develop games that will expand the core appeal of the franchise to a wider audience
With this in mind, I think our goal will be to create new games that attract as many new players to the established franchise in order to grow the fan base.
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Re: So, has Tierkreis been a success or not?

Post by suikodian »

Those are words that came of from Masayukii but were not put into action. Suikoden Tierkreis advertisement campaign speaks for itself. Konami did not put much effort to advertise Suikoden Tierkreis to new fans other than showing it in TGS and having 2 short commercials.
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Re: So, has Tierkreis been a success or not?

Post by Braxiatel »

Raww Le Klueze and Mayasukii wrote:
However, it's also true that previous Suikoden releases have been relatively niche titles. We want as many people as possible to enjoy Suikoden: Tierkreis, which is why we chose to create a new game universe, as it won't be burdened by backstory that new players wouldn't have an understanding of.
Which is why the game is going to fail, alienating longtime fans.
we'll continue to develop games that will expand the core appeal of the franchise to a wider audience
Lies. If this flops, there won't be a Suikoden VI. If this succeeds, Suikoden VI will likely be a spin off of Tierkries.
With this in mind, I think our goal will be to create new games that attract as many new players to the established franchise in order to grow the fan base.
In other words, abandon the world of the old game entirely to try and cash in.
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Re: So, has Tierkreis been a success or not?

Post by Oppenheimer »

Braxiatel wrote:
we'll continue to develop games that will expand the core appeal of the franchise to a wider audience
Lies. If this flops, there won't be a Suikoden VI. If this succeeds, Suikoden VI will likely be a spin off of Tierkries.
Oh I don't know about that. Suikoden has never really sold well, but they keep making it regardless. I think even given Tierkries lack luster sales they might still make Suikoden VI. What they won't do is have a Tierkries II.
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