EasymodeX wrote:240 damage is more than double 70 damage, e.g. the value of the 2x crits is a lot more than "2x damage".
A rune/unite attack may or may not have the same effect where they mitigate armor by simply using a higher base damage before armor is subtracted*. This would have a significant impact on the value of Heavy Damage as a skill, and rune/unite abilities in general. I should have paid more attention when I used Maximilian on the golem boss last night ...
E.g. I don't like using most unites, and I don't really want to use DS runes. This significantly alters all the rankings and such. I'll also probably restrict off Warrior or Fury runes, and may just leave all my characters as mage hybrids. In any case, the final result is a huge amount less direct damage output, which makes continual attack more realistic and relevant in my comparisons.
Just wanted to confirm that you didn't have it in the spreadsheet and I didn't notice so that I can add adjustments to scoring with CA.
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