[Guide] Skills

A forum for people who have played the game concerning the Sun Rune War to answer gameplay questions.
KFCrispy
Global Admin
Posts: 6047
Joined: Wed Jun 30, 2004 3:29 pm

Postby KFCrispy » Mon Apr 03, 2006 2:30 am

i think Escape Route lets u flee from battle safely (?--i should check the description)... but i think it has an added effect on maps, letting you take some shortcuts (Baska Mine has a shortcut with a chest, what else is there? i don't know if that was from Takamu, but he also helps you through the Woods to Lunas)

It's Defense/Technique and is obtained after getting all checkers pieces from Egbert. That's pieces for the 108 stars and Lymsleia (Hard Checkers only), Ferid (Hard Entrapment only), and Arshtat (Hard Conqueror only).
what do you mean "getting all checkers pieces" from Egbert? do u just recruit everyone and that's that, or do you have to win the hard mode many times---?


does the Treasure Hunt (on a fighting character) skill work when the character is in Entourage? other ones do even though they don't pop out on the menu like regular Support characters

Riqa

Postby Riqa » Mon Apr 03, 2006 3:10 am

Wodan wrote:Can you equip two Epic Skills?

Yes

It's Defense/Technique and is obtained after getting all checkers pieces from Egbert. That's pieces for the 108 stars and Lymsleia (Hard Checkers only), Ferid (Hard Entrapment only), and Arshtat (Hard Conqueror only).

what do you mean "getting all checkers pieces" from Egbert? do you just recruit everyone and that's that, or do you have to win the hard mode many times---?


Think you can get everyone but Lymsleia, Ferid, and Arshtat on easy and just need to get them on hard, if not then x.x

Bippo
Posts: 8
Joined: Tue Mar 28, 2006 1:31 pm

Postby Bippo » Mon Apr 03, 2006 8:59 am

KFCrispy wrote:
It's Defense/Technique and is obtained after getting all checkers pieces from Egbert. That's pieces for the 108 stars and Lymsleia (Hard Checkers only), Ferid (Hard Entrapment only), and Arshtat (Hard Conqueror only).
what do you mean "getting all checkers pieces" from Egbert? do you just recruit everyone and that's that, or do you have to win the hard mode many times---?


You have to beat Egbert while he is using each character's checker piece to get the particular one he is using. He only picks from characters befriended (permanently recruited) and they appear on any difficulty and game mode with the exception of Ferid, Lymsleia, and Arshtat. So that's a very minimal of 111 games you have to beat him at (112 if the certain non-star is needed too. Not sure on that.).

Once you beat Egbert when he uses a checkers piece other than his own, you can select that checkers piece and he never selects it again. The fewer checkers piece Egbert has other than his own, the less often he'll choose a checkers piece other than his own. So it can be many games before he selects a last piece you may need. Keep surrendering until he does. It's really a lot of work to put into one epic skill that isn't too great.

KFCrispy
Global Admin
Posts: 6047
Joined: Wed Jun 30, 2004 3:29 pm

Postby KFCrispy » Tue Apr 04, 2006 10:25 am

i've added descriptions to the skills list--any suggestions/corrections? i wish this game could just tell ya >_<

KFCrispy
Global Admin
Posts: 6047
Joined: Wed Jun 30, 2004 3:29 pm

Postby KFCrispy » Tue Apr 04, 2006 10:31 am

DawnRune wrote:Charge % I don't know, but thrust-back is basically a different name for counter attacking.

nobody's answered this question?
i am not sure what Charge % could be, as i've never seen the game go "Charge" like Long-Throw, Pierce, even Critical... so for all i know, it causes double damage without being a critical hit.
keep in mind this ONLY happen with Georg and his glowing sword though, and that could be due to effects from Killer Rune, as i haven't seen other characters with this skill ever have a glowing wpn attack, and when Killer Rune's instant death occurs, the sword was glowing. hrrrrrmmmmmmm

User avatar
WaterMoon
Posts: 238
Joined: Tue Dec 20, 2005 1:16 am
Contact:

Postby WaterMoon » Tue Apr 04, 2006 12:26 pm

Eyedol wrote:What about Takamu's Escape Route?

And Muroon's Bath skill? It says "Toasty %+ at the end of battle" ... what does "Toasty" mean, exactly?


Toasty is a positive status effect, similar to having a sunbeam rune equipped, you heal a small amount of HP while walking around and at the end of each turn while you're toasty. Well, at end of each round at least, not sure if it carries over to outside combat in 5 likeit did in 2.

Krellogg

Postby Krellogg » Tue Apr 04, 2006 10:55 pm

KFCrispy wrote:nobody's answered this question?
i am not sure what Charge % could be, as i've never seen the game go "Charge" like Long-Throw, Pierce, even Critical... so for all i know, it causes double damage without being a critical hit.
keep in mind this ONLY happen with Georg and his glowing sword though, and that could be due to effects from Killer Rune, as i haven't seen other characters with this skill ever have a glowing wpn attack, and when Killer Rune's instant death occurs, the sword was glowing. hrrrrrmmmmmmm


Georg's killer rune doesnt cause the glowing affect. It's actually due to the fact that Georg is badass. In all seriousness, it is. No idea what Charge % means.

Hg_gt
Posts: 51
Joined: Thu Mar 23, 2006 10:27 am

Postby Hg_gt » Wed Apr 05, 2006 11:52 am

wow im about go out on a long shot here because i think i just realized something that ive totally overlooked the whole way through....


I never raised any skills except the 2 trained skills. I only did this because i though if you put skill points into a skill that wasnt trained it didnt do anything....i have a feeling i got the wrong impression on this...

so let me clarify to see if im right on this

If i raise a skill (reguardless of if it is trained) my skill in that area goes up.
If i train a skill it just gives it a little boost reguardless if its a higher letter or not...


Gt

KFCrispy
Global Admin
Posts: 6047
Joined: Wed Jun 30, 2004 3:29 pm

Postby KFCrispy » Wed Apr 05, 2006 1:10 pm

if you looked at the skills menu, you would notice you can Equip skills.... so at any point while running around, you can equip different skills for different purposes. let's say you suddenly find your slow and inaccurate party is facing quick, evasive guys--then put on Technique and Agility to match their speed and have a better chance of hitting them.... etc

Hg_gt
Posts: 51
Joined: Thu Mar 23, 2006 10:27 am

Postby Hg_gt » Wed Apr 05, 2006 2:49 pm

ya i know you can equip skills, thats not really the question i have. My question is if you DONT equip it and raise your skill does it actually help? Or do you have to have that skill equiped to get that performance?

Ex.

I have a rank C in attack. I have Agility and Technique trained. If i raise attack to a B will i perform better or do i have to train Attack to see a difference?

The reason i ask is because i just found out that you have to have cewrtain skills at certain levels before you can endulge in Epic skills.


Gt

Aldo
Posts: 175
Joined: Fri May 20, 2005 4:23 pm

Postby Aldo » Wed Apr 05, 2006 3:19 pm

Basically, only the skill levels of the equipped skills matter. The only point of raising skills you will never equip is to unlock epic skills.

KFCrispy
Global Admin
Posts: 6047
Joined: Wed Jun 30, 2004 3:29 pm

Postby KFCrispy » Thu Apr 06, 2006 4:25 am

equipping/unequipping Magic skill will alter your maximum available spells instantly--so stat boosts and skill boosts for Mag all can increase maximum number of spells in this game!

MrTomJoad
Posts: 151
Joined: Fri Feb 17, 2006 2:47 am

Postby MrTomJoad » Thu Apr 06, 2006 4:32 am

I just noticed that too. Ive been saying since Suikoden 2 that magic rings should enhance your spell points and it looks like they finally listened to me.

User avatar
killey
Posts: 347
Joined: Sun Oct 02, 2005 4:31 am
Location: Perth, Australia

Postby killey » Thu Apr 06, 2006 5:19 am

Awesome, I didn't realise that!
Has anyone figured out how rune slots work yet? Is it by MAG points or do characters just get them at certain levels?

Aldo
Posts: 175
Joined: Fri May 20, 2005 4:23 pm

Postby Aldo » Thu Apr 06, 2006 3:07 pm

I had noticed that the magic stat changes the spells even with equip, the third level 4 spell opens at 450.

However, I don't think that the stats affect the rune slots in this game, I think only the levels do. Think about it, you raise your magic with the skill, and the slot opens, unequip the skill. What happens to the rune?

The only way it could work is if innate skill, without boosts, affects your slots.


Return to “Suikoden V”

Who is online

Users browsing this forum: No registered users and 3 guests