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PostPosted: Thu Oct 16, 2008 8:14 pm 
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Final Fantasy 3 & 4 DS have stylus movement, both versions being impossibly crappy.

Stylus use for combat just slows down decision making, which isn't really a bad thing if they include "Auto" to the options again.

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PostPosted: Thu Oct 16, 2008 8:45 pm 
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Speaking of Auto, instead of normal attack only, maybe they should consider FFXII Gambit-like system where you could pre-setup the individual commands used when choosing Auto. That'd give S-range mages an easier time to actually contribute in random encounters.


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PostPosted: Thu Oct 16, 2008 10:59 pm 
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I've been wanting that since the original game came out.

Tales has managed to pull this off years before Suikoden ever came into being, so why can't we pre-program the top three actions to use when going full auto? Here's hoping this game introduces it and it gets picked up as a feature in the next main-series Suikoden game.

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PostPosted: Fri Oct 17, 2008 1:58 am 
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I don't know, but my experience with Phantasia, the Abyss and Legendia wasn't very encouraging either. Sure, there's a certain degree of customisation in the Auto commands of those games, but they're still quite random.

FFXII's Gambits, on the other hand, were very precise.


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PostPosted: Fri Oct 17, 2008 3:11 pm 
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LanceHeart wrote:
Final Fantasy 3 & 4 DS have stylus movement, both versions being impossibly crappy.

Stylus use for combat just slows down decision making, which isn't really a bad thing if they include "Auto" to the options again.


"You can control movement of the main character by either using the d-pad or stylus. Both control well and will just be a matter of user preference."

Did nobody actually read the blog post?


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PostPosted: Fri Oct 17, 2008 8:13 pm 
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luceys wrote:
LanceHeart wrote:
Final Fantasy 3 & 4 DS have stylus movement, both versions being impossibly crappy.

Stylus use for combat just slows down decision making, which isn't really a bad thing if they include "Auto" to the options again.


"You can control movement of the main character by either using the d-pad or stylus. Both control well and will just be a matter of user preference."

Did nobody actually read the blog post?

I did. I was discussing how stylus controls usually don't contribute much (or anything) to the gameplay of RPGs on the DS. FF3 & 4 were far more enjoyable through regular D-Pad use.

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PostPosted: Sat Oct 18, 2008 12:09 am 
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patapi wrote:
Speaking of Auto, instead of normal attack only, maybe they should consider FFXII Gambit-like system where you could pre-setup the individual commands used when choosing Auto. That'd give S-range mages an easier time to actually contribute in random encounters.

I definitely agree.

And another thing is the Auto-like command of the Grandia series.
One option for plain attacks, one option for Magic and special/strong attacks.

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