[Guide] Skills

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gildedtalon
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Re: [Guide] Skills

Post by gildedtalon »

Wolkendrache wrote:Yes, but that wasn't my point. Just wanted to show you that battle lust is deactivated while mounted.
Still, the stat increase is nothing compared to battle lust S.
Is it also deactivated when you mount owls?
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KFCrispy
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Re: [Guide] Skills

Post by KFCrispy »

yes Battle Lust doesn't work with any mounts
KFCrispy
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Re: [Guide] Skills

Post by KFCrispy »

I just noticed the skills section in my Japanese guide. It actually shows Battle Lust in this manner:
Number of attacks: E-C 2, B-S 3
Power of each attack: E 55, D 60, C 70, B 50 A 55 S 60
So if your Battle Lust skill is D, the character has 2 attacks doing 60% of the base damage each, totaling 120% aka an additional 20% damage.

I suppose this means that at S, you get 3 attacks, with the 2nd attack having a "power" of 70 and 3rd attack having a "power" of 60. However, the original %-based calculations seem to always work, with S giving an 80% damage increase, so I'm really not sure how this works.
We might consider the Suikoden III formula where the 2nd swing does 75% of the 1st and 3rd swing does 75% of the 2nd... but how does that give us 80% more damage?

Also, here is the "additional damage" from the Narcissism skill:
E: 5
D: 8
C: 12
B: 16
A: 20
S: 25

When you train an elemental magic skill, it increases power and decreases cast time.
Increased damage (%?)
E: 10
D: 20
C: 30
B: 45
A: 65
S: 80

Cast time reduction
E: 0
D: 1
C: 2
B: 3
A: 4
S: 5


Also, interestingly the Counter skill not only increases the counter-rate chance but increases the power of counters:
Probability of occurrence
E: 20
D: 40
C: 60
B: 80
A: 100
S: 120

Damage rate
E: 40
D: 60
C: 80
B: 100
A: 150
S: 200

I will try to revisit counter-attacks, because I originally thought they were bad for S-ranking as the counter damage seemed to be low and ignore Battle Lust. But an S in Counter should double damage--even if it doesn't use Battle Lust, Battle Lust in practice increases damage by 80%. A 200% counter damage should be stronger than the 180% regular attack with Battle Lust.


The Critical Hit skill seems to add a flat % to the critical hit rate:
E: 2
D: 3
C: 4
B: 5
A: 6
S: 7

The Sniper skill increases both hit rate and critical hit rate. I was surprised to see the Sniper skill's crit rate bonus is almost as good as the pure Critical Hit skill's!
Hit Rate bonus
E: 4
D: 8
C: 12
B: 16
A: 20
S: 25

Critical hit rate bonus
E: 1
D: 2
C: 3
B: 4
A: 5
S: 6

Bull's Eye affects hit rate and decreases the enemy's chance to proc a defensive skill (like Guard):
Hit Rate bonus
E: 10
D: 20
C: 30
B: 40
A: 50
S: 60

Decrease target's chance to use defensive skill
E: 0
D: 0
C: 0
B: 5
A: 10
S: 20
Antimatzist
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Re: [Guide] Skills

Post by Antimatzist »

KFCrispy wrote: Fri Jun 04, 2021 10:40 pm I just noticed the skills section in my Japanese guide. It actually shows Battle Lust in this manner:
Number of attacks: E-C 2, B-S 3
Additional Power of the extra attack: E 55, D 60, C 70, B 50 A 55 S 60

I suppose this means that at S, you get 3 attacks, with the 2nd attack having a "power" of 70 and 3rd attack having a "power" of 60. However, the original %-based calculations seem to always work, with S giving an 80% damage increase, so I'm really not sure how this works.
We might consider the Suikoden III formula where the 2nd swing does 75% of the 1st and 3rd swing does 75% of the 2nd... but how does that give us 80% more damage?
I mean at S, thats

Code: Select all

DAMAGE = 1 + 0.6 + 0.36 = 1.96
, close enough to 80% in my opinion?

I'm more surprised the other ranks are already so strong. Maybe they're all subject to enemy PDEF?
KFCrispy
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Re: [Guide] Skills

Post by KFCrispy »

Yeah I would think these extra attacks are subject to enemy PDF, but the 80% generalization has been so accurate across different conditions.
At S it might be 1 + 0.7 + (0.7x0.6) = 2.12 or 1 + 0.7 + 0.6 = 2.3
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Re: [Guide] Skills

Post by Antimatzist »

Why 0.7? The guide says 60. I don't think second and third hit are treated differently (at least not based on what you've been writing).

I'll see whether I have a save state where I have just obtained the skill to test it. The low.levels are.more confusing to to me since it says 0.55 in the guide, but 0.1 in the thread. This is a massive discrepancy. How were the 10, ..., 80% determined, I.e. under what circumstances?
Wolkendrache
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Re: [Guide] Skills

Post by Wolkendrache »

Nothing: 1
E: 2 x 0.55 = 1.1
D: 2 x 0.6 = 1.2
C: 2 x 0.7 = 1.4
B: 3 x 0.5 = 1.5
A 3 x 0.55 = 1.65
S 3 x 0.6 = 1.8
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Re: [Guide] Skills

Post by Antimatzist »

Wolkendrache wrote: Sat Jun 05, 2021 9:46 am Nothing: 1
E: 2 x 0.55 = 1.1
D: 2 x 0.6 = 1.2
C: 2 x 0.7 = 1.4
B: 3 x 0.5 = 1.5
A 3 x 0.55 = 1.65
S 3 x 0.6 = 1.8
...
...
Well, this was a lot easier than anticipated. I guess studying a natural science obscures the view for.the easiest solution.
KFCrispy
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Re: [Guide] Skills

Post by KFCrispy »

haha that's amazing! so the damage info was for each "swing" and you progress from 1 to 2 to 3 swings. nice
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