These can be found (and edited, if you like) with HxD or any hex editor, really. Use the search utility to look for particular text strings like so. If you meant you just want to see the non-English names while editing I don't think I have a straightforward way to make that happen for now.using the EU ISO, how can I access the (for instance) German names of items, spells, ...
That was indeed my bad; after brief investigation the PAL ISO turns out to be quite a bit larger (multiple languages and all, do I feel dumb now) and as such all the tables were located in different addresses. Good news is, the tool was fairly easily made compatible with PAL. It should now be able to identify what region your ISO is automatically: if the extract has '_pal' at the end all works as intended. If not, let me know and I'll add a manual toggle for it or something. And since I had to edit a few of the other modules as well you'll have to replace the modules you'd previously downloaded. Sorry for the hassle!Is it intended that for most modules, it displays "None" as default? E.g. when I go to the "Equipable Skill Editor" and select the prince, all skills are selected as "none" - or is this because I used the EU ISO and not the NTSC-U?
A character's stat growth is simply how much they can expect to grow in a given stat on level up. Upon join time, these are completely fixed (e.g. the Prince has a base magic stat of 5 with a magic growth of 5, hence once he 'joins' at level 3 he'll have a magic stat of 15). On normal level ups, the gain is in the range of stat growth +-1 (so the Prince will gain 4-6 points of magic per level—regrettably I don't know the specific probabilities for each alternative). One exception is the growth rate of 0, with which you'll never grow in that particular stat whatsoever.Can you maybe elucidate the stat growth a bit more? We tried to figure it out in the boards some time ago. How does stat growth exactly work in this game?
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