Celes wrote:So, I did some testings with titles. First of all, I must say, the algorithms behind this are kind of crude and clumsy. Then again no titles, except some of the ones given by Jefferson, serve a purpose.
Here is what I found out so far:
Title Slot 3
- A character can have up to 3 titles. A combination of 3, out of the ones listed above. I call them "Title Slots 1-3"
- I think not all titles are available in-game, as some skill combinations are impossible.
Title Slots 1 & 2
- Title Slot 3 is reserved for titles given by Jefferson.
- Each title can be given to 1 char.
- Per char, one title in Title Slot 3 is possible
- Support characters cannot receive a title of this kind (which is a shame, because there are boosts to support skills as well)
- Some of these titles boost skills, some are just for show
- A character must have a least two skills (lv doesn't matter) to get a title here. This rule is rather dumb for support characters, as they have a fixed number of skills.
This is why, for example, Tuta (Healing A+) has no title at all, while Jeane (Healing E, Rune Sage A) is "HealerRuneSG"
- The game picks the two skills with the highest lv and generates a title out of these. It seems that - not sure here - all the other skills don't matter at all. "Generates" means, that it doesn't grant one title slot per skill.
- Repel + Damage = Knight
- Damage + Armor Protect = ArmoredKnight
- Repel + Armor Protect = Guard
- Swing + Armor Protect = ArmoredKnight
- Holy Dash + Armor Protect = MobilityKnight
Due to her 6 fixed skills, for example, Chris will always end up as a "Knight" when maxed out, not matter what you give her for the 2 free slots.
- Skill lv boosts by equipment are not taken into account.
- Now comes the tricky part. First, I don't know how the game behaves in case of skill lv ties. But, I can say for sure it sometimes do picks one out of two (or more) skills with the same lv and ignores the rest.
It does not choose by order of skilling.
It does not choose from top to bottom of the list, or the other way around.
At least it does seem to prefer support skills over combat skills. If you have a tie between a support and a combat skill, it will always choose the support skill.
- When 1 support skill is among the two choosen skills, a prefixed title is added for the support skill. Don't know how it behaves for the other for sure atm.
- When 2 support skills are choosen, two prefixed titles are given. The order is a total mystery.
Healing C + Tutor C = HealerProf
Cook D + Trade-in D = TradInCook
- Otherwise the title seems to be based on the second best skill, in most cases.
Some more examples:
Earth Magic S + Magic Repel B+ = ReflexMagicn
Earth Magic S + Magic Repel B+ + Precision B+ = ReflexMagicn
Earth Magic S + Magic Repel B+ + Precision B+ + Water Magic B+ = ReflexMagicn
Earth Magic S + Magic Repel B+ + Precision B+ + Water Magic A = IceMagicn
Earth Magic S + Water Magic A + Pale Gate Magic B+ = IceMagicn
Earth Magic S + Water Magic A + Pale Gate Magic A = GateMagicn
Someone on GameFAQs stated once, that the title has influence on the characters second-row behavoir in battle. So a "Slasher" will attack if the person in the front row uses an item, while a "Magicn" will just defend. Haven't tested this yet. Would be cool if they serve a purpose after all!
Further, I don't know what happens, when skill boosts given by Jeffersons titles like "Healer" or "Appraiser" for chars who do not posses the skill at all. Either it is ignored or set to "E", yet invisible. If the latter is the case, a character could have actually more than 8 skills. If not, the skill boost "Appraiser" would be useless, due to the fact no combat char with Appraisal skill exist.
Well, perhaps I try to figure out the skill results if I have some time. To figure out the game's decision on ties would be most interesting by now, for further testings. Maybe someone has an idea.
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